Long Term Human Computer Interaction
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Author | : Richard C. Thomas |
Publisher | : Springer Science & Business Media |
Total Pages | : 203 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1447115481 |
Although machine interfaces have been made much easier for novices to learn, still very little is known about how users progress from novice to expert performance. This volume is based upon the results of one of the largest continuous field studies ever performed in human-computer interactiona seven year study involving 4,000 students at Sydney University. The results will be valuable to software developers and researchers.
Author | : Ghaoui, Claude |
Publisher | : IGI Global |
Total Pages | : 780 |
Release | : 2005-12-31 |
Genre | : Computers |
ISBN | : 1591407982 |
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras
Author | : Dov Te'eni |
Publisher | : John Wiley & Sons |
Total Pages | : 476 |
Release | : 2007 |
Genre | : Computers |
ISBN | : |
Encouraging readers to think critically about issues in human-computer interaction (HCI), this text offers a balanced foundation in both HCI theory and its practical applications, enabling readers to make well-informed design decisions.
Author | : Jonathan Lazar |
Publisher | : Morgan Kaufmann |
Total Pages | : 562 |
Release | : 2017-04-28 |
Genre | : Computers |
ISBN | : 0128093439 |
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. - Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) - Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors - New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
Author | : Stuart K. Card |
Publisher | : CRC Press |
Total Pages | : 375 |
Release | : 2018-05-04 |
Genre | : Computers |
ISBN | : 135140945X |
Defines the psychology of human-computer interaction, showing how to span the gap between science & application. Studies the behavior of users in interacting with computer systems.
Author | : Yang Li |
Publisher | : Springer Nature |
Total Pages | : 602 |
Release | : 2021-11-04 |
Genre | : Computers |
ISBN | : 3030826813 |
This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.
Author | : Kent L. Norman |
Publisher | : Cambridge University Press |
Total Pages | : 561 |
Release | : 2017-03-14 |
Genre | : Business & Economics |
ISBN | : 1107102545 |
This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.
Author | : Masaaki Kurosu |
Publisher | : Springer |
Total Pages | : 610 |
Release | : 2016-07-04 |
Genre | : Computers |
ISBN | : 3319395130 |
The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.
Author | : Volkmar Pipek |
Publisher | : Springer |
Total Pages | : 291 |
Release | : 2009-02-24 |
Genre | : Computers |
ISBN | : 364200427X |
Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.
Author | : Julio Abascal |
Publisher | : Springer |
Total Pages | : 663 |
Release | : 2015-08-31 |
Genre | : Computers |
ISBN | : 3319226983 |
The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 43 papers included in the third volume are organized in topical sections on HCI for global software development; HCI in healthcare; HCI studies; human-robot interaction; interactive tabletops; mobile and ubiquitous interaction; multi-screen visualization and large screens; participatory design; pointing and gesture interaction; and social interaction.