Gazetteer

Gazetteer
Author: Erik Mona
Publisher:
Total Pages: 0
Release: 2008-05-27
Genre: Games & Activities
ISBN: 9781601250773

From the frozen wastes of the witch-queen to the scorching deserts of Osirion, explore the world of Pathfinder and the GameMastery Modules like never before. This 64-page, full-color gazetteer contains information about all of the major kingdoms and cities of the Pathfinder Chronicles world, including Absalom, Cheliax, Varisia, and much more.

Greyhawk

Greyhawk
Author: Roger E. Moore
Publisher: TSR
Total Pages: 0
Release: 1998-07
Genre: Dungeons and Dragons (Game)
ISBN: 9780786912490

Everything a Dungeon Master needs to start up a Greyhawk campaign! Features extensive histories of the world, a detailed look at the City of Greyhawk, and hooks for hours of adventure in the world where the adventures began.

Player's Handbook II

Player's Handbook II
Author: David Noonan
Publisher:
Total Pages: 0
Release: 2006-05
Genre: Dungeons and Dragons (Game)
ISBN: 9780786939183

This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.

The Standing Stone

The Standing Stone
Author:
Publisher:
Total Pages: 0
Release: 2001-03
Genre: Dungeons and Dragons (Game)
ISBN: 9780786918386

In the fourth adventure in the D&D( series, an evil awaits in the forest. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.

Defenders of the Faith

Defenders of the Faith
Author: Rich Redman
Publisher:
Total Pages: 100
Release: 2001
Genre: Games & Activities
ISBN: 9780786918409

Clerics and paladins are two of the Dungeons & Dragons game's most popular classes, and this handbook contains guidelines to customize both.

Expedition to the Ruins of Greyhawk

Expedition to the Ruins of Greyhawk
Author: Jason Bulmahn
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786943586

This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.

Return to the Temple of Elemental Evil

Return to the Temple of Elemental Evil
Author: Monte Cook
Publisher: Lucas Books
Total Pages: 0
Release: 2001
Genre: Dungeons and Dragons (Game)
ISBN: 9780786918430

A legendary adventure updated for the Dungeons & Dragons game, this all-new adventure provides hours of play as users race against an evil band of priests attempting to unleash the dark god upon the world.

Come Endless Darkness

Come Endless Darkness
Author: Gary Gygax
Publisher: Ace Books
Total Pages: 379
Release: 1988
Genre: Fiction
ISBN: 9780441114467

Gord and his companions enter a magical world ruled by the evil monster Tharizdun, who was responsible for the deaths of Gord's parents

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground
Author: Stu Horvath
Publisher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 0262048221

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.