Little Wars; A Game For Boys From Twelve Years Of Age To One Hundred And Fifty and for that More Intelligent Sort

Little Wars; A Game For Boys From Twelve Years Of Age To One Hundred And Fifty and for that More Intelligent Sort
Author: H. G Wells
Publisher:
Total Pages: 0
Release: 2023
Genre:
ISBN: 9789357278898

English author H. G. Wells created Little Wars, a set of guidelines for using toy soldiers, in 1913. Simple rules for miniature wargaming were supplied in the book Little Wars: a game for boys from twelve to one hundred and fifty as well as for that cleverer type of female who enjoys boys' games and novels. Little Wars featured rather basic infantry, cavalry, and artillery rules, as well as a miniature 4.7-inch gun that fired projectiles-typically little wooden dowels-to take out the enemy's men. The book, in addition to being a war game, also makes various allusions to the philosophical implications of battle. A game that Wells describes in the book is shown in sketches and pictures that serve as illustrations for the whimsically written book. Additionally, Wells provides a description of the game from the perspective of one of the generals who blisteringly recounts his memories.

Little Wars

Little Wars
Author: H. G. Wells
Publisher: Lindhardt og Ringhof
Total Pages: 20
Release: 2022-03-02
Genre: Technology & Engineering
ISBN: 8726596563

Despite being a pacifist, Wells masterfully explains and gathers all the prerequisites for waging a war... with toy soldiers. ‘Little Wars’ can be said to be the original instruction manual for how to run a tabletop battle. Satire and pacifist views blend in this narrative that expresses Wells' idea that wars should be waged on the dining room floor rather than among the corpse-ridden trenches of Europe. The book’s influence on modern warfare manuals and board games is indisputable, as tabletop conflicts are conducted to this day. Wells portrays the harrowing nature of war, but his humour ensures the book remains an entertaining read. The whimsical writing and stunning sketches create a book that should be read by all fans of tabletop war games. H. G. Wells (1866-1946) was a celebrated English writer, remembered mostly for his science fiction works. Often described as a futurist, H. G. Wells’ influence cannot be overstated for his works foresaw many technological innovations such as space travel, the atomic bomb, and the Internet. A four-time Nobel Prize in Literature nominee, Wells explored a wide array of themes in his works, from religion to social criticism and beyond. Some of his best works include the time-travel novel ‘The Time Machine’, the sci-fi adventure novel ‘The Island of Dr. Moreau’, and the mankind-versus-aliens novel ‘The War of the Worlds’. Wells occupies one of the central seats in the canon of science-fiction literature and his writing inspired other celebrated authors such as Ray Bradbury and Philip K. Dick. Wells’ stories are still widely read to this day and have had numerous cinematic adaptations including ‘The Invisible Man’ starring Elisabeth Moss.

Little Wars

Little Wars
Author: H Wells
Publisher:
Total Pages: 26
Release: 2018-09-09
Genre:
ISBN: 9781727158311

Little Wars is a set of rules for playing with toy soldiers, written by H. G. Wells in 1913. The book. which had a full title of Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books, provided simple rules for Miniature wargaming. Although first printed in 1913, an updated version was released in 2004.Little Wars included fairly simple rules for infantry, cavalry, and artillery in the form of a toy 4.7 inch gun that launched projectiles, usually small wooden dowels to knock down enemy soldiers. In addition to its being a war game, the book hints at several philosophical aspects of war.The book is written in a whimsical style and illustrated with amusing drawings and photographs of a game being played that Wells describes in the book. Wells also gives a description of the game from the view of one of the generals in the battle bombastically relating his memoirs.

Little Wars (A Game for Boys from Twelve Years of Age to One Hundred and Fifty and for that More Intelligent Sort of Girl who Likes Boys' Games and Books)

Little Wars (A Game for Boys from Twelve Years of Age to One Hundred and Fifty and for that More Intelligent Sort of Girl who Likes Boys' Games and Books)
Author: H G (Herbert George) Wells
Publisher:
Total Pages: 72
Release: 2021-05-03
Genre:
ISBN:

Little Wars is a set of rules for playing with toy soldiers, written by English novelist H. G. Wells in 1913. The book, which had a full title of Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books, provided simple rules for miniature wargaming. Although first printed in 1913, an updated version was released in 2004. It is mentioned in one of Wells' other books, Joan and Peter, where, during the Great War, a sensitive young man named Bunny Cuspard tries his best to compare his life in the army as a larger version of the manual.

Little Wars

Little Wars
Author: H. G. Wells
Publisher: anboco
Total Pages: 68
Release: 2016-08-22
Genre: Fiction
ISBN: 3736409338

THE BEGINNINGS OF MODERN LITTLE WARFARE THE RULES— The Country The Move Mobility of the Various Arms Hand-to-Hand Fighting and Capturing Varieties of the Battle-Game Composition of Forces Size of the Soldiers THE BATTLE OF HOOK'S FARM EXTENSIONS AND AMPLIFICATIONS OF LITTLE WAR ENDING WITH A SORT OF CHALLENGE APPENDIX— LITTLE WARS AND KRIEGSPIEL

War Games

War Games
Author: Jonna Eagle
Publisher: Rutgers University Press
Total Pages: 197
Release: 2019-11-15
Genre: Computers
ISBN: 0813598915

"War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation--live, screen-based, and interactive--this book provides an overview of the nature, function, and appeal of war games. The first chapter on live war games discusses activities such as chess, football, and battle re-enactments. The second chapter looks at the simulated, intense gaze via movies such as Saving Private Ryan, The Hurt Locker, and American Sniper. The final chapter considers the role of video games and other interactive technologies, such as Doom, Counter-Strike, Call of Duty, and other simulated war experiences via helmet cams and drone warfare. In approaching these conceptual categories, Jonna Eagle highlights key tensions in the relationship of media and war and allows for an emphasis on both the historical evolution of the simulated war experience and the continuity of issues and impulses across this evolution"--

Early Modernity and Video Games

Early Modernity and Video Games
Author: Florian Kerschbaumer
Publisher: Cambridge Scholars Publishing
Total Pages: 265
Release: 2014-06-26
Genre: History
ISBN: 1443862347

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Moving Bodies

Moving Bodies
Author: Erik Ringmar
Publisher: Cambridge University Press
Total Pages: 227
Release: 2022-12-31
Genre: Social Science
ISBN: 1009245651

Increasingly we have come to live in our heads, leaving our bodies behind. The consequences have been far-reaching, of which cognitive theory has warned us, advocating a 'return to the body.' This book employs several case studies-kings performing in ballets, sea captains dancing with natives, nationalists engaged in gymnastics exercises-to demonstrate what has been lost and what could be gained by a more embodied approach to living, to history. These curious movements were ways to be, to think, to know, to imagine, and to will. They highlight the limits of historical explanations focusing on cultural factors and question currently fashionable 'cultural' and 'post-modern' perspectives. Bodies, cognitive theory tells us, are the same regardless of historical context, and they engage in the same intentional activities. Returning to our bodies and their movements enables us not only to explain historical actions anew, but also to understand ourselves better.

The Bookseller

The Bookseller
Author:
Publisher:
Total Pages: 924
Release: 1913
Genre: Bibliography
ISBN:

Official organ of the book trade of the United Kingdom.

Left Out

Left Out
Author: Kimberley Reynolds
Publisher: Oxford University Press
Total Pages: 272
Release: 2016-07-22
Genre: Literary Criticism
ISBN: 0191072133

Left Out presents an alternative and corrective history of writing for children in the first half of the twentieth century. Between 1910 and 1949 a number of British publishers, writers, and illustrators included children's literature in their efforts to make Britain a progressive, egalitarian, and modern society. Some came from privileged backgrounds, others from the poorest parts of the poorest cities in the land; some belonged to the metropolitan intelligentsia or bohemia, others were working-class autodidacts, but all sought to use writing for children and young people to create activists, visionaries, and leaders among the rising generation.Together they produced a significant number of both politically and aesthetically radical publications for children and young people. This 'radical children's literature' was designed to ignite and underpin the work of making a new Britain for a new kind of Briton. While there are many dedicated studies of children's literature and childrens' writers working in other periods, the years 1910-1949 have previous received little critical attention. In this study, Kimberley Reynolds shows that the accepted characterisation of inter-war children's literature as retreatist, anti-modernist, and apolitical is too sweeping and that the relationship between children's literature and modernism, left-wing politics, and progressive education has been neglected.