Literacy In 3d
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Author | : Bill Green |
Publisher | : Acer Press |
Total Pages | : 0 |
Release | : 2012 |
Genre | : English language |
ISBN | : 9781742860381 |
Literacy in 3D brings together an authoritative collection of essays, each drawing on Bill Green's influential '3D' model of the cultural, critical, and operational dimensions involved in literacy, pedagogy, and practice. The book is divided into three sections, which cover the model in theory, the model in practice, and extending the model. Literacy in 3D presents a core framework for curriculum and pedagogy design within the New Literacy Studies tradition. As an up-to-date account of a long-established, overtly dynamic model, this important book explores and engages with its integrated perspectives to emphasize contemporary literacy dimensions and their interplay. It contains practical examples of application, as well as challenges and outcomes, in using the 3D model across a range of contexts and subject areas. The book is a timely and richly informed resource for all literacy educators, researchers, practitioners, and policy makers at various levels. *** "This review cannot do justice to the richness and complexity of the studies and insights offered for researchers and educators. The book offers explanations of the inception and development of the 3D model that will be of interest to literacy theorists and students....Through this book the editors and their authors convincingly provide evidence of the functionality of the 3D model as a flexible, dynamic framework for literacy research and education in the 21st century." - Australian Journal of Language and Literacy, Vol. 36, No. 3, 2013
Author | : Kate Kinsella |
Publisher | : |
Total Pages | : |
Release | : 2017 |
Genre | : English language |
ISBN | : 9780545823029 |
English 3D was designed to accelerate language development for English learners who have agility with social interactional English while lacking the advanced linguisitic knowledge and skills required by complex coursework in school. English 3D propels students to higher language proficiency through a consistent series of lessons derived from research-based principles and classroom-tested practices that maximize students' verbal and written engagement with conceptually rigorous content.--Teaching Guide Course A, Volume 1, Overview p. T10.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 873 |
Release | : 2019-04-01 |
Genre | : Computers |
ISBN | : 1522581804 |
Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Author | : Becnel, Kim |
Publisher | : IGI Global |
Total Pages | : 372 |
Release | : 2019-06-28 |
Genre | : Education |
ISBN | : 1522579885 |
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.
Author | : Amy Cheney |
Publisher | : IGI Global |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Business & Economics |
ISBN | : 9781609605179 |
"This book examines successful implementation of social constructivist instructional design tenets in 3D virtual immersive environments"--Provided by publisher.
Author | : Sharon E. Rosenkoetter |
Publisher | : Zero to Three |
Total Pages | : 628 |
Release | : 2006 |
Genre | : Education |
ISBN | : |
The newborn is amazingly equipped to acquire language and literacy'these early years are the foundation upon which later learning is built. Drawing on current research, the authors of Learning to Read the World examine the elements of beginning language and literacy and look at how families, programs, and communities can encourage beginning language and literacy in infants and toddlers.
Author | : Mizuho Iinuma |
Publisher | : Springer |
Total Pages | : 72 |
Release | : 2015-11-24 |
Genre | : Education |
ISBN | : 9811001448 |
This book discusses learning and teaching with modern technology in the new knowledge society. It focuses specifically on new literacy and technology in classroom environments. Based on a social-constructivist approach, this book covers a wide range of new technology use examples, such as participatory media, video recording systems and 3D computer graphics. A case study on a constructivist approach to teaching and learning, especially CSCL (computer supported collaborative learning), is discussed from a practical perspective for educators. It also includes specific in-class practices with detailed accounts of curricula featuring readily accessible yet new technology available for classroom use, such as Google Sketchup 3D computer models.
Author | : Hai-Jew, Shalin |
Publisher | : IGI Global |
Total Pages | : 412 |
Release | : 2010-09-30 |
Genre | : Education |
ISBN | : 1616928271 |
Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Author | : Lakhmi C. Jain |
Publisher | : Springer Nature |
Total Pages | : 262 |
Release | : 2022-07-01 |
Genre | : Technology & Engineering |
ISBN | : 9811924481 |
This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The two volumes of the book cover wide area of the aspects of the contemporary multidimensional imaging and outline the related future trends from data acquisition to real-world applications based on new techniques and theoretical approaches. This volume contains papers devoted to the theoretical representation and analysis of the 3D images. The related topics included are 3D image transformation, 3D tensor image representation, 3D content generation technologies, 3D graphic information processing, VR content generation technologies, multi-dimensional image processing, dynamic and auxiliary 3D displays, VR/AR/MR device, VR camera technologies, 3D imaging technologies and applications, 3D computer vision, 3D video communications, 3D medical images processing and analysis, 3D remote sensing images and systems, deep learning for image restoration and recognition, neural networks for MD image processing, etc.
Author | : Jackie Marsh |
Publisher | : Psychology Press |
Total Pages | : 270 |
Release | : 2005 |
Genre | : Child development |
ISBN | : 9780415335720 |
This book offers a range of perspectives on children's multimodal experiences, providing a ground-breaking account of the ways in which children engage with popular culture, media and digital literacy practices from their earliest years. Many young children have extensive experience of film, television, printed media, computer games, mobile phones and the Internet from birth, yet their reaction to media texts is rarely acknowledged in the national curricula of any country. This seminal text focuses on children from birth to eight years, addressing issues such as: * media and identity construction * media literacy practices in the home * the changing nature of literacy in technologically advanced societies * The place of popular and media texts in children's lives and the use of such texts in the curriculum. By exploring children's engagement with popular culture, media and digital texts in the home, community and early years settings, the contributors look at empirical studies from around the world, and draw out vital new theoretical issues relating to children's emergent techno-literacy practices. With an unmatchable team of international experts evaluating topics from text-messaging to the Teletubbies, this book is a long-overdue, fascinating and illuminating read for policy-makers, educational researchers and practitioners, and crosses over to appeal to those in the linguistics field.