Libby Heaney
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Author | : Sabine Himmelsbach |
Publisher | : Hatje Cantz Verlag |
Total Pages | : 146 |
Release | : 2024-05-21 |
Genre | : Art |
ISBN | : 3775757716 |
Libby Heaney worked for several years as a quantum physicist before turning to art. She is a pioneer in the use of quantum computing as an artistic technology, which she uses to create immersive visual worlds and develop a unique visual language that makes the multi-layered reality of the quantum world tangible to the senses. Her oeuvre includes video installations, game environments, sculptures, performances, and participatory experiments. This catalogue presents the latest works by this pioneering British artist. LIBBY HEANEY is an award-winning British artist and quantum physicist. She lives and works in London, UK. Heaney is considered the first artist to use quantum computing as a working artistic medium.
Author | : Sofian Audry |
Publisher | : MIT Press |
Total Pages | : 215 |
Release | : 2021-11-23 |
Genre | : Art |
ISBN | : 0262367106 |
An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.
Author | : Alessandro Ludovico |
Publisher | : MIT Press |
Total Pages | : 337 |
Release | : 2024-01-16 |
Genre | : Social Science |
ISBN | : 0262542056 |
How to level up to the next transformative phase of publishing—with a critical methodology that transcends the dichotomy of paper and digital media production. Publishing is experiencing one of the most transformative phases in its history. In Tactical Publishing, a sequel to Post-Digital Print, Alessandro Ludovico explores the forces driving this historical phase, highlighting the tremendous opportunities it presents. Our task, he believes, is to develop an alternative publishing system that transcends the dichotomy between paper and digital media. He focuses first on the two activities on which publishing is premised—reading and writing (with an emphasis on writing machines and post-truth in the latter)—and then deconstructs the concept, proposing alternative strategies inspired by recent practices and unconventional uses of technology. Ludovico shows how the radical and strategic use of print in the past can serve as the basis for our transition to the next phase of publishing. He argues that the new ecology of publishing should be based on three main elements: the stimulation of our senses, the role of software in forming the publishing infrastructure, and the importance of archives. During this transition from the current post-digital phase to the next phase, independent publishers and artists, as well as readers and machines, will enable new structures and actions that realize the potential of publishing and the preservation of content, thereby enriching social practices. The author also considers the crucial social role played by new forms of libraries, as artists and publishers shape the coming publishing world in its various manifestations. Combining analytical accounts of tactical strategies with examples from artworks and experimental practices, the book concludes with a manifesto for publishing in the twenty-first century and an appendix with a selection of one hundred publications representing the “periodic table” of future publishing.
Author | : James H. Rubin |
Publisher | : Hatje Cantz Verlag |
Total Pages | : 120 |
Release | : 2024-08-02 |
Genre | : Art |
ISBN | : 3775758852 |
The incomparable play of light and color in Paul Cezanne's work was the foundation of his reputation as a forerunner of modernism. From the start he went his own way, and his paintings initially evoked a lack of understanding in art critics of the time, as well as ridicule. Despite his Romantic, Baroque, Impressionist, and finally Classical influences, it is still difficult to ascribe Cezanne to any particular art movement. Still, which specific places left lasting impressions on the scion of a provincial banker's family? What and who were major influences supporting and advancing his innovative oeuvre? James H. Rubin traces Cezanne's life and work from A to Z in this brief volume, creating an image of a painter who wanted to transform painting itself. The author—and established connoisseur—succeeds in closely approaching the artist while at the same time maintaining the necessary distance to his inimitable paintings. PAUL CEZANNE (1839–1906) was one of the most influential painters in the early days of modernism and has often been described as a pioneer of Neues Sehen, or New Vision. His work still exercises undiminished influence to this day. JAMES H. RUBIN (*1944) is an art historian and professor at the State University of New York in Stony Brook. His research focuses on nineteenth-century European art, especially the history, theory, and critique of French Modernism.
Author | : Gary A. Berg |
Publisher | : Rowman & Littlefield |
Total Pages | : 165 |
Release | : 2024-03-02 |
Genre | : Education |
ISBN | : 1475872542 |
Traditional fine arts are often regarded as rarefied, something accessed by the uniquely talented and displayed in impressive museums or on lavish stages. Art thusly conceived is something that most people never practice in their lives. Yet in day-to-day life we all experience creative satisfaction through interaction with the physical and social environment that is a form of artistic practice. In Transformative Arts: Biological, Digital, and Everyday Aesthetics, Gary A. Berg explores what we gain through understanding ways to live imaginative lives and considers the increasingly important collaborative role of computers and interaction with nature.
Author | : Eduardo Navas |
Publisher | : Routledge |
Total Pages | : 761 |
Release | : 2021-02-14 |
Genre | : Computers |
ISBN | : 1000346722 |
In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.
Author | : Catherine Mason |
Publisher | : Springer Nature |
Total Pages | : 207 |
Release | : |
Genre | : |
ISBN | : 3031506200 |
Author | : Mark A. Wollaeger |
Publisher | : University of Michigan Press |
Total Pages | : 268 |
Release | : 1996 |
Genre | : Historicism |
ISBN | : 9780472107346 |
Eleven essays that open tantalizing questions about Joyce and history
Author | : Peter Kemp |
Publisher | : Yale University Press |
Total Pages | : 384 |
Release | : 2023-08-29 |
Genre | : Literary Criticism |
ISBN | : 0300275021 |
The essential companion for lovers of the contemporary novel Over the past fifty years, fiction in English has never looked more various. Books bulkier than Victorian three-deckers appear alongside works of minimalist brevity, and experiments with form have produced everything from verse novels to Twitter-thread narratives. This is truly a golden age. But what unites this kaleidoscopic array of genres and styles? Celebrated writer and critic Peter Kemp shows how modern writers are obsessed with the past. In a series of engaging and illuminating chapters, Retroland traces this novelistic preoccupation with history, from the imperial and the political to the personal and the literary. Featuring famous names from across the United Kingdom, United States, and the wider Anglophone world, ranging from Salman Rushdie to Sarah Waters, Toni Morrison to Hilary Mantel, this is a work of remarkable synthesis and clarity—a wonderfully readable and enjoyably opinionated guide to our current literary landscape.
Author | : Toija Cinque |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 454 |
Release | : 2022-01-27 |
Genre | : Social Science |
ISBN | : 1501361260 |
Digital, visual media are found in most aspects of everyday life, from workplaces to household devices - computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us - through touch, movement, sound and vision - that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media's currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.