Legends Reclaimed

Legends Reclaimed
Author: Bang Ia
Publisher: Independently Published
Total Pages: 0
Release: 2024-09-06
Genre:
ISBN:

A novel about Legends Reclaimed: The Quest for the Forgotten Realms

The Sentinel

The Sentinel
Author: Troy Denning
Publisher: Wizards of the Coast
Total Pages: 277
Release: 2014-04-01
Genre: Fiction
ISBN: 0786965487

An embittered paladin races to stop evil forces from taking advantage of the chaos rolling across Faerûn and claiming dominion over the Realms Stubbornly clinging to his family’s worship of a long-forgotten god, paladin Kleef Kenric soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally—and a target for those who wish to corral his powers. After battling his way out of Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies—a warrior noblewoman, an accomplished thief, and a mysterious short, pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they travel to the Underdark to thwart the rise of the goddess of Death. But before long, Kleef learns that his allies hide dangerous secrets—secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms.

Streams of Silver

Streams of Silver
Author: R.A. Salvatore
Publisher: Wizards of the Coast
Total Pages: 357
Release: 2009-06-23
Genre: Fiction
ISBN: 0786954051

The epic tale of everyone’s favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold—the fifth chapter in the Dungeons & Dragons-inspired fantasy series. Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill. Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together. Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.

Forgotten Realms Campaign Setting

Forgotten Realms Campaign Setting
Author: Ed Greenwood
Publisher:
Total Pages: 0
Release: 2001
Genre: Dungeons and Dragons (Game)
ISBN: 9780786918362

Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!

Swords of Eveningstar

Swords of Eveningstar
Author: Ed Greenwood
Publisher: Wizards of the Coast
Total Pages: 395
Release: 2011-11-22
Genre: Fiction
ISBN: 0786961716

The first in a series about the youthful adventures Florin, Islif, and Jhessail—the much-loved Knights of Myth Drannor—as they battle to win and defend their honor Florin Falconhand has always yearned for adventure, so when he saves the life of a Cormyrean king, it is a dream come true. But with adventure comes great danger, and unfortunately for Florin, his heroics earn him the enmity of some of Cormyr’s most dangerous denizens. If he and his friends are to survive the adventures that await them, they must learn what it means to be true to themselves, to each other, and to the Crown. In Florin's picturesque village of Eveningstar, nestled at the foot of the Stonelands, the Knights of Myth Drannor rise up. Now, for the first time, here is their story: the battles and adventures, the love and death, that brought together the band of the greatest adventurers the realms have ever seen. Their tales are among the grandest in all of Faerûn: how a diverse, rowdy group of men and women were forged into an arm of steel that smote monsters and stood guard while others slept.

The Spine of the World

The Spine of the World
Author: R.A. Salvatore
Publisher: Wizards of the Coast
Total Pages: 379
Release: 2009-06-23
Genre: Fiction
ISBN: 0786954728

New York Times–bestselling series: Join barbarian hero Wulfgar on another action-packed adventure in the Legend of Drizzt saga Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul. Wulfgar of Icewind Dale was there for six miserable years. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at his captor Errtu's hands. Hoping to distance himself from his past, he flees to the faraway port city of Luskan—but in so doing, isolates himself from his friends and develops an unhealthy penchant for booze. For Wulfgar, things get worse before they get better. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue—beginning a dangerous, combat-filled journey toward his redemption. The Spine of the World is the second book in the Paths of Darkness series and the twelfth installment in the Legend of Drizzt series.

Insurrection

Insurrection
Author: Thomas M. Reid
Publisher: Wizards of the Coast
Total Pages: 430
Release: 2010-04-07
Genre: Fiction
ISBN: 0786956828

With the fate of the drow hanging in the balance, a powerful priestess sets out to understand the Spider Queen’s silence, in this thrilling sequel to Dissolution Quenthel Baenre is Menzoberranzan’s most powerful priestess of Lolth, second only to the Matron Mother. When the Spider Queen goes silent, Quenthel is called upon to lead a team of dark elves on a mission that could save their city—or doom it forever. Accompanied by the cunning wizard Pharaun Mizzrym, weapons master Ryld Argith, mercenary Valas Hune, and vicious draegloth Jeggred, the priestess is sent to the trade city of Ched Nasad to determine the scope of Lolth’s silence. Is Menzoberranzan alone being punished, or are all the drow? Have all the gods gone quiet, or just Lolth? The answers to these questions will determine the fate of the entire drow race and set the course for the future of the Underdark. If the powerful dark elves falter, the world below is open for insurrection.

Death Masks

Death Masks
Author: Ed Greenwood
Publisher: Wizards of the Coast
Total Pages: 466
Release: 2016-06-07
Genre: Fiction
ISBN: 0786966068

The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . a City of Murderers. Death Masks is loosely connected to the Elminster series and Sage of Shadowdale series.

Roleplaying Games in the Digital Age

Roleplaying Games in the Digital Age
Author: Stephanie Hedge
Publisher: McFarland
Total Pages: 242
Release: 2021-02-18
Genre: Games & Activities
ISBN: 147664201X

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.