Learning Python By Building Games
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Author | : Sachin Kafle |
Publisher | : |
Total Pages | : 510 |
Release | : 2019-10-11 |
Genre | : Computers |
ISBN | : 9781789802986 |
Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL Key Features Learn game development and Python through a practical, example-driven approach Discover a variety of game development techniques to build games that gradually increase in complexity Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet Book Description A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development. Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You'll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you'll discover how to create an aesthetic game environment. In addition to this, you'll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python's turtle module. By the end of this book, you'll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games What you will learn Explore core Python concepts by understanding Python libraries Build your first 2D game using Python scripting Understand concepts such as decorators and properties in the Python ecosystem Create animations and movements by building a Flappy Bird-like game Design game objects and characters using Pygame, PyOpenGL, and Pymunk Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python Who this book is for If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.
Author | : Al Sweigart |
Publisher | : No Starch Press |
Total Pages | : 377 |
Release | : 2016-12-16 |
Genre | : Computers |
ISBN | : 1593277954 |
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Author | : Paul Craven |
Publisher | : Apress |
Total Pages | : 403 |
Release | : 2015-12-31 |
Genre | : Computers |
ISBN | : 148421790X |
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Author | : James R. Parker |
Publisher | : Mercury Learning and Information |
Total Pages | : 403 |
Release | : 2021-01-13 |
Genre | : Computers |
ISBN | : 1683926250 |
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Author | : Will McGugan |
Publisher | : Apress |
Total Pages | : 330 |
Release | : 2007-12-22 |
Genre | : Computers |
ISBN | : 1430203250 |
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.
Author | : Irv Kalb |
Publisher | : No Starch Press |
Total Pages | : 417 |
Release | : 2022-01-25 |
Genre | : Computers |
ISBN | : 1718502060 |
Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
Author | : Alejandro Rodas de Paz |
Publisher | : Packt Publishing Ltd |
Total Pages | : 231 |
Release | : 2015-09-28 |
Genre | : Computers |
ISBN | : 178528391X |
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Author | : Allen Downey |
Publisher | : Cambridge University Press |
Total Pages | : 273 |
Release | : 2009-03-09 |
Genre | : Computers |
ISBN | : 0521898110 |
Python for Software Design is a concise introduction to software design using the Python programming language. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practice each new concept.
Author | : Andrew Harris |
Publisher | : John Wiley & Sons |
Total Pages | : 662 |
Release | : 2007-02-09 |
Genre | : Computers |
ISBN | : 0470068221 |
Provides information on creating a computer game using object-oriented programming with Python.
Author | : Philipp Kats |
Publisher | : Packt Publishing Ltd |
Total Pages | : 464 |
Release | : 2019-08-30 |
Genre | : Computers |
ISBN | : 1789533066 |
Understand the constructs of the Python programming language and use them to build data science projects Key FeaturesLearn the basics of developing applications with Python and deploy your first data applicationTake your first steps in Python programming by understanding and using data structures, variables, and loopsDelve into Jupyter, NumPy, Pandas, SciPy, and sklearn to explore the data science ecosystem in PythonBook Description Python is the most widely used programming language for building data science applications. Complete with step-by-step instructions, this book contains easy-to-follow tutorials to help you learn Python and develop real-world data science projects. The “secret sauce” of the book is its curated list of topics and solutions, put together using a range of real-world projects, covering initial data collection, data analysis, and production. This Python book starts by taking you through the basics of programming, right from variables and data types to classes and functions. You’ll learn how to write idiomatic code and test and debug it, and discover how you can create packages or use the range of built-in ones. You’ll also be introduced to the extensive ecosystem of Python data science packages, including NumPy, Pandas, scikit-learn, Altair, and Datashader. Furthermore, you’ll be able to perform data analysis, train models, and interpret and communicate the results. Finally, you’ll get to grips with structuring and scheduling scripts using Luigi and sharing your machine learning models with the world as a microservice. By the end of the book, you’ll have learned not only how to implement Python in data science projects, but also how to maintain and design them to meet high programming standards. What you will learnCode in Python using Jupyter and VS CodeExplore the basics of coding – loops, variables, functions, and classesDeploy continuous integration with Git, Bash, and DVCGet to grips with Pandas, NumPy, and scikit-learnPerform data visualization with Matplotlib, Altair, and DatashaderCreate a package out of your code using poetry and test it with PyTestMake your machine learning model accessible to anyone with the web APIWho this book is for If you want to learn Python or data science in a fun and engaging way, this book is for you. You’ll also find this book useful if you’re a high school student, researcher, analyst, or anyone with little or no coding experience with an interest in the subject and courage to learn, fail, and learn from failing. A basic understanding of how computers work will be useful.