Learning Flash Media Server 3

Learning Flash Media Server 3
Author: William Sanders
Publisher: "O'Reilly Media, Inc."
Total Pages: 273
Release: 2008-03-31
Genre: Computers
ISBN: 0596515901

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 2

Learning Flash Media Server 2
Author: William Sanders
Publisher: "O'Reilly Media, Inc."
Total Pages: 176
Release: 2007-06-28
Genre: Computers
ISBN: 0596510411

This unique PDF-only book is the ideal primer for web developers just getting started with Flash Media Server 2 (FMS2) and Adobe's Real-Time Messaging Protocol (RTMP) for streaming media, and for anyone doing administrative work with Flash-related content. It's not a reference, but a step-by-step guide for using Flash Media Server 2, with chapters that focus on specific aspects of the server and how they work. What makes Flash Media Server 2 so different? You'll discover that, in contrast to conventional web servers, FMS2 includes open-socket server technology that's stays connected to stream audio, video, and text in real time. Connect to this server using RTMP, and build applications using three flavors of ActionScript: ActionScript 2.0, Client side ActionScript, and Server side ActionScript. Don't worry. With Learning Flash Media Server 2 and a little Flash and ActionScript experience, you'll be up to speed in no time. The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your FMS2 connections, and how to use the management console. Then you'll dive right into the whys and hows of: Recording and playing back streaming audio and video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side audio and video streaming Server-side loadvars, xml and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 2 provides you with plenty of options for using FMS2. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 3

Learning Flash Media Server 3
Author: William Sanders
Publisher: "O'Reilly Media, Inc."
Total Pages: 309
Release: 2008-03-31
Genre: Computers
ISBN: 1491909544

If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Programming Flex 3

Programming Flex 3
Author: Chafic Kazoun
Publisher: "O'Reilly Media, Inc."
Total Pages: 661
Release: 2008-09-19
Genre: Computers
ISBN: 1449391087

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will: Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

Multimedia Technology and Enhanced Learning

Multimedia Technology and Enhanced Learning
Author: Weina Fu
Publisher: Springer Nature
Total Pages: 501
Release: 2021-07-21
Genre: Computers
ISBN: 3030825655

This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually. The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

Fourth-Generation Wireless Networks: Applications and Innovations

Fourth-Generation Wireless Networks: Applications and Innovations
Author: Adibi, Sasan
Publisher: IGI Global
Total Pages: 836
Release: 2009-12-31
Genre: Business & Economics
ISBN: 1615206752

Fourth-Generation Wireless Networks: Applications and Innovations presents a comprehensive collection of recent findings in access technologies useful in the architecture of wireless networks.

Professional Adobe Flex 3

Professional Adobe Flex 3
Author: Joseph Balderson
Publisher: John Wiley & Sons
Total Pages: 1490
Release: 2011-04-06
Genre: Computers
ISBN: 1118059484

With Professional Adobe Flex 3, put your prior experience with Flash, ActionScript and XML-based languages to good use and learn how to use the Flex 3 platform to create Rich Internet Applications and AIR applications. Understand the potential of the Flex 3 platform through practical examples and hands-on advice on topics like desktop deployment, developing applications in MXML, creating custom flex components, charting, targeting AIR, and data interconnectivity.

ActionScript 3.0 Bible

ActionScript 3.0 Bible
Author: Roger Braunstein
Publisher: John Wiley & Sons
Total Pages: 795
Release: 2007-10-29
Genre: Computers
ISBN: 0470135603

This book is your go-to guide to unlock the power of this amazing language. [Features]: learn the basics : expressions, variables, functions and more ; apply object-orientated programming and principles to structure reusable, dependable code ; master common data structures such as Strings, Arrays and Objects ; work with XML using the new E4X extensions ; take control of the powerful new event model to write interactive software ; discover new display types such as Shape and Sprite ; add sound, video, animation and effects ; debug, handle erros, and make you applications fault-tolerant ; read, write, and store data in binary format." - back cover.

e-Learning, e-Education, and Online Training

e-Learning, e-Education, and Online Training
Author: Weina Fu
Publisher: Springer Nature
Total Pages: 614
Release: 2021-08-04
Genre: Education
ISBN: 3030843866

This 2-volume set constitutes the proceedings of the 7th International Conference on e-Learning, e-Education, and Online Training, eLEOT 2021, held in Xinxiang, China, in June 2021. The 104 full papers presented were carefully reviewed and selected from 218 submissions. The papers are structured into two subject areas: New Trends of Teaching: Evaluation, Reform and Practice, and Intelligent Learning and Education. They focus on most recent and innovative trends and new technologies of online education which grows quickly and becomes the educational trend today. The theme of eLEOT 2021 was “The Educational Revolution: Opportunities and Challenges brought by COVID-19”.