Learning C for Arduino

Learning C for Arduino
Author: Syed Omar Faruk Towaha
Publisher: Packt Publishing Ltd
Total Pages: 373
Release: 2017-03-24
Genre: Computers
ISBN: 178712357X

Ultimate guide for programming Arduino with C About This Book Get hands-on experience with the Ardruino board and learn to control it with your programming skills Learn the essential concepts of C such as variables, data structures, functions, loops, and pointers Work with electronic devices such as LEDs, switches, and motors and connect them to Arduino using C Who This Book Is For This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device. What You Will Learn Play with mathematical operations using C Use logical operations and loops to play with LEDs and the Arduino board Create custom functions using C and connect an SD card to the Arduino Use Object-oriented Programming to connect a GSM module to the Arduino board Play with an LCD board and Servo using standard Arduino libraries Build projects using Arduino such as a LED cube, a smart weather system, and home security Identify and fix common errors on an Arduino board In Detail This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C. Style and approach This comprehensive step-by-step guide starts with the basic concepts of C for your Arduino board. It will teach you how to leverage C to explore the capabilities of Arduino.

Beginning C for Arduino

Beginning C for Arduino
Author: Jack Purdum
Publisher: Apress
Total Pages: 276
Release: 2013-02-01
Genre: Computers
ISBN: 1430247770

Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

C Programming for Arduino

C Programming for Arduino
Author: Julien Bayle
Publisher: Packt Publishing Ltd
Total Pages: 776
Release: 2013-05-17
Genre: Computers
ISBN: 1849517592

Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches
Author: Simon Monk
Publisher: McGraw Hill Professional
Total Pages: 177
Release: 2011-12-22
Genre: Technology & Engineering
ISBN: 0071784233

Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Arduino Cookbook

Arduino Cookbook
Author: Michael Margolis
Publisher: "O'Reilly Media, Inc."
Total Pages: 725
Release: 2012
Genre: Computers
ISBN: 1449313876

Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device. This simple microcontroller has become popular for building a variety of objects that interact with the physical world. These recipes provide solutions for the most common problems and questions Arduino users have.

Arduino Book for Beginners

Arduino Book for Beginners
Author: Mike Cheich
Publisher: Programming Electronics Academy
Total Pages: 248
Release: 2021-07-01
Genre: Computers
ISBN: 0988780623

If you've ever wanted to build and control electronic devices then learning to program Arduino development boards is the kick start you're looking for! The Arduino Book for Beginners is a tutorial style collection of lessons designed to be simple and easy to follow which uses only the most relevant circuits and programs and assumes nothing about your prior electronics or programming experience. The book also comes with access to over 15 supplemental video lessons to help drive home concepts. These supplemental video lessons are pulled from training at Programming Electronics Academy, the premiere online training website for learning to program Arduino. What you will Learn: How to program your Arduino...from variables to arrays, for loops and if statements How to make your Arduino respond to sensors How to communicate to your computer with the Arduino How to build teleporters, levitating fortresses and nuclear reactors (maybe a stretch…) This book covers the most useful, enlightening and simplest examples to get you started on the road to hacking just about anything. What to Expect: Step-by-step instructions to walk you through building circuits and programming your Arduino Each line of code in the programs are discussed to maximize your understanding of the fundamentals Repetition of the basic programming building blocks are used to increase your retention of the material Only a handful of additional parts are necessary to complete the course lessons, many of which are reused from lesson to lesson, reducing your investment in learning how to use Arduino The simple building blocks you learn will be put together to build more complex examples Each lesson ends with suggestions of experiments to try on your own. These are generally simple changes that make you think about the operation of the Arduino and the underlying programming language. It is doing these where you will learn the most. Get Started Now: There is no better time to jump in then now! The Arduino community is vibrant and growing.

AVR Programming

AVR Programming
Author: Elliot Williams
Publisher: Maker Media, Inc.
Total Pages: 587
Release: 2014-01-27
Genre: Computers
ISBN: 1449355757

Atmel's AVR microcontrollers are the chips that power Arduino, and are the go-to chip for many hobbyist and hardware hacking projects. In this book you'll set aside the layers of abstraction provided by the Arduino environment and learn how to program AVR microcontrollers directly. In doing so, you'll get closer to the chip and you'll be able to squeeze more power and features out of it. Each chapter of this book is centered around projects that incorporate that particular microcontroller topic. Each project includes schematics, code, and illustrations of a working project. Program a range of AVR chips Extend and re-use other people’s code and circuits Interface with USB, I2C, and SPI peripheral devices Learn to access the full range of power and speed of the microcontroller Build projects including Cylon Eyes, a Square-Wave Organ, an AM Radio, a Passive Light-Sensor Alarm, Temperature Logger, and more Understand what's happening behind the scenes even when using the Arduino IDE

Arduino Cookbook

Arduino Cookbook
Author: Michael Margolis
Publisher: "O'Reilly Media, Inc."
Total Pages: 864
Release: 2020-04-17
Genre: Computers
ISBN: 1491903481

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light. Updated for the Arduino 1.8 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an engineer, designer, artist, student, or hobbyist. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Connect Arduino to wired and wireless networks Learn techniques for handling time delays and time measurement Apply advanced coding and memory-handling techniques

Learn to Program in Arduino C

Learn to Program in Arduino C
Author: William P Osborne
Publisher: Armadillo Books
Total Pages: 306
Release: 2016-09-11
Genre:
ISBN: 9780998128719

The lessons in this book offer an accessible STEM curriculum. Classes based on it are currently taught in a growing number of high school classrooms. Students and teachers alike are supported on the companion website, www.LearnCSE.com. Aided by more than 250 color photos, illustrations, and diagrams, the lessons and exercises in the book teach how to program and use the Arduino singleboard computer. In the process, the reader learns: How to program in C, the language underlying the most commonly used programming languages; How to identify and use common electronic components and sensors; How to perform electronics-specific tasks, such as creating a circuit board; How to construct, program, communicate with, and control robotic devices, including servos, LEDs, DC motors, infrared communicators, push buttons, potentiometers, NeoPixels, and H-bridges. Sample code provides starting points in each of the lessons. Through all of this, the reader is connected to career paths where these skills are in high demand. Best of all, the reader gets excited about learning how to program. LearnCSE's methods are designed for hands-on learners; they stimulate creativity as well as problem solving and critical thinking.