Learning Autodesk Maya 2008 Official Autodesk Training Guide Includes Dvd
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Author | : Cheryl Cabrera |
Publisher | : CRC Press |
Total Pages | : 409 |
Release | : 2012-09-10 |
Genre | : Art |
ISBN | : 1136140069 |
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
Author | : Autodesk Maya Press |
Publisher | : Sybex |
Total Pages | : 0 |
Release | : 2008-10-20 |
Genre | : Computers |
ISBN | : 9781897177525 |
Develop out of this world modeling and animation skills with this official guide to Autodesk Maya 2009. With this expert guidance from the makers of Maya software, you’ll discover how to make sound decisions from the start of your projects and save yourself valuable time by avoiding unnecessary challenges further down the pipeline. You’ll get hands-on instruction to production-quality modeling and animation using artwork from the animated short, Theme Planet, and learn to: Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation Enhance your skills with bonus DVD content including free 3D models from TurboSquid, instructor-led videos and reference guides For Instructors: Teaching supplements are available for this title.
Author | : |
Publisher | : Book News Inc. |
Total Pages | : 130 |
Release | : |
Genre | : |
ISBN | : 160585087X |
Author | : Michael Ingrassia |
Publisher | : CRC Press |
Total Pages | : 399 |
Release | : 2008-10-03 |
Genre | : Computers |
ISBN | : 0080927998 |
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
Author | : Eric Luhta |
Publisher | : Taylor & Francis |
Total Pages | : 321 |
Release | : 2013-03-20 |
Genre | : Computers |
ISBN | : 1136127496 |
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Author | : Bill Byrne |
Publisher | : Taylor & Francis |
Total Pages | : 266 |
Release | : 2012-10-12 |
Genre | : Performing Arts |
ISBN | : 113604017X |
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials. More advanced lessons then follow, with tutorials and insight provided in specifically geared lessons for 2D artists working in Cinema 4D, 3ds Max, and ZBrush. 4-color presentation is further enhanced by various sidebars, tips, and "gotchas" to watch for through-out the book. The downloadable resources contain hours of project files with which you can work along the tutorials in the book.
Author | : Autodesk Maya Press |
Publisher | : Sybex |
Total Pages | : 0 |
Release | : 2009-02-24 |
Genre | : Computers |
ISBN | : 9780470474433 |
Your one-stop resource for getting up to speed on Autodesk Maya 2009 The Learning Autodesk Maya 2009 Collection is your key to unlocking the power of Autodesk Maya. The official training guides in this special collection cover all stages of the Maya 3D production pipeline from start to finish. Each book includes step-by-step lessons using real-world production files and a DVD packed with free 3D models from TurboSquid, plus instructor-led videos, and much more. Learning Autodesk Maya 2009 | Foundation With this book, you will Get a project-based introduction to Maya 2009 with artwork from the feature film Delgo Explore the Maya user interface and 3D workspace Build a character with polygons and create organic structures with NURBS Learn to use Trax, animation layers, forward and inverse kinematics, and Paint Effects Set cameras and lights, and create and apply shaders and textures Discover rendering techniques, particles, dynamics, Maya Embedded Language (MEL), and Autodesk Toxik Learning Autodesk Maya 2009 | The Modeling & Animation Handbook With this book, you will: Get hands-on instruction to production-quality modeling and animation using artwork from the animated short Theme Planet Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm, and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation and animate a complete scene Learning Autodesk Maya 2009 | The Special Effects Handbook With this book, you will: Get step-by-step lessons on the final stages of production using artwork from the animated short Theme Planet Understand shading, lighting, shadows, and cameras Learn rendering with mental ray, hardware, and vector renderers Work with caustics, Global Illumination, Final Gathering, and HDRI Work with rigid body and particle dynamics and MEL for particle expressions Understand particle instancing Learn about fluids, fluid collisions, and open water effects
Author | : Arthur James Wells |
Publisher | : |
Total Pages | : 2744 |
Release | : 2009 |
Genre | : Bibliography, National |
ISBN | : |
Author | : Andrew Gahan |
Publisher | : Taylor & Francis |
Total Pages | : 479 |
Release | : 2013-01-17 |
Genre | : Computers |
ISBN | : 1136139176 |
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models
Author | : Tay Vaughan |
Publisher | : Osborne Publishing |
Total Pages | : 636 |
Release | : 1996 |
Genre | : Computers |
ISBN | : 9780078822254 |
Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;