Learn to Play Go

Learn to Play Go
Author: Janice Kim
Publisher:
Total Pages: 236
Release: 2011-04-01
Genre: Games
ISBN: 9780964479654

The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.

Go for Beginners

Go for Beginners
Author: Kaoru Iwamoto
Publisher: Pantheon
Total Pages: 0
Release: 1977-03-12
Genre: Games & Activities
ISBN: 0394733312

Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

The Magic of Go

The Magic of Go
Author: Ch'i-hun Cho
Publisher: Ishi Press International
Total Pages: 174
Release: 1988
Genre: Games
ISBN: 9784871870412

A unique introduction to the game and culture of GO, and the first book in a series by Chikun, this step-by-step approach takes readers from the basic rules to advanced play, and includes fascinating information about the game itself.

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go
Author: Tim Ander
Publisher: CRB Publishing
Total Pages:
Release: 2017-12-18
Genre: Games & Activities
ISBN: 8827537023

Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!

Shapes of mind. Go course for beginners.

Shapes of mind. Go course for beginners.
Author: Mateusz Surma
Publisher: polgote.com - Mateusz Surma
Total Pages: 250
Release: 2018-06-15
Genre: Games & Activities
ISBN: 8366144208

Learn how to play the game of Go with the book "Shapes of mind. Go Course for Beginners.". The "Shapes of mind" consists of three parts - 9x9, 13x13 and 19x19 - which are related to the size of the Go boards. From the first part of the book you will learn the rules of the Go game and the most important information for the future Go player. After reading the first part of the "Shapes of mind": 1. You will know when a group is alive, when not. 2. You will understand the importance of connecting groups. 3. You will be able to count points at the end of the game. 4. You will know some special techniques of capturing opponent's stones (e.g. ladders, geta, snapbacks, throw-ins). 5. You will understand the idea of good and bad shapes. In the first part of the book you will also solve some basic Go problems, which involve catching your opponent’s stones. Everything on the 9×9 Go board. After reading the second part of the "Shapes of mind": 1. You will understand the importance of sente and gote. 2. You will be able to count how many points are the last endgame moves worth. 3. You will know about what to focus on in the openings. 4. You will understand that some groups don't need to have two eyes to live. 5. You will know what to think about while trying to create eye shapes. In the second part of the book you will solve some basic life & death Go problems, which are connected with the creation of eyes. Everything on the 13×13 Go board. More space on the board – more to think about. After reading the third part of the "Shapes of mind": 1. You will understand what are the weaknesses of groups. 2. You will know what a base is and what the good extensions are. 3. You will be able to play the basic joseki. 4. You will understand why not to play the endgame moves too early. 5. You will know what to think about while choosing the direction of attack. In the third part of the book you will also solve some extra Go problems, which involve catching your opponent’s stones and more difficult life & death Go problems, which are connected with the creation of eyes. Everything on the 19×19 Go board. The author of the book "Shapes of mind. Go Course for Beginners" - Mateusz Surma - is one of the strongest Go players in Europe. Some of his achievements: • 1st place in the European Grand Slam (2019, 2023) • 1st place in the European Grand Prix (2019, 2023) • 1st place in the European Grand Prix Finale (2020) • 1st place in the European Professional Championship (2023) He was the first European Go player who won four games in a row in the Chinese Go League (2017). The book is also available in: - German (Formen des Geistes. Go Kurs für Anfänger.) - Spanish (Formas de la mente. Curso de Go para principiantes.) - French (Formes d’esprit. Cours de Go pour débutants.) - Italian (Forme della mente. Corso di Go per principianti.) - Polish (Kształty umysłu. Kurs Go dla początkujących.) - Russian (Формы разума. Курс Го для начинающих.) - Ukrainian (Форми розуму. Курс Го для початківців.)

Learn to Play Go

Learn to Play Go
Author: Janice Kim
Publisher: Ishi Press International
Total Pages: 172
Release: 1997
Genre: Board games
ISBN: 9780964479616

LEARN TO PLAY GO is an integrated learning book series about the Asian game called Go. Go is 4,000 years old & has approximately 100 million players. It is like chess but the board is larger & the strategies more complex. Volume I assumes no prior knowledge of the game, teaches the rules, fundamental tactics, & strategy & notes the history & current population of players. This is the only such book written by an English-speaking professional master. Asian words are mentioned but the book avoids jargon & is entirely in English. Ages 12 & up, age 7-12 with a parent or teacher, or as a classroom textbook. Try-it-yourself sections in each chapter confirm your progress. Volume I contains a complete punch-out Go set. Since Go contains many Asian philosophical ideas, this is an ideal reference for schools, teachers & libraries. Also for gifts, not only to young students of Asian history, but to people of all ages as a mental discipline similar to the martial arts. Includes a complete listing of clubs in North America & associations around the world. Volumes II through IV are planned for 1995 & 1996. The set takes the novice to a playing strength of 1 dan, the amateur master level. Each book will also be available separately. Order directly from: Good Move Press, 105 Duane St., #38B, New York, NY 10007. 800-600-4373.

Go for Beginners

Go for Beginners
Author: Barton Press
Publisher:
Total Pages: 60
Release: 2021
Genre:
ISBN: 9781954289369

Mastering the Game of Go: A Beginner's Guide to Discovering Winning Patterns & Learning HOW to Play GO Playing GO can be one of the most interesting hobbies you can get! But what if it could single-handedly be one of the best LIFE INVESTMENTS you can make in 2021? I'll let you know why in a second... But first, let me ask you... Would you like to easily dominate every game of GO... Or, to learn the opening tactics giving you an upper hand... And even the insider strategies that park 'hustlers' use to beat you... Then this book will help you massively improve your GO skills in a matter of days! You will learn to develop 6th like sense of how to play GO and it will feel like second nature. That would include learning all the basics of capturing territory and pieces. Handling dead stones, and mastering opening & endgame.

So You Want to Play Go? Level 1

So You Want to Play Go? Level 1
Author: Jonathan Hop
Publisher: Lulu.com
Total Pages: 224
Release: 2008-06-01
Genre: Games & Activities
ISBN: 0982910606

This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

How to Play Go for Beginners

How to Play Go for Beginners
Author: Tom Sparks
Publisher: Createspace Independent Publishing Platform
Total Pages: 100
Release: 2016-05-24
Genre:
ISBN: 9781533430014

For the absolute beginner to those wanting some advanced techniques - learn, in simple steps, how to play one of the most talked about, fun, board games of this century! Suitable for all ages and no previous knowledge of the game prior to reading this book is required. It will teach you everything and for those that know a little, you'll learn something new. The game 'Go' originated in China thousands of years ago but has also been played in Space! As you can see, the price of this book is cheaper than...well something that's already ridiculously cheap! Hundreds of copies have already been sold and soon I must increase the price back to what it was originally. Get your copy today and start playing! Read on your PC, Mac, smart phone, tablet or Kindle device. You're about to discover arguably the most enjoyable, easy to learn but difficult to master games on the planet. Here is a preview of what you'll learn... The history of the game The equipment you'll need How to get started Life & Death Connecting and Cutting Ko Threats Big Eyes ...and much much more