Knowledge-based Design Systems
Author | : Richard Coyne |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 602 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
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Author | : Richard Coyne |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 602 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
Author | : Alistair G. Sutcliffe |
Publisher | : Springer |
Total Pages | : 278 |
Release | : 2016-01-09 |
Genre | : Computers |
ISBN | : 0387350594 |
This book describes how domain knowledge can be used in the design of interactive systems. It includes discussion of the theories and models of domain, generic domain architectures and construction of system components for specific domains. It draws on research experience from the Information Systems, Software Engineering and Human Computer Interaction communities.
Author | : Mark Stefik |
Publisher | : Morgan Kaufmann |
Total Pages | : 906 |
Release | : 1995 |
Genre | : Computers |
ISBN | : |
The art of building knowledge systems is multidisciplinary, incorporating computer science theory, programming practice and psychology. This book incorporates these varied fields covering topics ranging from algorithms and representations to techniques for acquiring the task specific knowledge.
Author | : Alan Hevner |
Publisher | : Springer Science & Business Media |
Total Pages | : 335 |
Release | : 2010-06-14 |
Genre | : Business & Economics |
ISBN | : 1441956530 |
It is 5 years since the publication of the seminal paper on “Design Science in Information Systems Research” by Hevner, March, Park, and Ram in MIS Quarterly and the initiation of the Information Technology and Systems department of the Communications of AIS. These events in 2004 are markers in the move of design science to the forefront of information systems research. A suf cient interval has elapsed since then to allow assessment of from where the eld has come and where it should go. Design science research and behavioral science research started as dual tracks when IS was a young eld. By the 1990s, the in ux of behavioral scientists started to dominate the number of design scientists and the eld moved in that direction. By the early 2000s, design people were having dif culty publishing in mainline IS journals and in being tenured in many universities. Yes, an annual Workshop on Information Technology and Systems (WITS) was established in 1991 in conju- tion with the International Conference on Information Systems (ICIS) and grew each year. But that was the extent of design science recognition. Fortunately, a revival is underway. By 2009, when this foreword was written, the fourth DESRIST c- ference has been held and plans are afoot for the 2010 meeting. Design scientists regained respect and recognition in many venues where they previously had little.
Author | : David C. Brown |
Publisher | : Morgan Kaufmann |
Total Pages | : 208 |
Release | : 2014-07-10 |
Genre | : Computers |
ISBN | : 1483258882 |
Design Problem Solving: Knowledge Structures and Control Strategies describes the application of the generic task methodology to the problem of routine design. This book discusses the generic task methodology and what constitutes the essence of the Al approach to problem solving, including the analysis of design as an information processing activity. The basic design problem solving framework, DSPL language, and AIR-CYL Air cylinder design system are also elaborated. Other topics include the high level languages based on generic tasks, structure of a Class 3 design problem solver, and failure handling in routine design. The conceptual structure for the air cylinder and improvements to DSPL system support are likewise covered in this text. This publication is beneficial to students and specialists concerned with solving design problems.
Author | : IEEE Computer Society |
Publisher | : |
Total Pages | : 348 |
Release | : 2014 |
Genre | : Computer software |
ISBN | : 9780769551661 |
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Author | : Hennig, Christian |
Publisher | : KIT Scientific Publishing |
Total Pages | : 304 |
Release | : 2018-02-13 |
Genre | : Business |
ISBN | : 373150720X |
The technologies currently employed for modeling complex systems, such as aircraft, spacecraft, or infrastructures, are sufficient for system description, but do not allow deriving knowledge about the modeled systems. This work provides the means to describe space systems in a way that allows automating activities such as deriving knowledge about critical parts of the system's design, evaluation of test success, and identification of single points of failure.
Author | : Julie Nichols |
Publisher | : Emerald Group Publishing |
Total Pages | : 361 |
Release | : 2024-01-31 |
Genre | : Language Arts & Disciplines |
ISBN | : 1804556149 |
The need for decolonizing mismanagement practices in galleries, libraries, archives, and museums, of First Nations peoples’ materials and knowledge has been widely recognised. Authors from Indigenous and non-Indigenous backgrounds powerfully challenge entrenched assumptions of knowledge capture and dissemination of the western academy.
Author | : Hubert Kals |
Publisher | : Springer Science & Business Media |
Total Pages | : 482 |
Release | : 2013-04-17 |
Genre | : Technology & Engineering |
ISBN | : 9401719012 |
Design is a fundamental creative human activity. This certainly applies to the design of artefacts, the realisation of which has to meet many constraints and ever raising criteria. The world in which we live today, is enormously influenced by the human race. Over the last century, these artefacts have dramatically changed the living conditions of humans. The present wealth in very large parts of the world, depends on it. All the ideas for better and new artefacts brought forward by humans have gone through the minds of designers, who have turned them into feasible concepts and subsequently transformed them into realistic product models. The designers have been, still are, and will remain the leading 'change agents' in the physical world. Manufacturability of artefacts has always played a significant role in design. In pre industrial manufacturing, the blacksmith held the many design and realisation aspects of a product in one hand. The synthesis of the design and manufacturing aspects took, almost implicitly, place in the head of the man. All the knowledge and the skills were stored in one person. Education and training took place along the line of many years of apprenticeship. When the production volumes increased, -'assembling to measure' was no longer tolerated and production efficiency became essential - design, process planning, production planning and fabrication became separated concerns. The designers created their own world, separated from the production world. They argued that restrictions in the freedom of designing would badly influence their creativity in design.
Author | : Mark Stefik |
Publisher | : Elsevier |
Total Pages | : 891 |
Release | : 2014-06-28 |
Genre | : Computers |
ISBN | : 0080509169 |
Focusing on fundamental scientific and engineering issues, this book communicates the principles of building and using knowledge systems from the conceptual standpoint as well as the practical. Previous treatments of knowledge systems have focused on applications within a particular field, or on symbol-level representations, such as the use of frame and rule representations. Introduction to Knowledge Systems presents fundamentals of symbol-level representations including representations for time, space, uncertainty, and vagueness. It also compares the knowledge-level organizations for three common knowledge-intensive tasks: classification, configuration, and diagnosis. The art of building knowledge systems incorporates computer science theory, programming practice, and psychology. The scope of this book is appropriately broad, ranging from the design of hierarchical search algorithms to techniques for acquiring the task-specific knowledge needed for successful applications. Each chapter proceeds from concepts to applications, and closes with a brief tour of current research topics and open issues. Readers will come away with a solid foundation that will enable them to create real-world knowledge systems using whatever tools and programming languages are most current and appropriate.