Killer Sudoku Anti Knight 12 X 12 250 Puzzles Level Silver
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Author | : Scott Rogers |
Publisher | : John Wiley & Sons |
Total Pages | : 515 |
Release | : 2010-09-29 |
Genre | : Computers |
ISBN | : 0470970928 |
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author | : Greg Brooks |
Publisher | : Open Book Publishers |
Total Pages | : 524 |
Release | : 2015-03-30 |
Genre | : Language Arts & Disciplines |
ISBN | : 1783741074 |
This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.
Author | : Mathias Fuchs |
Publisher | : Meson Press Eg |
Total Pages | : 346 |
Release | : 2014 |
Genre | : Aufsatzsammlung |
ISBN | : 9783957960009 |
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Author | : Jared Diamond |
Publisher | : Penguin |
Total Pages | : 727 |
Release | : 2012-12-31 |
Genre | : Social Science |
ISBN | : 1101606002 |
The bestselling author of Collapse and Guns, Germs and Steel surveys the history of human societies to answer the question: What can we learn from traditional societies that can make the world a better place for all of us? “As he did in his Pulitzer Prize-winning Guns, Germs, and Steel, Jared Diamond continues to make us think with his mesmerizing and absorbing new book." Bookpage Most of us take for granted the features of our modern society, from air travel and telecommunications to literacy and obesity. Yet for nearly all of its six million years of existence, human society had none of these things. While the gulf that divides us from our primitive ancestors may seem unbridgeably wide, we can glimpse much of our former lifestyle in those largely traditional societies still or recently in existence. Societies like those of the New Guinea Highlanders remind us that it was only yesterday—in evolutionary time—when everything changed and that we moderns still possess bodies and social practices often better adapted to traditional than to modern conditions.The World Until Yesterday provides a mesmerizing firsthand picture of the human past as it had been for millions of years—a past that has mostly vanished—and considers what the differences between that past and our present mean for our lives today. This is Jared Diamond’s most personal book to date, as he draws extensively from his decades of field work in the Pacific islands, as well as evidence from Inuit, Amazonian Indians, Kalahari San people, and others. Diamond doesn’t romanticize traditional societies—after all, we are shocked by some of their practices—but he finds that their solutions to universal human problems such as child rearing, elder care, dispute resolution, risk, and physical fitness have much to teach us. Provocative, enlightening, and entertaining, The World Until Yesterday is an essential and fascinating read.
Author | : Robert A. Heinlein |
Publisher | : Baen Publishing Enterprises |
Total Pages | : 227 |
Release | : 2014-09-16 |
Genre | : Fiction |
ISBN | : 1625793146 |
Utopia has been achieved. For centuries, disease, hunger, poverty and war have been things found only in the histories. And applied genetics has given men and women the bodies of athletes and a lifespan of over a century. They should all have been very happy.... But Hamilton Felix is bored. And he is the culmination of a star line; each of his last thirty ancestors chosen for superior genes. Hamilton is, as far as genetics can produce one, the ultimate man. And this ultimate man can see no reason why the human race should survive, and has no intention of continuing the pointless comedy. However, Hamilton's life is about to become less boring. A secret cabal of revolutionaries who find utopia not just boring, but desperately in need of leaders who know just What Needs to be Done, are planning to revolt and put themselves in charge. Knowing of Hamilton's disenchantment with the modern world, they have recruited him to join their Glorious Revolution. Big mistake! The revolutionaries are about to find out that recruiting a superman is definitely not a good idea.... With an all new afterword by Tony Daniel. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Author | : Wiley Blevins |
Publisher | : Teaching Resources |
Total Pages | : 438 |
Release | : 2011-09-01 |
Genre | : Education |
ISBN | : 9780545313438 |
This resource has a strong teaching framework, giving coherence to alphabet instruction. Whole class lessons, guided practice and independent activities ensure young children cement their letter sound knowledge. The whiteboard activities bring a four-color interactivity to learning the alphabet, a boon to ELL students who thrive with multi-modal ways of learning.
Author | : Roger Moseley |
Publisher | : Univ of California Press |
Total Pages | : 468 |
Release | : 2016-10-28 |
Genre | : Games & Activities |
ISBN | : 0520291247 |
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
Author | : Zack Hiwiller |
Publisher | : New Riders |
Total Pages | : 646 |
Release | : 2015-12-09 |
Genre | : Computers |
ISBN | : 013439464X |
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Author | : Younggil An |
Publisher | : |
Total Pages | : 626 |
Release | : 2016-04-14 |
Genre | : |
ISBN | : 9780981912196 |
This book contains analysis of 48 games between two of the top Go players of the early 21st century, but it is not just another book of game commentaries. It is the story of the rivalry and friendship between Lee Sedol and Gu Li, their relentless struggle to become the best, and an explication of the secrets of Go hidden within their games. There are two parts to Relentless. Part One is the core of the book and examines, in unprecedented detail, the 10 game match (jubango) played by Lee Sedol and Gu Li throughout 2014. Part Two reviews every other official game between the two masters (up until the end of 2015), providing the reader with ample material to review and enjoy, while reflecting on what they learned in Part One. Rather than just saying what happened, we use the match as the basis for an extensive study of the fundamental techniques, strategies and principles of Go--all applied within the context of real games, so that the reader can see how ideas and techniques are employed in practice. Go is an art form, and like other arts, studying the work of masters contributes greatly to one's appreciation, enjoyment and gradual mastery of the craft. When you study a piece of music, the goal is rarely (if ever) just to be able to play it. Rather, a deep study of a piece is intended to convey a visceral understanding of the technique and theory embodied within it, in a way that a book about theory never could. Relentless strives to offer that same experience to Go players. Over two years, we have distilled our knowledge and passion for the game into 625 pages of pure Go, until nothing more would fit. Where other books might gloss over the details, we have sought to expose the wealth of tactical considerations beneath the surface, so that they may be studied, applied to the reader's games, and eventually mastered. We have extracted a practical lesson from every passage of play and boiled it all down to a series of memorable proverbs (both old and new) for the reader to internalize. Relentless also draws on the knowledge of great thinkers of the past--such as Sun Zi (Sun Tzu), Lao Zi, Thucydides, Carl von Clausewitz, and many more--demonstrating how their ideas apply to Go. Finally, the commentary is honest. In the past, some books portrayed professional Go players like gods and politely overlooked small mistakes. We make no apologies for doing away with this convention. This is not intended to be the kind of book you will only read once. The content is dense in parts and may require reflection. It is our hope that it will serve readers for many years to come, however worse for wear, as a source of knowledge and inspiration, throughout their journey along the path of Go.
Author | : Jay-Z |
Publisher | : One World |
Total Pages | : 337 |
Release | : 2010-12-07 |
Genre | : Biography & Autobiography |
ISBN | : 1588369595 |
Decoded is a book like no other: a collection of lyrics and their meanings that together tell the story of a culture, an art form, a moment in history, and one of the most provocative and successful artists of our time. Praise for Decoded “Compelling . . . provocative, evocative . . . Part autobiography, part lavishly illustrated commentary on the author’s own work, Decoded gives the reader a harrowing portrait of the rough worlds Jay-Z navigated in his youth, while at the same time deconstructing his lyrics.”—Michiko Kakutani, The New York Times “One of a handful of books that just about any hip hop fan should own.”—The New Yorker “Elegantly designed, incisively written . . . an impressive leap by a man who has never been known for small steps.”—Los Angeles Times “A riveting exploration of Jay-Z’s journey . . . So thoroughly engrossing, it reads like a good piece of cultural journalism.”—The Boston Globe “Shawn Carter’s most honest airing of the experiences he drew on to create the mythic figure of Jay-Z . . . The scenes he recounts along the way are fascinating.”—Entertainment Weekly “Hip-hop’s renaissance man drops a classic. . . . Heartfelt, passionate and slick.”—Kirkus Reviews (starred review)