Kakuro Puzzle Book For Beginners
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Author | : Conceptis Puzzles |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 324 |
Release | : 2006-03 |
Genre | : Games & Activities |
ISBN | : 9781402739262 |
What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.
Author | : Andrew Heron |
Publisher | : For Dummies |
Total Pages | : 340 |
Release | : 2006-01-09 |
Genre | : Games & Activities |
ISBN | : 9780470028223 |
Looking for a new challenge now that you’ve mastered sudoku? Kakuro might be just what you need, and Kakuro For Dummies is a great place to start! A kakuro puzzle is a grid consisting of interlocking horizontal rows and vertical columns of squares, called blocks. You fill in the empty squares with numbers that match the clues and work both horizontally and vertically. Sound simple? Guess again! Kakuro uses the logic of sudoku plus some basic math skills. But relax—Kakuro For Dummies explains the clues, combinations, fixed values, and candidates—all the pieces of the puzzle. Like its sudoku counterpart, Kakuro For Dummies includes 240 puzzles from breezy easy to diabolically difficult. It demystifies the process, walking you through completing your first puzzle with illustrations and explanations that show the logic involved. You’ll get your feet wet with more than 100 easy puzzles, sharpen your skills on120 in the medium –to-difficult range, and if you’re brave enough, go head-to-head with nine devilish ones that’ll keep you awake nights. In no time, you’ll find yourself as addicted to kakuro as you are—or were—to sudoku, and having twice as much fun! You do the math.
Author | : Puzzle Society |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 252 |
Release | : 2006-03 |
Genre | : Games & Activities |
ISBN | : 9780740761270 |
More challenging and more addictive than Sudoku, Kakuro is the newest puzzle craze. It outsells Sudoku in Japan where addictive number puzzles first hit. The Original Kakuro Bookis a collection of 100 of these highly addictive puzzles created by the editors at The Puzzle Society. Kakuro is a cross between traditional crosswords and Sudoku. The idea behind Kakuro is very simple. Just like Sudoku, you must fit the numbers 1 to 9 into a grid of squares so that no number is repeated within a defined area. And just like a crossword, there's a grid of filled blocks and clues to solve. Kakuro puzzles are best solved using logic. Some of the same logic can be used as in Sudoku, but you also need a bit of math because with Kakuro there is a second restraint: not only must the numbers not repeat within a clue run, they also must add up to given totals-these totals replace traditional word clues found in a crossword. Complete, easy-to-follow instructions are included as well as handy tips. This book also features tables of number combinations for quick reference. Solutions for all puzzles will be included at the back of the book. Get in front of the latest puzzle phenomenon withThe Original Kakuro Book.
Author | : Gareth Moore |
Publisher | : Simon and Schuster |
Total Pages | : 260 |
Release | : 2006-05-23 |
Genre | : Games & Activities |
ISBN | : 0743297423 |
With 150 all-new and unique Su Doku, Kakuro, and Hanjie puzzles of increasing levels of difficulty, this handbook contains full instructions to each game, along with hints, tips, and solutions.
Author | : The Puzzle Society |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 529 |
Release | : 2008-05 |
Genre | : Games & Activities |
ISBN | : 0740771299 |
We are living in puzzling's golden age right now." --Will Shortz, New York Times A colossal assortment of the six most popular Japanese puzzles--Sudoku, Sodoku X, Kakuro, Masyu, Hitori, and Nurikabe--ranging in difficulty from gentle to diabolical. A collection of four hundred puzzles-six different types of mind-bending games-ranging in difficulty levels so that players of every level will be challenged. Features include a complete answer key along with short, illustrated tutorials for each game-which proves particularly useful for the less familiar challenges, including: * Hitori: The ultimate logic teaser. Begin with a complete Sudoku grid and the object is to "paint" out blocks so that no number appears twice in any row or column. * Masyu: A charming but sophisticated invention where you are required to "string" black-and-white "pearls" with a series of vertical and horizontal lines that form a continuous loop. * Nurikabe: Beginning with a grid of squares scattered with numbers seemingly placed at random, the idea is to paint the black squares to make walls, leaving patches of white behind.
Author | : Timothy E. Parker |
Publisher | : Penguin |
Total Pages | : 148 |
Release | : 2006-08-09 |
Genre | : Games & Activities |
ISBN | : 9780452287921 |
Hanjie (pronounced Han-JEA to rhyme with ninja) is the massively popular Japanese puzzle craze. Number clues and simple logic lead you to fill in some boxes while leaving others blank. If you fill in the boxes correctly, a picture will emerge! This game is perfect for anyone addicted to Sudoku and looking for a new challenge. Puzzle master Timothy E. Parker, named by Guinness World Records as “the world’s most syndicated puzzle compiler,” provides instructions and 100 mind-bending puzzles ranging from easy to medium to hard. The harder the puzzle, the more subtle and beautiful the resulting picture will be. How to Play: The numbers tell you the sequence of black squares you must fill in. Each group of black squares is separated by at least one white (empty) square. Successfully completing the puzzle will reveal a surprising picture.
Author | : Michael Mepham |
Publisher | : Harry N. Abrams |
Total Pages | : 194 |
Release | : 2006-01-03 |
Genre | : Games & Activities |
ISBN | : 9781585678129 |
Compiled by the creator of the bestselling Book of Sudoku, Kakuro is the hot new puzzle craze sweeping the UK and now the US. The First Book of Kakuro includes 200 puzzles ranging in difficulty from the gentle through the tough to the diabolical. Fans of Sudoku are nuts about the challenge of Kakuro because it presents new challenges. If completing a 10 x 12 cell grid becomes a breeze, simply move on to bigger puzzles.
Author | : John Pazzelli |
Publisher | : Dover Publications |
Total Pages | : 0 |
Release | : 2006-12 |
Genre | : Games & Activities |
ISBN | : 9780486453453 |
Welcome to kakuro, sudoku's bigger (and tougher) brother. The rules are easy, but the game isn't. These 101 puzzles are designed for novices. Solutions included.
Author | : Gareth Moore |
Publisher | : Penguin |
Total Pages | : 290 |
Release | : 2010-01-01 |
Genre | : Games & Activities |
ISBN | : 1405381957 |
The Rough Guide Book of Brain Training contains 100 days' worth of puzzles designed to give your brain a thorough workout. Just 5 puzzles a day will lead to a smarter you. Combining favorites such as sudoku and kakuro with many entirely new puzzle types, puzzle creator Dr Gareth Moore exercises every part of your mind - from processing speed, mental arithmetic and problem-solving to memory and creativity. Every ten days, a test page allows you to chart your progress, while throughout the book Dr Tom Stafford's incisive and thought-provoking text explores the wonders of our brain and how we can get better at using it to its full potential. Offering much more than other brain-testing books, The Rough Guide Book of Brain Training answers mind-boggling questions such as 'Does classical music make you more intelligent?' and 'Can we slow down or stop the aging of our brain?' This guide is guaranteed to give your brain a thorough work out.
Author | : Gareth Moore |
Publisher | : Atria Books |
Total Pages | : 196 |
Release | : 2005-12-27 |
Genre | : Games & Activities |
ISBN | : 9780743294416 |
HOW TO PLAY KAKURO AND SUCCEED! Kakuro is a Japanese game of logic -- and the next big puzzle craze to sweep the world since Su Doku. Like Su Doku, Kakuro is played on grids of varying sizes, using the numbers 1 to 9, and like Su Doku, Kakuro is absorbing, addictive, and utterly compelling. Combining numbers and logic, and with the interconnectedness of a crossword puzzle, this is a game for everyone -- all you need is the ability to add two numbers together. The Essential Book of Kakuro contains full instructions to the game, along with hints, tips, and invaluable number-combination tables, as well as more than 100 original puzzles for beginners to experts (and their solutions). If you like Su Doku, then you are certain to fall under the spell of the endlessly diverting, uniquely challenging Kakuro!