Kakuro For Beginners
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Author | : Conceptis Puzzles |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 324 |
Release | : 2006-03 |
Genre | : Games & Activities |
ISBN | : 9781402739262 |
What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.
Author | : Conceptis Puzzles |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 196 |
Release | : 2006-08 |
Genre | : Games & Activities |
ISBN | : 9781402739330 |
Kakuro are language-free number puzzles that use pure logic and require just simple arithmetic to solve. This book contains 150 kakuros. It takes cue from the belt colors in martial arts: white is for novices, green for intermediates, brown for very accomplished players, and black for those consummate experts who crave a challenge.
Author | : Jim Bumgardner |
Publisher | : Krazydad Two Not Touch |
Total Pages | : 92 |
Release | : 2020-07-27 |
Genre | : Games & Activities |
ISBN | : 9781946855367 |
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
Author | : Conceptis Conceptis Puzzles |
Publisher | : Puzzlewright |
Total Pages | : 0 |
Release | : 2013-04-02 |
Genre | : Games & Activities |
ISBN | : 9781402799914 |
Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for hardcore kakuro devotees.
Author | : Conceptis Puzzles |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 196 |
Release | : 2006-08 |
Genre | : Games & Activities |
ISBN | : 9781402739347 |
Kakuro are language-free number puzzles that use logic and require just simple arithmetic to solve. This book contains 150 kakuros. It takes cue from the belt colors in martial arts: white is for novices, green for intermediates, brown for very accomplished players, and black for those consummate experts who crave a challenge.
Author | : Gareth Moore |
Publisher | : Simon and Schuster |
Total Pages | : 180 |
Release | : 2006-08-15 |
Genre | : Games & Activities |
ISBN | : 0743299566 |
Providing more than 100 puzzles, complete with a full set of instructions, hints, tips, strategic guides, and solutions crucial to mastering and enjoying Kakuro challenges, this collection guarantees countless hours of mind-exercising enjoyment.
Author | : Victoria Fremont |
Publisher | : Courier Dover Publications |
Total Pages | : 68 |
Release | : 2015-02-23 |
Genre | : Games & Activities |
ISBN | : 0486803074 |
When is a car not a car? When it turns into a driveway. Why was the math book so sad? It had too many problems. 61 zany teeth-gritters. Amusing illustrations by Larry Daste.
Author | : Pete Sinden |
Publisher | : Simon and Schuster |
Total Pages | : 322 |
Release | : 2007-07-10 |
Genre | : Games & Activities |
ISBN | : 0743297504 |
Originally published: Ultimate kakuro. London: John Murray, 2005.
Author | : Conceptis Puzzles |
Publisher | : Sterling Publishing Company, Inc. |
Total Pages | : 196 |
Release | : 2006-08 |
Genre | : Games & Activities |
ISBN | : 9781402739354 |
Kakuro are language-free number puzzles that use pure logic and require just simple arithmetic to solve. This book contains 150 kakuros. It takes cue from the belt colors in martial arts: white is for novices, green for intermediates, brown for very accomplished players, and black for those consummate experts who crave a challenge.
Author | : Paul Charles Morphy |
Publisher | : Courier Corporation |
Total Pages | : 388 |
Release | : 1957-06-01 |
Genre | : Games & Activities |
ISBN | : 0486203867 |
Do you often lose at chess simply because you are not aggressive enough? You can put boldness into your chess game by following the brilliant moves of Paul Morphy, who has been called the greatest chess player of all time. This volume contains 300 of Morphy's best games, carefully annotated by Philip W. Sergeant. While Morphy wrote no books on chess theory and seldom expounded his methods in public, his theories are clearly demonstrated in the games in this volume. You can systematically improve your own game, you can add brilliance to your play by following the technique of quick, forceful development and opening of lines developed by the great 19th-century World Champion. In a new introduction, Fred Reinfeld, well-known American chess authority, states: "By emphasizing the role of systematic, aggressive development, Morphy helped to mold chess into an art form and into the highest phase of intellectual struggle." Included in this completely unabridged volume are 54 classic games against such masters as Anderssen, Harrwitz, Mongredien, Bird, Paulsen, and others. There are also 52 games at odds, 52 blindfold games, plus more than 100 others. These games, with explanatory text, offer a great champion's interpretation of such standard chess openings as the Dutch Defense, Evans Gambit, Giuoco Piano, and Ruy Lopez.