The Essential Book of Japanese Puzzles and How to Solve Them

The Essential Book of Japanese Puzzles and How to Solve Them
Author: Gareth Moore
Publisher: Simon and Schuster
Total Pages: 260
Release: 2006-05-23
Genre: Games & Activities
ISBN: 0743297423

With 150 all-new and unique Su Doku, Kakuro, and Hanjie puzzles of increasing levels of difficulty, this handbook contains full instructions to each game, along with hints, tips, and solutions.

The Pocket Book of Frame Games

The Pocket Book of Frame Games
Author: Terry Stickels
Publisher: Fair Winds Press
Total Pages: 208
Release: 2006-04-06
Genre: Games & Activities
ISBN: 161058001X

Frame games, as seen in USA WEEKEND magazine and read by more than 48,000,000 people in 600 newspapers weekly, are an extremely popular and amusing form of word puzzle that represent a famous phrase, song, person, place, or movie. By looking at the way the letters are formed and where they are placed in relation to the other letters, you can piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. Terry Stickels has authored eleven similar collections in the past, and has had bestsellers with Scholastic (over 70,000 sold), Pomegranate, and St. Martin's Press.

Kakuro 2

Kakuro 2
Author: Dan Lindop
Publisher:
Total Pages: 0
Release: 2006-03
Genre: Kakuro
ISBN: 9781845375102

Following on from Kakuro 1, this book contains more of the addictive puzzles that have hooked an army of fans. Everyone in the UK has heard of Sudoku, but in Japan, home of Sudoku, Kakuro is a far bigger phenomenon, appearing in over 70 different magazines and newspapers with over one million Kakuro books sold to date. A daily Kakuro puzzle started appearing in The Guardian in mid -September and in the last few weeks this challenging puzzle has won over thousands of new fans. While Sudoku uses a straightforward grid, a Kakuro consists of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash with numbers in them, the clues, creating exciting, addictive puzzles that will allow the growing army of Sudoku fans to stay one step ahead of the game.

The Everything Kakuro Challenge Book

The Everything Kakuro Challenge Book
Author: Charles Timmerman
Publisher: Everything
Total Pages: 292
Release: 2006-02-27
Genre: Games & Activities
ISBN: 9781598690576

Go crazy for cross sums! Kakuro is taking the puzzle world by storm! Packed with more than 200 all-new puzzles ready to stump the sharpest of minds, these tricky cross sums will challenge you from the very first number. You’ll find page after page of grids and clues inviting you to pull up a chair and puzzle away for as long as you can. Solve one—and you’re hooked! Puzzle expert Charles Timmerman offers you: —Easy-to-understand rules and strategies —Tips and tricks for faster solving —200+ puzzles for hours of fun So put your logic skills to the ultimate test with these irresistible and entertaining puzzles—so fun, once you start you won’t be able to stop!

The Everything Kakuro Challenge Book

The Everything Kakuro Challenge Book
Author: Charles Timmerman
Publisher: Everything
Total Pages: 292
Release: 2006-02-27
Genre: Games & Activities
ISBN: 9781598690576

Go crazy for cross sums! Kakuro is taking the puzzle world by storm! Packed with more than 200 all-new puzzles ready to stump the sharpest of minds, these tricky cross sums will challenge you from the very first number. You’ll find page after page of grids and clues inviting you to pull up a chair and puzzle away for as long as you can. Solve one—and you’re hooked! Puzzle expert Charles Timmerman offers you: —Easy-to-understand rules and strategies —Tips and tricks for faster solving —200+ puzzles for hours of fun So put your logic skills to the ultimate test with these irresistible and entertaining puzzles—so fun, once you start you won’t be able to stop!

The Ritornello Game

The Ritornello Game
Author: Rhonda Chandler
Publisher: Staircase Books
Total Pages: 393
Release: 2019-10-08
Genre: Fiction
ISBN: 173257975X

A family desperate for money. A child prodigy—the heir to the family fortune—missing. Riverview House holds many secrets. Mark Newlin is a history professor at Gold College in southwestern Illinois. When tragedy thrusts him into a life he doesn't want, well-meaning friends send him to a bed-and-breakfast on the river for rest and healing. But Riverview House is not the peaceful retreat described in the brochure. A nineteenth-century mansion built on the upper Mississippi River, for years it was the symbol of the Channon family's prestige and their right to a place in American aristocracy. After several generations, the family has lost most of its money, and none of its arrogance. And the future of everything depends on one man. The heir to the Channon fortune. Whom no one has heard from in years. Mark and his assistant Sean Merritt find themselves in the midst of an unusual family gathering. Against his will, Mark is drawn into the Channon family's struggles. And as his concern for the heir's welfare increases, he discovers the power to heal in the most unlikely place.

Kakuro 1

Kakuro 1
Author: Dan Lindop
Publisher:
Total Pages: 0
Release: 2006-03
Genre: Kakuro
ISBN: 9781845375096

Millions have succumbed to the phenomenon of Sudoku, and it has spawned thousands of books, websites and daily puzzles in a number of national newspapers throughout the world. Yet in Japan, home of Sudoku, Kakro, or Kakuro as it is known in the UK (Cross Sums in the US) is a far bigger phenomenon, appearing in over 70 different magazines and newspapers with over one million Kakuro books sold to date. A daily Kakuro puzzle started appearing in The Guardian in mid - September and in the last few weeks this challenging puzzle has won over thousands of new fans. While Sudoku uses a straightforward grid, a Kakuro consists of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash with numbers in them, the clues, creating exciting, addictive puzzles that will allow the growing army of Sudoku fans to stay one step ahead of the game.

The Mammoth Book Of Brain Games

The Mammoth Book Of Brain Games
Author: Gareth Moore
Publisher: Robinson
Total Pages: 552
Release: 2014-04-17
Genre: Fiction
ISBN: 1472111877

A fun programme - featuring logic, observation, number and word puzzles, in categories such as reasoning, concentration and speed - that will help to build new brain skills in just a few minutes each day. At the end of each week, a 're-thinking' page features a range of suggestions and ideas to help improve your memory and unleash your creativity, challenging you to make better use of your brain in your daily life. An exceptionally wide range of content - 78 entirely different types of puzzle, none of which repeats within a quarter of a year - provides the novelty that helps a brain to thrive, while puzzles of the same type are carefully arranged in order of increasing difficulty through the book. A scoring system helps to keep you motivated as you improve week by week, with the final page of each week's puzzles offering you the chance to calculate your brain rank as another way to keep pushing yourself. Praise for The Mammoth Book of Fun Brain Training: 'The puzzles are fresh and lively' - Will Shortz

The Big Book of Kakuro Puzzles

The Big Book of Kakuro Puzzles
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
Total Pages: 324
Release: 2006-03
Genre: Games & Activities
ISBN: 9781402739262

What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.

Kakuro

Kakuro
Author: Guardian News and Media Ltd
Publisher: Random House
Total Pages: 130
Release: 2005-11-14
Genre: Kakuro
ISBN: 0099499584

When the Guardian relaunched their new Berliner sized paper this autumn, they chose Kakuro as one of their launch vehicles. Kakuro (called Kakro in Japan and Cross Sums in the USA) has become the new number puzzle phenomenon gathering millions of fans worldwide. Older than puzzle favourite Sudoku and played for many years in Japan, Kakuro is best described as a kind of mathematical crossword. Like Sudoku, Kakuro is played on grids of varying sizes. Each grid consists of blank and filled squares similar to a crossword puzzle and the object of Kakuro is to fill in each of the white squares with the numbers 1-9 so that each set of blanks adds up to the total to the left or above. The same number cannot be used more than once in each set. Some filled in squares have a diagonal slash across them with two numbers - one above and one below the diagonal. These are the 'clues' - the number in the top right corner relates to a horizontal 'clue' and the one in the bottom left corner relates to a vertical one. The Guardian Book of Kakuro features over 100 different number puzzles, graduating from 40 simple number games to 20 puzzles of medium difficulty and then finally featuring some really tough puzzle games for those who have mastered the skill. Each puzzle has been hand crafted by a Japanese inventor and is wholly original. The Guardian Book of Kakuro includes four pages of 'How To', explaining the rules and featuring example puzzles, plus a page of unique number combinations.