K Animation
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Author | : Korean Culture and Information Service Ministry of Culture, Sports and Tourism |
Publisher | : 길잡이미디어 |
Total Pages | : 109 |
Release | : 2013-12-01 |
Genre | : Art, Korean |
ISBN | : 8973755811 |
This book includes a summary of Korean animation today and the results it has achieved overseas as well as a brief history of the subject. The world has seen K-Animation for less than 20 years, yet the industry continues to grow at a rapid pace. The main purpose of this book is to provide a better understanding of where K-Animation has come from and where it will go in the future. A Friend to Children Everywhere Rise to World’s Top 5 Animation Powerhouses K-Animation Jointly Produced by Korea and the World K-Animation’s Strengths The History of K-Animation The Beginning of K-Animation (1960s) Sci-fi Animation Boom (1970s) Overcoming Stagnation and Rising Anew (1980s-90s) Into the Hearts of Children Worldwide in the 21st Century K-Animation Works Recognized Worldwide Prelude to Progress Animated Features That Swept International Film Festivals Korean Animators in Hollywood Korean Independent Animation Heroes of K-Animation: Popular Characters Gaining More Global Recognition Rapid Growth with Asia as a Foothold Star Characters Animation Theme Park
Author | : Eric Goldberg |
Publisher | : |
Total Pages | : 218 |
Release | : 2008 |
Genre | : Performing Arts |
ISBN | : 9781879505971 |
Detailed text and drawings illuminate how to conceive animated characters.
Author | : Ed Ghertner |
Publisher | : Taylor & Francis |
Total Pages | : 218 |
Release | : 2012-11-12 |
Genre | : Computers |
ISBN | : 1136129898 |
This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development.
Author | : David Pagano |
Publisher | : No Starch Press |
Total Pages | : 216 |
Release | : 2016-10-16 |
Genre | : Performing Arts |
ISBN | : 159327789X |
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+
Author | : Chris Stuckmann |
Publisher | : Mango Media Inc. |
Total Pages | : 446 |
Release | : 2018-04-15 |
Genre | : Performing Arts |
ISBN | : 1633537331 |
An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
Author | : Jonathan Clements |
Publisher | : Stone Bridge Press |
Total Pages | : 2372 |
Release | : 2015-02-09 |
Genre | : Comics & Graphic Novels |
ISBN | : 1611729092 |
"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.
Author | : Urban, Michael J. |
Publisher | : IGI Global |
Total Pages | : 529 |
Release | : 2015-11-12 |
Genre | : Education |
ISBN | : 1466696176 |
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students’ learning experience and maximize competency in the areas of science, technology, engineering, and mathematics. Improving K-12 STEM Education Outcomes through Technological Integration focuses on current research surrounding the effectiveness, performance, and benefits of incorporating various technological tools within science, technology, engineering, and mathematics classrooms. Focusing on evidence-based approaches and current educational innovations, this book is an essential reference source for teachers, teacher educators, and professionals interested in how emerging technologies are benefiting teaching and/or learning efficacy.
Author | : Chen, Irene |
Publisher | : IGI Global |
Total Pages | : 326 |
Release | : 2007-07-31 |
Genre | : Education |
ISBN | : 1599047373 |
"This book is designed to strengthen understanding of the critical information in the framework for technology application competencies for K-12 teachers"--Provided by publisher.
Author | : Susan Napier |
Publisher | : Yale University Press |
Total Pages | : 342 |
Release | : 2018-09-04 |
Genre | : Performing Arts |
ISBN | : 0300240961 |
The story of filmmaker Hayao Miyazaki's life and work, including his significant impact on Japan and the world A thirtieth-century toxic jungle, a bathhouse for tired gods, a red-haired fish girl, and a furry woodland spirit—what do these have in common? They all spring from the mind of Hayao Miyazaki, one of the greatest living animators, known worldwide for films such as My Neighbor Totoro, Princess Mononoke, Spirited Away, Howl’s Moving Castle, and The Wind Rises. Japanese culture and animation scholar Susan Napier explores the life and art of this extraordinary Japanese filmmaker to provide a definitive account of his oeuvre. Napier insightfully illuminates the multiple themes crisscrossing his work, from empowered women to environmental nightmares to utopian dreams, creating an unforgettable portrait of a man whose art challenged Hollywood dominance and ushered in a new chapter of global popular culture.
Author | : Len Unsworth |
Publisher | : Springer Nature |
Total Pages | : 325 |
Release | : 2020-11-10 |
Genre | : Science |
ISBN | : 3030560473 |
This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.