Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being
Author: Yasser Khazaal
Publisher: Frontiers Media SA
Total Pages: 311
Release: 2018-07-12
Genre: Video games in education
ISBN: 2889454967

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Proceedings of the Casualty Actuarial Society

Proceedings of the Casualty Actuarial Society
Author: Casualty Actuarial Society
Publisher:
Total Pages: 712
Release: 1999
Genre: Casualty insurance
ISBN:

List of members for the years 1914-20 are included in v. 1-7, after which they are continued in the Year book of the society, begun in 1922.

A Concise History of Bolivia

A Concise History of Bolivia
Author: Herbert S. Klein
Publisher: Cambridge University Press
Total Pages: 379
Release: 2011-01-31
Genre: History
ISBN: 1139497502

In its first Spanish edition, Herbert Klein's A Concise History of Bolivia won immediate acceptance within Bolivia as the new standard history of this important nation. Surveying Bolivia's economic, social, cultural and political evolution from the arrival of early man in the Andes to the present, this current version brings the history of this society up to the present day, covering the fundamental changes that have occurred since the National Revolution of 1952 and the return of democracy in 1982. These changes have included the introduction of universal education and the rise of the mestizos and Indian populations to political power for the first time in national history. This second edition brings this story through the first administration of the first self-proclaimed Indian president in national history and the major changes that the government of Evo Morales has introduced in Bolivian society, politics and economics.

A Life in the Cinema

A Life in the Cinema
Author: Mick Garris
Publisher: Gauntlet Press
Total Pages: 0
Release: 2000-10
Genre: Hollywood (Los Angeles, Calif.)
ISBN: 9781887368360

The Annenbergs

The Annenbergs
Author: John E. Cooney
Publisher: Simon & Schuster
Total Pages: 456
Release: 1982
Genre: Biography & Autobiography
ISBN:

"This is the colorful and dramatic biography of two of America's most controversial entrepreneurs: Moses Louis Annenberg, 'the racing wire king, ' who built his fortune in racketeering, invested it in publishing, and lost much of it in the biggest tax evasion case in United States history; and his son, Walter, launcher of TV Guide and Seventeen magazines and former ambassador to Great Britain."--Jacket.

Heart-life in Song

Heart-life in Song
Author: Frances Harrison Marr
Publisher:
Total Pages: 194
Release: 1883
Genre: Christian poetry, American
ISBN:

Teachers for the Future

Teachers for the Future
Author: Victoria Showunmi
Publisher: Trentham Books Limited
Total Pages: 176
Release: 1995
Genre: Minority teachers
ISBN: 9781858560397

Examines the policies and procedures in 17 teacher education institutions and identifies the practices that exclude or discourage black students