Journey 3d
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Author | : |
Publisher | : |
Total Pages | : 52 |
Release | : 2008 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780843132281 |
Journey to the Centre of the Earth 3D- Movie Release 25 September Based on Jules Verne's classic novel, this movie follows Trever Anderson and his nephew as they travel to Iceland to solve the disappearance of Tevor's brother Max, who believed that Verne's novel was in fact, non-fiction. Guided by the beautiful mountaineer Hannah, the group follows Max's tail, finding themselves on an amazing journey to the centre of the earth. Fans will love re-living the film in this gorgeous book full of pictures, quotations character information and more! Contains a gatefold with behind-the-scenes info!
Author | : Matthew Nava |
Publisher | : |
Total Pages | : 184 |
Release | : 2012-08-28 |
Genre | : Artists' preparatory studies |
ISBN | : 9780985902216 |
Concept drawings created for the computer game Journey.
Author | : Jen Green |
Publisher | : |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Earth (Planet) |
ISBN | : 9781626860087 |
Author | : Antonio Paris |
Publisher | : |
Total Pages | : 132 |
Release | : 2018-04 |
Genre | : |
ISBN | : 9780692073674 |
Welcome to Mars! Through the eyes of Curiosity, Opportunity, and the Mars Reconnaissance Orbiter spacecraft, this book will introduce you to the geology of Mars and the groundbreaking achievements in the exploration of the Red Planet. Through the use of 3D glasses, you will have the opportunity to explore impact craters, volcanoes, ancient rivers and other geological features on Mars. Although most of us will never have the opportunity to visit Mars, I hope this book will serve as your personal journey to the Red Planet.
Author | : |
Publisher | : |
Total Pages | : 84 |
Release | : 2008-08 |
Genre | : |
ISBN | : |
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author | : H.Eiermans |
Publisher | : The Chicken |
Total Pages | : 38 |
Release | : 2023-10-12 |
Genre | : Juvenile Fiction |
ISBN | : |
WARNING! THIS BOOK IS IN 3D ONLY WHEN YOU READ IT ON A COLOR SCREEN! AND ONLY WITH ANAGLYPH 3D GLASSES!!! Not Included! Jump into the world of dinosaurs like never before with our 'Dinosaur Anaglyph 3D Adventure'! It's a mind-blowing journey back in time where you'll meet the mightiest dinosaurs in stunning 3D. With your trusty 3D glasses (not included), you'll step right into the prehistoric era. Explore 10 awesome dinosaurs and feel like you're walking beside them! It's filled with breathtaking illustrations and fascinating facts that will deepen your love for dinosaurs even more. This Dinosaur Anaglyph 3D EBook is perfect for young explorers aged 8 and up who love dinosaurs. It's packed with amazing 3D images and cool facts that'll make you a dino expert in no time. Travel through time and come face to face with the mightiest and most famous dinosaurs in history. Don't miss out on this incredible 3D adventure. Let’s go on a thrilling Time-Travel Adventure into the world of dinosaurs with Warpy’s Time Machine! It's a captivating journey back in time where you'll meet the mightiest dinosaurs up close. This book is tailor-made for young explorers aged 8 and up who are passionate about dinosaurs. It's packed with stunning images and intriguing facts that will make you a dino enthusiast in no time. Join us for this amazing journey into the past. Let's go Dino-Hunting together! Dinosaur Anaglyph 3D E-Book: Come and take a trip! Let's time travel and witness Prehistoric Creatures in real life, including the mighty Tyrannosaurus Rex, the agile Velociraptor, the towering Brachiosaurus, the horned Triceratops, the plated Stegosaurus, the aquatic Spinosaurus, the armored Euoplocephalus, the frilled Dilophosaurus, the graceful Pteranodon, and the swift Struthiomimus.
Author | : Yiyu Cai |
Publisher | : Springer Science & Business Media |
Total Pages | : 130 |
Release | : 2013-02-12 |
Genre | : Education |
ISBN | : 9814021903 |
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
Author | : Franc Pouhela |
Publisher | : Madsycode |
Total Pages | : 541 |
Release | : 2024-02-01 |
Genre | : Computers |
ISBN | : |
Developing a custom game engine in today's landscape might raise eyebrows among many, as there's an abundance of really good free and open-source alternatives readily accessible. To challenge this prevailing wisdom might appear unconventional at best. However, I firmly believe that there are compelling reasons for you to explore this intricate world. In this book, you will embark on a journey to build a cross-platform 3D game engine from scratch using C++ and OpenGL. The adventure begins with setting up a versatile development environment and a robust build system, laying the foundation for the challenges that lie ahead. As the journey progresses, we venture into more advanced terrain, tackling the implementation of critical features such as graphics rendering, physics, scripting, serialization, etc. Finally, it culminates with the implementation of a graphical user interface to improve interaction with the engine's features and game creation.
Author | : Winterbrose Arts and Graphics |
Publisher | : Winterbrose Arts and Graphics |
Total Pages | : 26 |
Release | : |
Genre | : |
ISBN | : |
What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES DAZ REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN DAZ “PA” FORUM? - DO I HAVE TO JOIN THE “PA” CHAT ROOM? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WHAT ARE SUBMISSION GUIDELINES? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WILL DAZ 3D PROVIDE ME FEEDBACK? - HOW OFTEN WILL DAZ CONTACT ME? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHERE DO I RANK AMONG PA'S? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? HOW WILL I KNOW WHEN I'M SUCCEEDING?
Author | : Winterbrose Arts and Graphics |
Publisher | : Winterbrose Arts and Graphics |
Total Pages | : 26 |
Release | : |
Genre | : |
ISBN | : |
What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES EVERYONE REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - HOW OFTEN WILL MY BROKER CONTACT ME? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN BROKER FORUMS? - DO I HAVE TO JOIN BROKER CHAT ROOMS? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WILL MY BROKER PROVIDE ME FEEDBACK? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHAT ARE SUBMISSION GUIDELINES? - WHERE DO I RANK AMONG MY PEERS? - HOW WILL I KNOW WHEN I'M SUCCEEDING?