The Improv Handbook

The Improv Handbook
Author: Tom Salinsky
Publisher: Bloomsbury Publishing
Total Pages: 521
Release: 2017-10-19
Genre: Performing Arts
ISBN: 1350026174

The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.

The Conjurer's Almanaq

The Conjurer's Almanaq
Author: Roy Leban
Publisher:
Total Pages: 238
Release: 2019-01-21
Genre:
ISBN: 9780996256810

The Conjurer's Almanaq is the ultimate guide to the conjuring arts. Or is it? Start reading and you'll be trapped inside! This unique puzzle book is an escape room in a book, only there is no room. You're trapped in the book itself by an evil spell cast by The Great Qdini. Find the hidden puzzles and learn Qdini's true name to make your way out

Dictionary of the British English Spelling System

Dictionary of the British English Spelling System
Author: Greg Brooks
Publisher: Open Book Publishers
Total Pages: 524
Release: 2015-03-30
Genre: Language Arts & Disciplines
ISBN: 1783741074

This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.

Solving in Style

Solving in Style
Author: John Nunn
Publisher: Gambit Publications
Total Pages: 260
Release: 2002
Genre: Games & Activities
ISBN:

In this book, John Nunn, a top-class grandmaster who is also one of the world's finest solvers, explains the methods by which chess problems and studies are solved. The logical and creative methods advocated, while targeted at the solving of composed positions, may also help players find startling tactical solutions in their games. Solving in Style also constitutes an entertaining and insightful introduction to the world of problems and studies. There are chapters on series problems and other unorthodox stipulations, and also a discussion of specific themes such as the Novotny interference. This classic text is one of few on this important subject, and is now available again, having been difficult to obtain for a decade. Chess positions for solving are as old as the game itself, and provide stimulating and beneficial exercise for chess-players. However, while there is an abundance of books on chess puzzles, and much specialist literature on studies and problems, there is an astonishing dearth of guidance for solvers.

WALC 6

WALC 6
Author: Leslie Bilik-Thompson
Publisher:
Total Pages:
Release: 2004
Genre: Cognition disorders
ISBN:

Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.

Algorithms and Data Structures

Algorithms and Data Structures
Author: Kurt Mehlhorn
Publisher: Springer Science & Business Media
Total Pages: 300
Release: 2008-05-27
Genre: Computers
ISBN: 3540779787

Algorithms are at the heart of every nontrivial computer application, and algorithmics is a modern and active area of computer science. Every computer scientist and every professional programmer should know about the basic algorithmic toolbox: structures that allow efficient organization and retrieval of data, frequently used algorithms, and basic techniques for modeling, understanding and solving algorithmic problems. This book is a concise introduction addressed to students and professionals familiar with programming and basic mathematical language. Individual chapters cover arrays and linked lists, hash tables and associative arrays, sorting and selection, priority queues, sorted sequences, graph representation, graph traversal, shortest paths, minimum spanning trees, and optimization. The algorithms are presented in a modern way, with explicitly formulated invariants, and comment on recent trends such as algorithm engineering, memory hierarchies, algorithm libraries and certifying algorithms. The authors use pictures, words and high-level pseudocode to explain the algorithms, and then they present more detail on efficient implementations using real programming languages like C++ and Java. The authors have extensive experience teaching these subjects to undergraduates and graduates, and they offer a clear presentation, with examples, pictures, informal explanations, exercises, and some linkage to the real world. Most chapters have the same basic structure: a motivation for the problem, comments on the most important applications, and then simple solutions presented as informally as possible and as formally as necessary. For the more advanced issues, this approach leads to a more mathematical treatment, including some theorems and proofs. Finally, each chapter concludes with a section on further findings, providing views on the state of research, generalizations and advanced solutions.

The Sourcebook for Teaching Science, Grades 6-12

The Sourcebook for Teaching Science, Grades 6-12
Author: Norman Herr
Publisher: John Wiley & Sons
Total Pages: 614
Release: 2008-08-11
Genre: Education
ISBN: 0787972983

The Sourcebook for Teaching Science is a unique, comprehensive resource designed to give middle and high school science teachers a wealth of information that will enhance any science curriculum. Filled with innovative tools, dynamic activities, and practical lesson plans that are grounded in theory, research, and national standards, the book offers both new and experienced science teachers powerful strategies and original ideas that will enhance the teaching of physics, chemistry, biology, and the earth and space sciences.

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Java Programming

Java Programming
Author: Ralph Bravaco
Publisher:
Total Pages: 928
Release: 2009-02-01
Genre: Java (Computer program language)
ISBN: 9780070181397

Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition.

Archaeology, Anthropology, and Interstellar Communication

Archaeology, Anthropology, and Interstellar Communication
Author: National Aeronautics Administration
Publisher: CreateSpace
Total Pages: 332
Release: 2014-09-06
Genre:
ISBN: 9781501081729

Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.