JavaScript 24-Hour Trainer

JavaScript 24-Hour Trainer
Author: Jeremy McPeak
Publisher: John Wiley & Sons
Total Pages: 458
Release: 2010-12-01
Genre: Computers
ISBN: 0470647833

A unique book-and-DVD package offers a new level of learning JavaScript JavaScript has matured from making Web pages dynamic to making them interactive, providing users with a rich and memorable Web experience. This unique book-and-DVD package prepares you for the new generation of Web browser changes that are occurring on the ever-evolving Web and shows you how JavaScript is an essential component of those changes. Veteran author Jeremy McPeak provides you with helpful lessons in the text, and the DVD offers instructional demonstrations so you can see how JavaScript works in the real world. Begins with the fundamentals of programming with the JavaScript language Builds on basic concepts and applies them to creating Web applications and programming the browser with JavaScript Offers invaluable advice for avoiding common mistakes, debugging code, and handling errors Includes enhanced coverage of each lesson on the DVD, which also offers detailed examples Explores JavaScript best practices With the book-and-DVD package of JavaScript 24-Hour Trainer, you'll benefit from a total learning experience!

C# 24-Hour Trainer

C# 24-Hour Trainer
Author: Rod Stephens
Publisher: John Wiley & Sons
Total Pages: 600
Release: 2015-11-02
Genre: Computers
ISBN: 1119065666

Quickly learn to program in C# programming with this unique book and video package C# 24-Hour Trainer, 2nd Edition is your quick and easy guide to programming in C#, even if you have no programming experience at all. Updated to align with the latest C# standard, this book is your comprehensive beginner's guide, with each lesson supplemented by a video, for over ten hours of video training. Each chapter focuses on a specific concept or technique, with detailed, easy-to-follow explanation followed by a hands-on exercise. The goals of each exercise are outlined in advance to help you understand what you're working toward, and step-by-step instructions walk you through the operation from start to finish. Complex areas are clarified with specifically highlighted pointers that head off confusion, and additional exercises are provided so you can practice your new skills. Full instructor ancillaries are included to make this guide classroom ready, and the author's own website offers ongoing support. C# has become one of the most popular programming languages in the world, with millions of lines of code used in businesses and applications of all types and sizes. This book helps you dive right in so you can start programming right away. Start right in with the latest C# standard Learn at your own pace, with hands-on practice Clear up confusion and work around common obstacles Build your own Windows, .NET, and mobile applications C# has become a increasingly popular and in-demand programming skillsets. If you've decided to learn C#, this 24-Hour Trainer is your ultimate guide.

Java Programming 24-Hour Trainer

Java Programming 24-Hour Trainer
Author: Yakov Fain
Publisher: John Wiley & Sons
Total Pages: 504
Release: 2011-10-12
Genre: Computers
ISBN: 1118058194

A unique book-and-video package presented by Java guru Yakov Fain As one of the most popular software languages for building Web applications, Java is often the first programming language developers learn. The latest version includes numerous updates that both novice and experienced developers need to know. With this invaluable book-and-video package, Java authority Yakov Fain fully covers Java?s new features as well as its language extensions, classes and class methods, and the Swing Application Framework. For each lesson that he discusses in the book, there is an accompanying instructional video to reinforce your learning experience. Lessons include: Introducing Java Eclipse IDE Object-Oriented Programming Class Methods Back to Java Basics Packages, Interfaces, and Encapsulation Programming with Abstract Classes and Interfaces Introducing the Graphic User Interface Event Handling in UI Introduction to Java Applets Developing a Tic-Tac-Toe Applet Developing a Ping-Pong Game Error Handling Introduction to Collections Introduction to Generics Working with Streams Java Serialization Network Programming Processing E-Mails with Java Introduction to Multi-Threading Digging Deeper into Concurrent Execution Working with Databases Using JDBC Swing with JTable Annotations and Reflection Remote Method Invocation Java EE 6 Overview Programming with Servlets JavaServer Pages Developing Web Applications with JSF Introducing JMS and MOM Introducing JNDI Introduction to Enterprise JavaBeans Introduction to the Java Persistence API Working with RESTful Web Services Introduction to Spring MVC Framework Introduction to Hibernate Framework Bringing JavaFX to the Mix Java Technical Interviews Note: As part of the print version of this title, video lessons are included on DVD. For e-book versions, video lessons can be accessed at wrox.com using a link provided in the interior of the e-book.

HTML5 24-Hour Trainer

HTML5 24-Hour Trainer
Author: Joseph Lowery
Publisher: John Wiley & Sons
Total Pages: 286
Release: 2011-09-23
Genre: Computers
ISBN: 111804343X

Easy-to-follow lessons and training videos for learning HTML5 HTML is the core technology for building web sites; the latest version opens the door to new levels of rich content and dynamic interactivity. This easy-to-follow book-and-DVD package is an ideal introduction to HTML5. Featuring straightforward lessons and expertly crafted training videos, this guide imparts the instruction you need to get started creating your own sites. HTML experts Joseph Lowery and Mark Fletcher cover the basic aspects of a web page, discuss the advantages of using CSS, and share examples of real-world web development to provide the foundation you need to start successfully constructing your own sites. HTML5 24-Hour Trainer: Details the new features and capabilities of HTML5 in a unique book-and-DVD combo Illustrates the dynamic nature of HTML5 and the Internet Features exercise files that are constructed with web standard-compliant code Boasts inclusive coverage of CSS to provide you with a more engaging learning experience Unveils each lesson in small, easily digestible portions so that you can get the most out of each one On the DVD Don't just learn—do! The lessons within the book are each accompanied by an instructional demonstration on the DVD—hours of video tutorials! You'll learn to: Create your first web page with HTML5 Add a title and meta tag Apply CSS to a page and check your CSS in a browser Link to a style sheet Separate text with headings and set the page font Incorporate images in a page Wrap text around an image Work with bulleted lists Build and style a table Enhance HTML with JavaScript Insert video and audio media Please see the DVD appendix for details and complete system requirements. Wrox guides are crafted to make learning programming languages and technologies easier than you think. Written by programmers for programmers, they provide a structured, tutorial format that will guide you through all the techniques involved.

PHP and MySQL 24-Hour Trainer

PHP and MySQL 24-Hour Trainer
Author: Andrea Tarr
Publisher: John Wiley & Sons
Total Pages: 506
Release: 2011-10-07
Genre: Computers
ISBN: 1118172930

Step-by-step lessons for using PHP and MySQL in a unique book-and-video combination Assuming no previous experience with PHP or MySQL, this book-and-video package is ideal reading for anyone who wants to go beyond HTML/CSS in order to provide clients with the most dynamic web sites possible. The approachable tone breaks down the basics of programming and PHP and MySQL in individual lessons starting with the installation of the programs necessary to run PHP. You begin with a static web site and then watch and learn as PHP functionality is added as you work through the lessons. When working with databases, the MySQL database is introduced with demonstrations that show how to interact with it. The accompanying videos enhance your learning experience, as each lesson in the book is portrayed in the video exercises. Lessons include: * Getting started with PHP * Setting up your workspace * Adding PHP to a web page * Learning PHP syntax * Working with variables * Debugging code * Working with complex data * Making decisions * Repeating program steps * Learning about scope * Reusing code with functions * Creating forms * Introducing object-oriented programming * Defining classes * Using classes * Using advanced techniques * Handling errors * Writing secure code * Introducing databases * Introducing MySQL * Creating and connecting to the * Creating tables * Entering data * Selecting data * Using multiple tables * Changing data * Deleting data * Preventing database security issues * Creating user logins * Turn the case study into a content management system Note: As part of the print version of this title, video lessons are included on DVD. For e-book versions, video lessons can be accessed at wrox.com using a link provided in the interior of the e-book.

ASP.NET 4 24-Hour Trainer

ASP.NET 4 24-Hour Trainer
Author: Toi B. Wright
Publisher: John Wiley & Sons
Total Pages: 554
Release: 2010-07-06
Genre: Computers
ISBN: 0470596910

This unique book-and-video package introduces ASP.NET 4 to programmers Microsoft ASP.NET allows you to build dynamically generated Web pages from database content. Written by a well-known authority on ASP.NET, this book-and-DVD package is an ideal place to start learning about the capabilities of ASP.NET 4. Each lesson covers both the ASP.NET Web Forms Framework and the ASP.NET MVC 2 Framework and is designed to teach you the fundamentals of the topic before progressing to a step-by-step tutorial. An instructional video for each of the 48 tutorials is provided on the DVD that accompanies the book. Lessons include: Anatomy of an HTML Page Using Common HTML Tags Adding Style to an HTML Page State Management in ASP .NET 4 Configuring Your Web Application Web Site Projects vs. Web Application Projects ASP.NET Web Forms Web Application ASP.NET MVC Web Application The Page Life Cycle in Web Forms The Request Life Cycle in MVC Server Controls in Web Forms HTML Helpers in MVC Master Pages Skins and Themes in Web Forms Partial Views in MVC Validation Controls in Web Forms Validation Helpers in MVC Dynamic Data in Web Forms Display Templates in MVC Dynamic Data Templates in Web Forms Using the AJAX Extensions in Web Forms Using jQuery for Ajax in Web Forms Authentication ASP.NET 4 24-Hour Trainer is an exceptional book-and-video package ideal for everyone from beginners to more advanced developers.

Stephens' C# Programming with Visual Studio 2010 24-Hour Trainer

Stephens' C# Programming with Visual Studio 2010 24-Hour Trainer
Author: Rod Stephens
Publisher: John Wiley & Sons
Total Pages: 554
Release: 2010-05-17
Genre: Computers
ISBN: 0470596902

A unique book-and-DVD package from preeminent programminginstructor Rod Stephens Visual C# has become a leading programming language, resultingin greater career opportunities for Visual C# programmers. ThisWrox guide literally shows novice programmers how to program in C#with Microsoft Visual Studio, using both written and visualinstruction. Easy-to-follow lessons reinforced with step-by-stepinstructions, screencasts, and supplemental exercises make it easyto master Visual C# programming regardless of your learning style.Each lesson begins with a discussion of a concept or technique andproceeds through step-by-step directions for using the techniqueVisual C# has surpassed Visual Basic as the most popularprogramming language Coverage Includes: Getting Started with the Visual Studio IDE Creating Controls Making Controls Arrange Themselves Handling Events Making Menus Making Tool Strips and Status Strips Using RichTextBoxes Using Standard Dialogs Creating and Displaying New Forms Building Custom Dialogs Using Variables and Performing Calculations Debugging Code Understanding Scope Working with Strings Working with Dates and Times Using Arrays and Collections Using Enumerations and Structures Making Choices Repeating Program Steps Handling Errors Preventing Bugs Defining Classes Initializing Objects Fine-Tuning Classes Overloading Operators Using Interfaces Making Generic Classes Reading and Writing Files Using File System Classes Printing Using the Clipboard Providing Drag and Drop Localizing Programs Programming Databases LINQ to Objects LINQ to SQL Drawing with GDI+ Making WPF Applications Printing with WPF Note: As part of the print version of this title, videolessons are included on DVD. For e-book versions, video lessons canbe accessed at wrox.com using a link provided in the interior ofthe e-book.

Sams Teach Yourself Beginning Programming in 24 Hours

Sams Teach Yourself Beginning Programming in 24 Hours
Author: Greg M. Perry
Publisher: Sams Publishing
Total Pages: 508
Release: 2001
Genre: Computers
ISBN: 9780672323072

"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

IPhone and IPad App 24-Hour Trainer

IPhone and IPad App 24-Hour Trainer
Author: Abhishek Mishra
Publisher: John Wiley & Sons
Total Pages: 592
Release: 2012-05
Genre: Computers
ISBN: 1118130812

"Part #978KPART26941, DVD ID #MD05365A"--Disc surface.

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 827
Release: 2012-11-15
Genre: Computers
ISBN: 0133033791

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written