It's an Emotional Game

It's an Emotional Game
Author: Lionel F. Stapley
Publisher: Routledge
Total Pages: 287
Release: 2018-05-08
Genre: Psychology
ISBN: 0429915284

Based on work in the anxiety-provoking and emotional environment of professional football, this book explores the effect that emotions have on the relationships and relatedness of team members; and, the struggles experienced in controlling and managing emotions by leaders and managers of teams. More specifically, this book explores the conflicts associated with the process of managing the boundary between what is inside and what is outside: between what is in the manager's mind and what is happening in the external environment.

How Games Move Us

How Games Move Us
Author: Katherine Isbister
Publisher: MIT Press
Total Pages: 187
Release: 2017-10-27
Genre: Games & Activities
ISBN: 0262534452

An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

In My Heart

In My Heart
Author: Jo Witek
Publisher: Abrams
Total Pages: 32
Release: 2014-10-14
Genre: Juvenile Fiction
ISBN: 164700828X

Celebrate feelings in all their shapes and sizes in this New York Times bestselling picture book from the Growing Hearts series! Happiness, sadness, bravery, anger, shyness . . . our hearts can feel so many feelings! Some make us feel as light as a balloon, others as heavy as an elephant. In My Heart explores a full range of emotions, describing how they feel physically, inside, with language that is lyrical but also direct to empower readers to practice articulating and identifying their own emotions. With whimsical illustrations and an irresistible die-cut heart that extends through each spread, this gorgeously packaged and unique feelings book is sure to become a storytime favorite.

It's Been Emotional

It's Been Emotional
Author: Vinnie Jones
Publisher: Simon and Schuster
Total Pages: 288
Release: 2013-09-26
Genre: Biography & Autobiography
ISBN: 1471127605

British actor and professional footballer, Vinnie Jones is the original bad boy made good and will tell the full extraordinary rags to riches story for the first time - the brilliance on the pitch, the brawls and drinking off the pitch, the arrests, the affairs, his wife's dramatic health scare and his latest headline scandal with a Russian prostitute. Bold and frank, this is Vinnie laid bare. Born and bred in Watford, Jones represented and captained the Welsh national football team after qualifying through a Welsh grandparent. He won the 1988 FA Cup final against Liverpool before moving to Wimbledon and then Leeds United. He has also played for Chelsea. His celebrity status has grown over the years after appearing in the 2010 series of Big Brotherand coming third, as well as the hugely successful British Heart Foundation CPR campaign. Vinnie's bad boy tag has followed him into the world of film where he has used his hard man status to secure roles in hugely successful Brit Flicks, such as Snatchand Lock, Stock and Two SmokingBarrels.

You Can Control Your Worries

You Can Control Your Worries
Author: Susan Pelton
Publisher:
Total Pages: 130
Release: 2010
Genre: Anxiety in children
ISBN: 9781588150875

Ages: 5-12. A simple way to help kids with anxiety. This new book in our Spinner-Book collection is designed for children with anxiety disorders. There are three games in this highly portable game-book that teach kids: to recognize and practice the top 10 ways to handle anxiety; to relax in a variety of stressful and anxiety-provoking situations; and to talk about all their feelings instead of internalizing them. The games in this book are easy to use and will be an effective part of treating all kinds of anxiety disorders. Includes bonus CD of 7 printable forms to assess the nature of a child's anxiety disorder, and the skills used to cope with this problem.

It's Always Personal

It's Always Personal
Author: Anne Kreamer
Publisher: Random House Trade Paperbacks
Total Pages: 258
Release: 2013-01-01
Genre: Business & Economics
ISBN: 0812979931

An innovative study of gender, emotion, and power, It’s Always Personal is an essential companion for everyone navigating the challenges of the contemporary workplace. How often have we heard “It’s nothing against you, it’s not personal—it’s just business”? But in fact, at work it’s never just business—it’s always personal. In this groundbreaking book, journalist and former corporate executive Anne Kreamer shows us how to get rational about our emotions, and provides the necessary new tools to flourish in an emotionally charged workplace. Combining the latest information on the intricacies of the human brain, candid stories from employees, and the surprising results of two national surveys, It’s Always Personal offers • a step-by-step guide for identifying your emotional type: Spouter, Accepter, Believer, or Solver • Emotion Management Toolkits that outline strategies to cope with specific emotionally challenging situations • vital facts that will help you understand—and handle—the six main emotional flashpoints: anger, fear, anxiety, empathy, joy, and crying • an exploration of how men and women deal with emotions differently “A stimulating read bolstered by snippets of some of the best recent work on emotional intelligence and the science of happiness.”—The Wall Street Journal “So what should be the rules and boundaries for showing how you feel while you work? That’s a question asked and answered in Anne Kreamer’s fascinating book . . . [a] look at an issue that rarely gets discussed.”—The Washington Post “Finally, someone is willing to unpack the morass of anger, anxiety, sadness, and joy that drives the workday. . . . [Kreamer] has hit the ‘It’s about time!’ button.”—Elle “[A] lively, well-researched exploration of emotions on the job.”—Oprah.com “Explores how to be true to your ‘emotional flashpoints—anger, fear, anxiety, empathy, happiness and crying’—without sabotaging your career.”—The New York Times Book Review

Creating Children's Art Games for Emotional Support

Creating Children's Art Games for Emotional Support
Author: Vicky Barber
Publisher: Jessica Kingsley Publishers
Total Pages: 146
Release: 2011-06-15
Genre: Education
ISBN: 0857004093

Game playing is a highly effective way of engaging children and has long been acknowledged as an important means of psychological therapy. This book offers an abundance of fun games that help children to confront personal problems and issues in a light-hearted yet meaningful way. These are games with a difference, as they must be constructed before they can be played. The creation aspect involves collaboration and cooperation within a team, and instils an empowering sense of ownership in the creators. By the time the game is ready to be played, children are confident, thoroughly engaged and ready to explore issues in a supportive environment. Each game has been tried and tested by the author, and is proven to really work. This book is an essential tool for therapists, counsellors, social workers, youth workers and teachers supporting children and young people.

Playing with Feelings

Playing with Feelings
Author: Aubrey Anable
Publisher: U of Minnesota Press
Total Pages: 179
Release: 2018-02-21
Genre: Games & Activities
ISBN: 1452956812

How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

Drama Menu

Drama Menu
Author: Glyn Trefor-Jones
Publisher:
Total Pages: 0
Release: 2015
Genre: Drama
ISBN: 9781848422858

Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.

Gaming SEL

Gaming SEL
Author: Matthew Farber
Publisher: Peter Lang Us
Total Pages: 204
Release: 2021
Genre: Affective education
ISBN: 9781433185953

In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.