Interactive Entertainment
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Author | : Brent Rabowsky |
Publisher | : gameindustrybook |
Total Pages | : 274 |
Release | : 2010-09-02 |
Genre | : Business & Economics |
ISBN | : |
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Author | : Antonio Camurri |
Publisher | : Springer |
Total Pages | : 290 |
Release | : 2012-09-28 |
Genre | : Computers |
ISBN | : 3642302149 |
This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
Author | : Yusuf Pisan |
Publisher | : Yusuf Pisan |
Total Pages | : 262 |
Release | : 2005 |
Genre | : Artificial intelligence |
ISBN | : 0975153323 |
The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.
Author | : Anton Nijholt |
Publisher | : Springer Science & Business Media |
Total Pages | : 277 |
Release | : 2009-05-27 |
Genre | : Computers |
ISBN | : 3642023150 |
This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.
Author | : Yoram Chisik |
Publisher | : Springer |
Total Pages | : 175 |
Release | : 2018-02-19 |
Genre | : Computers |
ISBN | : 3319730622 |
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
Author | : Zhihan Lv |
Publisher | : Springer Nature |
Total Pages | : 422 |
Release | : 2022-03-24 |
Genre | : Computers |
ISBN | : 3030991881 |
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
Author | : |
Publisher | : Yusuf Pisan |
Total Pages | : 172 |
Release | : 2007 |
Genre | : Computer games |
ISBN | : 1921166878 |
Author | : Dennis Reidsma |
Publisher | : Springer |
Total Pages | : 167 |
Release | : 2014-06-20 |
Genre | : Computers |
ISBN | : 3319081896 |
This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
Author | : Ruth Christie |
Publisher | : Yusuf Pisan |
Total Pages | : 60 |
Release | : 2008-12-03 |
Genre | : Computers |
ISBN | : 160558424X |
IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Author | : Martin Clayton |
Publisher | : Springer Nature |
Total Pages | : 228 |
Release | : |
Genre | : |
ISBN | : 3031557220 |