Interact Or Die

Interact Or Die
Author: Joke Brouwer
Publisher: V2_ publishing
Total Pages: 224
Release: 2007
Genre: Art
ISBN: 9056625772

"Interaction is a defining characteristic of every living being. Bodies and objects build connections, from networks, and then through interaction, achieve organization, structure, memory and heredity, the only selection criterion for interaction is whether it works, that is, whether it is operational." "Interactivity is on the one hand a method of bringing something into being - a form, a structure, an organization, a body, an institute, a work of art - and on the other hand a way of dealing with it."--BOOK JACKET.

Interactive Computation

Interactive Computation
Author: Dina Goldin
Publisher: Springer Science & Business Media
Total Pages: 488
Release: 2006-09-09
Genre: Computers
ISBN: 3540348743

The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: "Introduction", comprising three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications," five chapters showing how this principle is applied in subdisciplines of computer science; and "New Directions," presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation.

Open

Open
Author:
Publisher:
Total Pages: 194
Release: 2007
Genre: Architecture
ISBN:

Human-Computer Interaction -- INTERACT 2011

Human-Computer Interaction -- INTERACT 2011
Author: Pedro Campos
Publisher: Springer
Total Pages: 702
Release: 2011-09-01
Genre: Computers
ISBN: 3642237711

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 49 papers included in the second volume are organized in topical sections on health, human factors, interacting in public spaces, interacting with displays, interaction design for developing regions, interface design, international and culural aspect of HCI, interruptions and attention, mobile interfaces, multi-modal interfaces, multi-user interaction/cooperation, and navigation and wayfinding.

Simple and Usable Web, Mobile, and Interaction Design

Simple and Usable Web, Mobile, and Interaction Design
Author: Giles Colborne
Publisher: New Riders
Total Pages: 277
Release: 2010-09-16
Genre: Computers
ISBN: 0321714156

In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.

Aesthetics of Interaction in Digital Art

Aesthetics of Interaction in Digital Art
Author: Katja Kwastek
Publisher: MIT Press
Total Pages: 381
Release: 2013-09-13
Genre: Art
ISBN: 0262019329

Interactive art: definition and origins -- Interaction as an aesthetic experience -- The aesthetics of purposeless behavior: play as a boundary concept -- The aesthetics of interaction in digital art -- Case studies.

Dick Raaymakers

Dick Raaymakers
Author: Arjen Mulder
Publisher: V2_ publishing
Total Pages: 454
Release: 2008
Genre: Art
ISBN: 9056626000

As a multimedia artist, Dick Raaymakers (born 1930) embraces a diversity of genres and styles, from sound animations for films to "action music," never-ending vocal textures, electro-acoustic tableaux vivants and music theatre works. Raaijmakers dovetails disciplines such as the visual arts, film, literature and theatre with the universe of music.

Archis

Archis
Author:
Publisher:
Total Pages: 422
Release: 2001
Genre: Architecture
ISBN:

Cyberarts 2001

Cyberarts 2001
Author: Hannes Leopoldseder
Publisher: Springer Science & Business Media
Total Pages: 276
Release: 2001-09-04
Genre: Computers
ISBN: 9783211836286

Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.

The Systemic Image

The Systemic Image
Author: Inge Hinterwaldner
Publisher: MIT Press
Total Pages: 394
Release: 2017-01-20
Genre: Computers
ISBN: 0262035049

A new conceptualization of the relationship between the systemic and the iconic in real-time simulations that distinguishes among four levels of forming. Computer simulations conceive objects and situations dynamically, in their changes and progressions. In The Systemic Image, Inge Hinterwaldner considers not only the technical components of dynamic computer simulations but also the sensory aspects of the realization. Examining the optic, the acoustic, the tactile, and the sensorimotor impressions that interactive real-time simulations provide, she finds that iconicity plays a dominant yet unexpected role. Based on this, and close readings of a series of example works, Hinterwaldner offers a new conceptualization of the relationship between systemic configuration and the iconic aspects in these calculated complexes. Hinterwaldner discusses specifications of sensorialization, necessary to make the simulation dynamic perceivable. Interweaving iconicity with simulation, she explores the expressive possibilities that can be achieved under the condition of continuously calculated explicit changes. She distinguishes among four levels of forming: the systems perspective, as a process and schema that establishes the most general framework of simulations; the mathematical model, which marks off the boundaries of the simulation's actualization; the iconization and its orientation toward the user; and interaction design, necessary for the full unfolding of the simulation. The user makes manifest what is initially latent. Viewing the simulation as an interface, Hinterwaldner argues that not only does the sensorially designed aspect of the simulation seduce the user but the user also makes an impact on the simulation—on the dynamic and perhaps on the iconization, although not on the perspectivation. The influence is reciprocal.