Integrating Research and Practice in Software Engineering

Integrating Research and Practice in Software Engineering
Author: Stan Jarzabek
Publisher: Springer
Total Pages: 260
Release: 2019-08-02
Genre: Technology & Engineering
ISBN: 3030265749

In this book, the authors highlight recent findings that hold the potential to improve software products or development processes; in addition, they help readers understand new concepts and technologies, and to see what it takes to migrate from old to new platforms. Some of the authors have spent most of their careers in industry, working at the frontiers of practice-based innovation, and are at the same time prominent researchers who have made significant academic contributions. Others work together with industry to test, in industrial settings, the methods they’ve developed in the lab. The choice of subject and authors represent the key elements of this book. Its respective chapters cover a wide range of topics, from cloud computing to agile development, applications of data science methods, re-engineering of aging applications into modern ones, and business and requirements engineering. Taken together, they offer a valuable asset for practitioners and researchers alike.

Contemporary Empirical Methods in Software Engineering

Contemporary Empirical Methods in Software Engineering
Author: Michael Felderer
Publisher: Springer Nature
Total Pages: 525
Release: 2020-08-27
Genre: Computers
ISBN: 3030324893

This book presents contemporary empirical methods in software engineering related to the plurality of research methodologies, human factors, data collection and processing, aggregation and synthesis of evidence, and impact of software engineering research. The individual chapters discuss methods that impact the current evolution of empirical software engineering and form the backbone of future research. Following an introductory chapter that outlines the background of and developments in empirical software engineering over the last 50 years and provides an overview of the subsequent contributions, the remainder of the book is divided into four parts: Study Strategies (including e.g. guidelines for surveys or design science); Data Collection, Production, and Analysis (highlighting approaches from e.g. data science, biometric measurement, and simulation-based studies); Knowledge Acquisition and Aggregation (highlighting literature research, threats to validity, and evidence aggregation); and Knowledge Transfer (discussing open science and knowledge transfer with industry). Empirical methods like experimentation have become a powerful means of advancing the field of software engineering by providing scientific evidence on software development, operation, and maintenance, but also by supporting practitioners in their decision-making and learning processes. Thus the book is equally suitable for academics aiming to expand the field and for industrial researchers and practitioners looking for novel ways to check the validity of their assumptions and experiences. Chapter 17 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Guide to the Software Engineering Body of Knowledge (Swebok(r))

Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author: IEEE Computer Society
Publisher:
Total Pages: 348
Release: 2014
Genre: Computer software
ISBN: 9780769551661

In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).

Software Engineering Practice

Software Engineering Practice
Author: Thomas B. Hilburn
Publisher: CRC Press
Total Pages: 347
Release: 2020-12-15
Genre: Computers
ISBN: 1466591692

This book is a broad discussion covering the entire software development lifecycle. It uses a comprehensive case study to address each topic and features the following: A description of the development, by the fictional company Homeowner, of the DigitalHome (DH) System, a system with "smart" devices for controlling home lighting, temperature, humidity, small appliance power, and security A set of scenarios that provide a realistic framework for use of the DH System material Just-in-time training: each chapter includes mini tutorials introducing various software engineering topics that are discussed in that chapter and used in the case study A set of case study exercises that provide an opportunity to engage students in software development practice, either individually or in a team environment. Offering a new approach to learning about software engineering theory and practice, the text is specifically designed to: Support teaching software engineering, using a comprehensive case study covering the complete software development lifecycle Offer opportunities for students to actively learn about and engage in software engineering practice Provide a realistic environment to study a wide array of software engineering topics including agile development Software Engineering Practice: A Case Study Approach supports a student-centered, "active" learning style of teaching. The DH case study exercises provide a variety of opportunities for students to engage in realistic activities related to the theory and practice of software engineering. The text uses a fictitious team of software engineers to portray the nature of software engineering and to depict what actual engineers do when practicing software engineering. All the DH case study exercises can be used as team or group exercises in collaborative learning. Many of the exercises have specific goals related to team building and teaming skills. The text also can be used to support the professional development or certification of practicing software engineers. The case study exercises can be integrated with presentations in a workshop or short course for professionals.

Proceedings of International Conference on Communication and Artificial Intelligence

Proceedings of International Conference on Communication and Artificial Intelligence
Author: Vishal Goyal
Publisher: Springer Nature
Total Pages: 598
Release: 2021-05-10
Genre: Technology & Engineering
ISBN: 9813365463

This book is a collection of best selected research papers presented at the International Conference on Communication and Artificial Intelligence (ICCAI 2020), held in the Department of Electronics & Communication Engineering, GLA University, Mathura, India, during 17–18 September 2020. The primary focus of the book is on the research information related to artificial intelligence, networks, and smart systems applied in the areas of industries, government sectors, and educational institutions worldwide. Diverse themes with a central idea of sustainable networking solutions are discussed in the book. The book presents innovative work by leading academics, researchers, and experts from industry.

Design Research in Information Systems

Design Research in Information Systems
Author: Alan Hevner
Publisher: Springer Science & Business Media
Total Pages: 335
Release: 2010-06-14
Genre: Business & Economics
ISBN: 1441956530

It is 5 years since the publication of the seminal paper on “Design Science in Information Systems Research” by Hevner, March, Park, and Ram in MIS Quarterly and the initiation of the Information Technology and Systems department of the Communications of AIS. These events in 2004 are markers in the move of design science to the forefront of information systems research. A suf cient interval has elapsed since then to allow assessment of from where the eld has come and where it should go. Design science research and behavioral science research started as dual tracks when IS was a young eld. By the 1990s, the in ux of behavioral scientists started to dominate the number of design scientists and the eld moved in that direction. By the early 2000s, design people were having dif culty publishing in mainline IS journals and in being tenured in many universities. Yes, an annual Workshop on Information Technology and Systems (WITS) was established in 1991 in conju- tion with the International Conference on Information Systems (ICIS) and grew each year. But that was the extent of design science recognition. Fortunately, a revival is underway. By 2009, when this foreword was written, the fourth DESRIST c- ference has been held and plans are afoot for the 2010 meeting. Design scientists regained respect and recognition in many venues where they previously had little.

Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle

Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle
Author: Ahmed Seffah
Publisher: Springer Science & Business Media
Total Pages: 406
Release: 2006-06-26
Genre: Computers
ISBN: 1402041136

Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.

Lean and Agile Software Development

Lean and Agile Software Development
Author: Adam Przybyłek
Publisher: Springer Nature
Total Pages: 208
Release: 2021-01-05
Genre: Computers
ISBN: 3030670848

This book constitutes the proceedings of the 5th International Conference on Lean and Agile Software Development, LASD 2021, which was held online on January 23, 2021. The conference received a total of 32 submissions, of which 10 full and 2 short papers are included in this volume. In addition, one keynote paper is also included. To live the agile mindset, the LASD conference focuses on highly relevant research outcomes and fosters their way into practice. Topics discussed in this volume range from teams under COVID-19 through women in Agile, to product road-mapping and non-functional requirements.

Agile Software Development

Agile Software Development
Author: Susheela Hooda
Publisher: John Wiley & Sons
Total Pages: 404
Release: 2023-02-09
Genre: Computers
ISBN: 1119896819

AGILE SOFTWARE DEVELOPMENT A unique title that introduces the whole range of agile software development processes from the fundamental concepts to the highest levels of applications such as requirement analysis, software testing, quality assurance, and risk management. Agile Software Development (ASD) has become a popular technology because its methods apply to any programming paradigm. It is important in the software development process because it emphasizes incremental delivery, team collaboration, continuous planning, and learning over delivering everything at once near the end. Agile has gained popularity as a result of its use of various frameworks, methods, and techniques to improve software quality. Scrum is a major agile framework that has been widely adopted by the software development community. Metaheuristic techniques have been used in the agile software development process to improve software quality and reliability. These techniques not only improve quality and reliability but also test cases, resulting in cost-effective and time-effective software. However, many significant research challenges must be addressed to put such ASD capabilities into practice. With the use of diverse techniques, guiding principles, artificial intelligence, soft computing, and machine learning, this book seeks to study theoretical and technological research findings on all facets of ASD. Also, it sheds light on the latest trends, challenges, and applications in the area of ASD. This book explores the theoretical as well as the technical research outcomes on all the aspects of Agile Software Development by using various methods, principles, artificial intelligence, soft computing, and machine learning. Audience The book is designed for computer scientists and software engineers both in research and industry. Graduate and postgraduate students will find the book accessible as well.