Instructional Design for Action Learning

Instructional Design for Action Learning
Author: Geri E. H. McArdle
Publisher: AMACOM Div American Mgmt Assn
Total Pages: 322
Release: 2011
Genre: Business & Economics
ISBN: 0814415660

Training participants learn and retain more by relating lessons to their own on-the-job experiences. By using the strategies of "action learning" in their lesson design and presentation, trainers can ensure that learners absorb material deeply, in a way that lets them immediately use it in their jobs to get real, measurable results. Filled with examples of action learning techniques readers can implement in their training design and delivery, this book shows them how to: * Create fun and memorable activities that match participants' needs, learning styles, and levels of understanding. * Encourage learners to build on their own experiences. * Evaluate learner mastery during the entire learning event. * Strengthen learning transfer back on the job. * Accurately measure post-training results. It's a trainer's job to ensure their lessons stick. Instructional Design for Action Learning provides readers with the tools they need to make it happen.

Instructional Design for Action Learning

Instructional Design for Action Learning
Author: Geri McArdle
Publisher: AMACOM
Total Pages: 322
Release: 2010-09-01
Genre: Business & Economics
ISBN: 0814415679

This book gives you all the guidance and exercises you need to incorporate action learning into every training you conduct. A trainer’s job is to ensure their lessons stick, which means relating lessons to their trainees’ own on-the-job experiences. Author Geri McArdle teaches trainers how to do this by using the strategies of “action learning” in their lesson design and presentation to help learners better absorb the material. Filled with examples of easy-to-implement action learning techniques, Instructional Design for Action Learning shows you how to: create fun and memorable activities that match participants’ needs, learning styles, and levels of understanding; encourage learners to build on their own experiences; evaluate learner mastery during the entire learning event; strengthen learning transfer back on the job; and accurately measure post-training results. By providing trainers with the tools they need to make real learning happen, this essential guide strengthens the value of your program--and the job performance of those you train.

Understanding by Design

Understanding by Design
Author: Grant P. Wiggins
Publisher: ASCD
Total Pages: 383
Release: 2005
Genre: Education
ISBN: 1416600353

What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Design for how People Learn

Design for how People Learn
Author: Julie Dirksen
Publisher: New Riders
Total Pages: 272
Release: 2011
Genre: Business & Economics
ISBN: 0321768434

Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Instructional Design: Concepts, Methodologies, Tools and Applications

Instructional Design: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2074
Release: 2011-03-31
Genre: Education
ISBN: 1609605047

Successful educational programs are often the result of pragmatic design and development methodologies that take into account all aspects of the educational and instructional experience. Instructional Design: Concepts, Methodologies, Tools and Applications presents a complete overview of historical perspectives, new methods and applications, and models in instructional design research and development. This three-volume work covers all fundamental strategies and theories and encourages continued research in strengthening the consistent design and reliable results of educational programs and models.

Multimedia-based Instructional Design

Multimedia-based Instructional Design
Author: William W. Lee
Publisher: John Wiley & Sons
Total Pages: 478
Release: 2004-04-26
Genre: Business & Economics
ISBN: 0787973440

Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.

Instructional Story Design

Instructional Story Design
Author: Rance Greene
Publisher: Association for Talent Development
Total Pages: 274
Release: 2020-04-07
Genre: Business & Economics
ISBN: 1950496600

Once Upon a Time, Storytelling Met Instructional Design From children to adults, everybody likes a good story. Stories are memorable, actionable, and emotional. We are constantly making sense of the world by forming stories, and that makes them perfect for instructional design. Instructional Story Design is a practical guide to writing and developing stories for training. It takes what you already know about a story’s power to connect with people and offers a clear methodology for the otherwise daunting process of creating a compelling story. Master story designer Rance Greene shares his powerful yet familiar process to discover, design, and deliver instructional stories. He presents the two essential elements that must be present to tell a story for training: relatable characters and strong conflict. These elements create a desire for resolution and grab learners’ attention. This book offers advice for unearthing the root of the performance problem, creating action lists for learners, and convincing stakeholders about the effectiveness of stories. Case studies from household companies such as Pizza Hut, Southwest Airlines, and PepsiCo show story design in action. Job aids and resources include an audience profile questionnaire, character description worksheet, storyboard template, and tips for developing stories using graphics, audio, and video. With this book, you’ll: Sharpen your analysis skills to discover potential training stories. Design relatable stories that concretely connect with learning objectives. Easily develop captivating stories with tools you already own. Plan your next steps to implement your instructional story.

Creating Online Learning Experiences

Creating Online Learning Experiences
Author: Matt Crosslin
Publisher:
Total Pages: 214
Release: 2018-06-22
Genre: Education
ISBN: 9780989887816

This book provides an updated look at issues that comprise the online learning experience creation process. As online learning evolves, the lines and distinctions between various classifications of courses has blurred and often vanished. Classic elements of instructional design remain relevant at the same time that newer concepts of learning experience are growing in importance. However, problematic issues new and old still have to be addressed. This handbook explores many of these topics for new and experienced designers alike, whether creating traditional online courses, open learning experiences, or anything in between.

First Principles of Instruction

First Principles of Instruction
Author: M. David Merrill
Publisher: John Wiley & Sons
Total Pages: 588
Release: 2012-10-06
Genre: Business & Economics
ISBN: 1118235029

This handy resource describes and illustrates the concepts underlying the “First Principles of Instruction” and illustrates First Principles and their application in a wide variety of instructional products. The book introduces the e3 Course Critique Checklist that can be used to evaluate existing instructional product. It also provides directions for applying this checklist and illustrates its use for a variety of different kinds of courses. The Author has also developed a Pebble-in-the-Pond instructional design model with an accompanying e3 ID Checklist. This checklist enables instructional designers to design and develop instructional products that more adequately implement First Principles of Instruction.

Creating Significant Learning Experiences

Creating Significant Learning Experiences
Author: L. Dee Fink
Publisher: John Wiley & Sons
Total Pages: 317
Release: 2003-06-17
Genre: Education
ISBN: 0787971219

Dee Fink poses a fundamental question for all teachers: "How can I create courses that will provide significant learning experiences for my students?" In the process of addressing this question, he urges teachers to shift from a content-centered approach to a learning-centered approach that asks "What kinds of learning will be significant for students, and how can I create a course that will result in that kind of learning?" Fink provides several conceptual and procedural tools that will be invaluable for all teachers when designing instruction. He takes important existing ideas in the literature on college teaching (active learning, educative assessment), adds some new ideas (a taxonomy of significant learning, the concept of a teaching strategy), and shows how to systematically combine these in a way that results in powerful learning experiences for students. Acquiring a deeper understanding of the design process will empower teachers to creatively design courses for significant learning in a variety of situations.