Innovative Developments in Virtual and Physical Prototyping

Innovative Developments in Virtual and Physical Prototyping
Author: Paulo Jorge da Silva Bartolo
Publisher: CRC Press
Total Pages: 870
Release: 2011-09-16
Genre: Technology & Engineering
ISBN: 0415684188

Innovative Developments in Virtual and Physical Prototyping presents essential research in the area of Virtual and Rapid Prototyping. The volume contains reviewed papers presented at the 5th International Conference on Advanced Research in Virtual and Rapid Prototyping, hosted by the Centre for Rapid and Sustainable Product Development of the Polytechnic Institute of Leiria, Portugal, from September 28 to October 1, 2011. A wide range of topics is covered, such as CAD and 3D Data Acquisition Technologies, Additive and Nano Manufacturing Technologies, Rapid Tooling & Manufacturing, Biomanufacturing, Materials for Advanced Manufacturing Processes, Virtual Environments and Simulation, Applications of Virtual and Physical Prototyping Technologies. Innovative Developments in Virtual and Physical Prototyping is intended for engineers, designers and manufacturers who are active in the areas of mechanical, industrial and biomedical engineering.

Innovation in Product Design

Innovation in Product Design
Author: Monica Bordegoni
Publisher: Springer Science & Business Media
Total Pages: 195
Release: 2011-08-15
Genre: Technology & Engineering
ISBN: 0857297759

Innovation in Product Design gives an overview of the research fields and achievements in the development of methods and tools for product design and innovation. It presents contributions from experts in many different fields covering a variety of research topics related to product development and innovation. Product lifecycle management, knowledge management, product customization, topological optimization, product virtualization, systematic innovation, virtual humans, design and engineering, and rapid prototyping are the key research areas described in the book. It also details successful case studies developed with industrial companies. Innovation in Product Design is written for academic researchers, graduate students and professionals in product development disciplines who are interested in understanding how novel methodologies and technologies can make the product development process more efficient.

Virtual and Rapid Manufacturing

Virtual and Rapid Manufacturing
Author: Ljubomir Tanchev
Publisher: CRC Press
Total Pages: 866
Release: 2007-09-17
Genre: Technology & Engineering
ISBN: 0203931874

Collection of 120 peer-reviewed papers that were presented at the 3rd International Conference on Advanced Research in Virtual and Rapid Prototyping, held in Leiria, Portugal in September 2007. Essential reading for all those working on V&RP, focused on inducing increased collaboration between industry and academia. In addition to key

Rapid Prototyping and Engineering Applications

Rapid Prototyping and Engineering Applications
Author: Frank W. Liou
Publisher: CRC Press
Total Pages: 564
Release: 2007-09-26
Genre: Computers
ISBN: 1420014102

More quality, more flexibility, and less costs seem to be the key to meeting the demands of the global marketplace. The secret to success in this arena lies in the expert execution of the critical tasks in the product definition stage. Prototyping is an essential part of this stage, yet can be very expensive. It must be planned well and use state-o

Innovative Developments in Design and Manufacturing

Innovative Developments in Design and Manufacturing
Author: J. N. Reddy
Publisher: CRC Press
Total Pages: 748
Release: 2009-09-22
Genre: Technology & Engineering
ISBN: 0203859472

Essential reading on the latest advances in virtual prototyping and rapid manufacturing. Includes 110 peer reviewed papers covering: 1. Biomanufacturing, 2. CAD and 3D data acquisition technologies, 3. Materials, 4. Rapid tooling and manufacturing, 5. Advanced rapid prototyping technologies and nanofabrication, 6. Virtual environments and

Standards, Quality Control, and Measurement Sciences in 3D Printing and Additive Manufacturing

Standards, Quality Control, and Measurement Sciences in 3D Printing and Additive Manufacturing
Author: Chee Kai Chua
Publisher: Academic Press
Total Pages: 270
Release: 2017-06-03
Genre: Technology & Engineering
ISBN: 0128134909

Standards, Quality Control and Measurement Sciences in 3D Printing and Additive Manufacturing addresses the critical elements of the standards and measurement sciences in 3D printing to help readers design and create safe, reliable products of high quality. With 3D printing revolutionizing the process of manufacturing in a wide range of products, the book takes key features into account, such as design and fabrication and the current state and future potentials and opportunities in the field. In addition, the book provides an in-depth analysis on the importance of standards and measurement sciences. With self-test exercises at the end of each chapter, readers can improve their ability to take up challenges and become proficient in a number of topics related to 3D printing, including software usage, materials specification and benchmarking. - Helps the reader understand the quality framework tailored for 3D printing processes - Explains data format and process control in 3D printing - Provides an overview of different materials and characterization methods - Covers benchmarking and metrology for 3D printing

Developing Virtual Reality Applications

Developing Virtual Reality Applications
Author: Alan B. Craig
Publisher: Morgan Kaufmann
Total Pages: 399
Release: 2009-06-02
Genre: Computers
ISBN: 0080959083

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!

Prototyping Augmented Reality

Prototyping Augmented Reality
Author: Tony Mullen
Publisher: John Wiley & Sons
Total Pages: 525
Release: 2011-09-20
Genre: Computers
ISBN: 1118180070

Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Rapid Prototyping

Rapid Prototyping
Author: Patri K. Venuvinod
Publisher: Springer Science & Business Media
Total Pages: 400
Release: 2013-04-17
Genre: Technology & Engineering
ISBN: 1475763611

Since the dawn of civilization, mankind has been engaged in the conception and manufacture of discrete products to serve the functional needs of local customers and the tools (technology) needed by other craftsmen. In fact, much of the progress in civilization can be attributed to progress in discrete product manufacture. The functionality of a discrete object depends on two entities: form, and material composition. For instance, the aesthetic appearance of a sculpture depends upon its form whereas its durability depends upon the material composition. An ideal manufacturing process is one that is able to automatically generate any form (freeform) in any material. However, unfortunately, most traditional manufacturing processes are severely constrained on all these counts. There are three basic ways of creating form: conservative, subtractive, and additive. In the first approach, we take a material and apply the needed forces to deform it to the required shape, without either adding or removing material, i. e. , we conserve material. Many industrial processes such as forging, casting, sheet metal forming and extrusion emulate this approach. A problem with many of these approaches is that they focus on form generation without explicitly providing any means for controlling material composition. In fact, even form is not created directly. They merely duplicate the external form embedded in external tooling such as dies and molds and the internal form embedded in cores, etc. Till recently, we have had to resort to the 'subtractive' approach to create the form of the tooling.