Innovación e investigación sobre el aprendizaje ubicuo y móvil en la Educación Superior

Innovación e investigación sobre el aprendizaje ubicuo y móvil en la Educación Superior
Author: Carlos Hervás Gómez
Publisher: Ediciones Octaedro
Total Pages: 248
Release: 2019-06-19
Genre: Education
ISBN: 8417667156

El aprendizaje ubicuo y móvil es uno de los hitos educativos más significativos de este siglo XXI. Los dispositivos móviles y, la facilidad de acceso a la información y a la formación en entornos digitales, han transformado las vidas y el aprendizaje de millones de personas, de maneras que tan sólo hace un decenio habrían sido inconcebibles (UNESCO, 2013). A finales de 2012 ya se calculaba que el número de dispositivos móviles sobrepasaba la cifra de población mundial (Cisco, 2012). El poder disponer de dispositivos digitales cada vez más asequibles, junto con el diseño de plataformas, app y entornos digitales más dinámicos, favorece que el aprendizaje se convierta en un proceso mucho más poliédrico en el que el estudiante puede recurrir a diferentes contenidos, en diferentes formatos favoreciendo la ubicuidad en el aprendizaje. Este libro presenta algunas líneas presentes y futuras para innovar e investigar en este campo tan apasionante, teniendo en consideración que el aprendizaje no está mediado únicamente por los "clics", sino por el "think". Sin lugar a dudas, uno de los retos presentes y futuros en la Educación Superior será integrar y aprovechar las posibilidades del aprendizaje móvil y ubicuo para asegurar una educación de calidad.

ICTs and Innovation for Didactics of Social Sciences

ICTs and Innovation for Didactics of Social Sciences
Author: Delgado-Algarra, Emilio José
Publisher: IGI Global
Total Pages: 295
Release: 2020-02-14
Genre: Computers
ISBN: 1799828840

The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Proceedings of IAC 2020 in Venice

Proceedings of IAC 2020 in Venice
Author: Group of Authors
Publisher: Czech Institute of Academic Education z.s.
Total Pages: 71
Release: 2020-06-05
Genre: Business & Economics
ISBN: 8088203163

Virtual International Academic Conference in Venice 2020

Enhancing Knowledge Discovery and Innovation in the Digital Era

Enhancing Knowledge Discovery and Innovation in the Digital Era
Author: Lytras, Miltiadis D.
Publisher: IGI Global
Total Pages: 383
Release: 2018-01-19
Genre: Education
ISBN: 1522541926

With the dawn of electronic databases, information technologies, and the Internet, organizations, now more than ever, have easy access to all the knowledge they need to conduct their business. However, utilizing and detecting the beneficial information can pose as a challenge. Enhancing Knowledge Discovery and Innovation in the Digital Era is a vibrant reference source on the latest research on student education, open information, technology enhanced learning (TEL), and student outcomes. Featuring widespread coverage across a range of applicable perspectives and topics, such as engineering education, data mining, and 3D printing, this book is ideally designed for professionals, upper-level students, and academics seeking current research on knowledge management and innovation networks.

Ubiquitous Learning

Ubiquitous Learning
Author: Bill Cope
Publisher: University of Illinois Press
Total Pages: 298
Release: 2010-10-01
Genre: Education
ISBN: 0252090888

This collection seeks to define the emerging field of "ubiquitous learning," an educational paradigm made possible in part by the omnipresence of digital media, supporting new modes of knowledge creation, communication, and access. As new media empower practically anyone to produce and disseminate knowledge, learning can now occur at any time and any place. The essays in this volume present key concepts, contextual factors, and current practices in this new field. Contributors are Simon J. Appleford, Patrick Berry, Jack Brighton, Bertram C. Bruce, Amber Buck, Nicholas C. Burbules, Orville Vernon Burton, Timothy Cash, Bill Cope, Alan Craig, Lisa Bouillion Diaz, Elizabeth M. Delacruz, Steve Downey, Guy Garnett, Steven E. Gump, Gail E. Hawisher, Caroline Haythornthwaite, Cory Holding, Wenhao David Huang, Eric Jakobsson, Tristan E. Johnson, Mary Kalantzis, Samuel Kamin, Karrie G. Karahalios, Joycelyn Landrum-Brown, Hannah Lee, Faye L. Lesht, Maria Lovett, Cheryl McFadden, Robert E. McGrath, James D. Myers, Christa Olson, James Onderdonk, Michael A. Peters, Evangeline S. Pianfetti, Paul Prior, Fazal Rizvi, Mei-Li Shih, Janine Solberg, Joseph Squier, Kona Taylor, Sharon Tettegah, Michael Twidale, Edee Norman Wiziecki, and Hanna Zhong.

Mobile Learning

Mobile Learning
Author: Norbert Pachler
Publisher: Springer Science & Business Media
Total Pages: 389
Release: 2009-12-15
Genre: Education
ISBN: 1441905855

As with television and computers before it, today’s mobile technology challenges educators to respond and ensure their work is relevant to students. What’s changed is that this portable, cross-contextual way of engaging with the world is driving a more proactive approach to learning on the part of young people. The first full-length authored treatment of the relationship between the centrality of technological development in daily life and its potential as a means of education, Mobile Learning charts the rapid emergence of new forms of mass communication and their potential for gathering, shaping, and analyzing information, studying their transformative capability and learning potential in the contexts of school and socio-cultural change. The focus is on mobile/cell phones, PDAs, and to a lesser extent gaming devices and music players, not as "the next new thing" but meaningfully integrated into education, without objectifying the devices or technology itself. And the book fully grounds readers by offering theoretical and conceptual models, an analytical framework for understanding the issues, recommendations for specialized resources, and practical examples of mobile learning in formal as well as informal educational settings, particularly with at-risk students. Among the topics covered: • Core issues in mobile learning • Mobile devices as educational resources • Socioeconomic approaches to mobile learning • Creating situations that promote mobile learning • Ubiquitous mobility and its implications for pedagogy • Bridging the digital divide at the policy level Mobile Learning is a groundbreaking volume, sure to stimulate both discussion and innovation among educational professionals interested in technology in the context of teaching and learning.

Information Technology and Systems

Information Technology and Systems
Author: Álvaro Rocha
Publisher: Springer Nature
Total Pages: 726
Release: 2020-01-30
Genre: Technology & Engineering
ISBN: 3030406903

This book is composed by the papers accepted for presentation and discussion at The 2019 International Conference on Information Technology & Systems (ICITS'20), held at the Universidad Distrital Francisco José de Caldas, in Bogotá, Colombia, on 5th to 7th February 2020. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered are: information and knowledge management; organizational models and information systems; software and systems modelling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big data analytics and applications; human–computer interaction; ethics, computers & security; health informatics; information technologies in education.

Innovation and Research - A Driving Force for Socio-Econo-Technological Development

Innovation and Research - A Driving Force for Socio-Econo-Technological Development
Author: Marcelo Zambrano Vizuete
Publisher:
Total Pages: 0
Release: 2022
Genre:
ISBN: 9783031114397

This book presents the proceedings of the 2nd International Congress on Innovation and Research-A Driving Force for Socio-Econo-Technological Development (CI3 2021). CI3 was held on September 1-3, 2021. It was organized by the Instituto Tecnológico Superior Rumiñahui and GDEON, in co-organization with Higher Institutes: Bolivariano de Tecnología, Central Técnico, Espíritu Santo, José Chiriboga Grijalva, ISMAC, Policía Nacional del Ecuador Vida Nueva; and sponsored by the Universidad Nacional Mayor de San Marcos (Peru), Universidade Federal de Goiás (Brazil) and City University of New York (United States). CI3 aims to disseminate the research project results that are being carried out in different Higher Education Institutions, research centers, and the business sector.

Digital Technologies in Designing Mathematics Education Tasks

Digital Technologies in Designing Mathematics Education Tasks
Author: Allen Leung
Publisher: Springer
Total Pages: 359
Release: 2016-10-12
Genre: Education
ISBN: 3319434233

This book is about the role and potential of using digital technology in designing teaching and learning tasks in the mathematics classroom. Digital technology has opened up different new educational spaces for the mathematics classroom in the past few decades and, as technology is constantly evolving, novel ideas and approaches are brewing to enrich these spaces with diverse didactical flavors. A key issue is always how technology can, or cannot, play epistemic and pedagogic roles in the mathematics classroom. The main purpose of this book is to explore mathematics task design when digital technology is part of the teaching and learning environment. What features of the technology used can be capitalized upon to design tasks that transform learners’ experiential knowledge, gained from using the technology, into conceptual mathematical knowledge? When do digital environments actually bring an essential (educationally, speaking) new dimension to classroom activities? What are some pragmatic and semiotic values of the technology used? These are some of the concerns addressed in the book by expert scholars in this area of research in mathematics education. This volume is the first devoted entirely to issues on designing mathematical tasks in digital teaching and learning environments, outlining different current research scenarios.