Index Card Rpg Core
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Author | : Brandish Gilhelm |
Publisher | : |
Total Pages | : 218 |
Release | : 2018-04-30 |
Genre | : |
ISBN | : 9781718601840 |
A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com
Author | : Leonard Balsera |
Publisher | : |
Total Pages | : 308 |
Release | : 2013-07-03 |
Genre | : Fantasy games |
ISBN | : 9781613170298 |
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Author | : Ben Robbins |
Publisher | : |
Total Pages | : 80 |
Release | : 2011-02-21 |
Genre | : Fantasy games |
ISBN | : 9780983277903 |
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2018-05-25 |
Genre | : |
ISBN | : 9781944517168 |
Author | : Dave Thaumavore |
Publisher | : |
Total Pages | : 191 |
Release | : 2019-10-31 |
Genre | : |
ISBN | : 9781693906817 |
King Henryk has fallen. This sets off a chain reaction of events across all of Alfheim that gives rise to the Snake-Men once more, and giving power to Bast, the ruthless successor to the snake-god mastermind Sett. Bast controls the minds of all Snake-Men, and uses them to topple one region after another. Age of Snakes: Adventures in a Fallen Alfheim is a game supplement for use with Index Card RPG. It contains over 80 pages of content themed to the 150-year period following the death of King Henryk. The book contains the following: All artwork done by the original creator of ICRPG, Brandish Gilhelm of Runehammer Games A new villain, the undead Snake-Man Bast 46 new character tags 8 factions to join in the struggle against Snake-Men 6 pregenerated "Champions" to kickstart the fight Details for all 15 regions of Alfheim on how the Age of Snakes has affected them 13 new monsters, four of which are Snake-Man variants 3 unique adventures that work together to tell the story of the end of the Age of Snakes, or as standalone adventures This Journal Edition also contains 105 blank pages at the end of the book for you to use as a game journal, serving as an all-in-one supplement and notebook!
Author | : Monte Cook |
Publisher | : |
Total Pages | : |
Release | : 2015-07-28 |
Genre | : |
ISBN | : 9781320511445 |
Author | : Carl Sargent |
Publisher | : |
Total Pages | : 0 |
Release | : 1995-11 |
Genre | : |
ISBN | : 9780786901791 |
The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&D"RM" campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.
Author | : Peter Rudin-Burgess |
Publisher | : Lulu.com |
Total Pages | : 26 |
Release | : 2021-02-23 |
Genre | : |
ISBN | : 9781008996359 |
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Author | : Pete Nash |
Publisher | : |
Total Pages | : 304 |
Release | : 2021-02-06 |
Genre | : |
ISBN | : 9781989028155 |
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Author | : Modiphius Entertainment |
Publisher | : Modiphius Entertainment |
Total Pages | : |
Release | : 2018-10 |
Genre | : Games & Activities |
ISBN | : 9781910132210 |
In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...