I Hate Computers!

I Hate Computers!
Author: Roderick Hunt
Publisher:
Total Pages: 0
Release: 1998
Genre: Children's stories
ISBN: 9780199186587

Wolf Hill is an exciting series from Roderick Hunt and Alex Brychta, creators of the Oxford Reading Tree. It is designed to provide an easy, supportive and sustained read for those pupils who need to gain confidence and motivation in their reading. The stories will appeal to reluctant readersaged approximately 7-11 and deal with the real-world adventures of a group of friends who live and attend school in an area called Wolf Hill. The children experience lively, amusing adventures and the stories also deal with issues about friendship, school and life in a modern urban environment.The books are designed to look like popular novels for older children with a spine and chapters, boosting confidence and interest of those who may have been stuck on reading scheme books aimed at younger children and appealing to the most image-conscious pupils.This book is also available as part of a mixed pack of 6 different books or a class pack of 36 books.

I Hate Computers

I Hate Computers
Author: Rich Tennant
Publisher:
Total Pages: 84
Release: 1984-02
Genre: Comic books, strips, etc
ISBN: 9780810480001

Why I Am Not Going to Buy a Computer

Why I Am Not Going to Buy a Computer
Author: Wendell Berry
Publisher: Catapult
Total Pages: 80
Release: 2021-02-09
Genre: Social Science
ISBN: 164009458X

A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 114
Release: 1984-02-27
Genre:
ISBN:

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

I Hate Buying a Computer

I Hate Buying a Computer
Author: James Felici
Publisher: Prentice Hall
Total Pages: 308
Release: 1993
Genre: Computers
ISBN: 9781565292789

This book gives readers--in easy-to-understand terms--the facts they need to buy a computer. Takes the bite out of such terms as 80486, megahertz, RAM, BIOS, bus, and other confusing techno-babble. Provides sound advice on how to use simple computer knowledge to purchase the right PC. (Communications / Networking)

The Software Craftsman

The Software Craftsman
Author: Sandro Mancuso
Publisher: Pearson Education
Total Pages: 285
Release: 2014-12-14
Genre: Computers
ISBN: 0134052501

In The Software Craftsman, Sandro Mancuso explains what craftsmanship means to the developer and his or her organization, and shows how to live it every day in your real-world development environment. Mancuso shows how software craftsmanship fits with and helps students improve upon best-practice technical disciplines such as agile and lean, taking all development projects to the next level. Readers will learn how to change the disastrous perception that software developers are the same as factory workers, and that software projects can be run like factories.

Agile Java¿

Agile Java¿
Author: Jeff Langr
Publisher: Pearson Education
Total Pages: 1069
Release: 2005-02-14
Genre: Computers
ISBN: 0672334216

Master Java 5.0 and TDD Together: Build More Robust, Professional Software Master Java 5.0, object-oriented design, and Test-Driven Development (TDD) by learning them together. Agile Java weaves all three into a single coherent approach to building professional, robust software systems. Jeff Langr shows exactly how Java and TDD integrate throughout the entire development lifecycle, helping you leverage today's fastest, most efficient development techniques from the very outset. Langr writes for every programmer, even those with little or no experience with Java, object-oriented development, or agile methods. He shows how to translate oral requirements into practical tests, and then how to use those tests to create reliable, high-performance Java code that solves real problems. Agile Java doesn't just teach the core features of the Java language: it presents coded test examples for each of them. This TDD-centered approach doesn't just lead to better code: it provides powerful feedback that will help you learn Java far more rapidly. The use of TDD as a learning mechanism is a landmark departure from conventional teaching techniques. Presents an expert overview of TDD and agile programming techniques from the Java developer's perspective Brings together practical best practices for Java, TDD, and OO design Walks through setting up Java 5.0 and writing your first program Covers all the basics, including strings, packages, and more Simplifies object-oriented concepts, including classes, interfaces, polymorphism, and inheritance Contains detailed chapters on exceptions and logging, math, I/O, reflection, multithreading, and Swing Offers seamlessly-integrated explanations of Java 5.0's key innovations, from generics to annotations Shows how TDD impacts system design, and vice versa Complements any agile or traditional methodology, including Extreme Programming (XP)

Mindstorms

Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
Total Pages: 272
Release: 2020-10-06
Genre: Education
ISBN: 154167510X

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Hoodwinked

Hoodwinked
Author: Diana Palmer
Publisher: Harlequin
Total Pages: 219
Release: 2015-06-15
Genre: Fiction
ISBN: 1460391543

New York Times bestselling author Diana Palmer delivers another fan-favorite story of intrigue, passion and unexpected love! Maureen Harris is dedicated to her job at McFaber Corporation, which manufactures jets. The green-eyed ingenue has her eye on everything that comes through the company’s offices…including a report of a sabotaged plane! When she hears the news, Maureen decides to conduct her own investigation. She is suspicious of the company’s newest and most antagonistic mechanic. There’s more to him than meets the eye, though. Soon, Maureen is shocked to find herself seduced by the sexy stranger! But Jake has a deeply buried secret that will surprise her even more…

62 Projects to Make with a Dead Computer

62 Projects to Make with a Dead Computer
Author: Randy Sarafan
Publisher: Workman Publishing
Total Pages: 273
Release: 2010-01-01
Genre: Crafts & Hobbies
ISBN: 0761152431

Presents step-by-step instructions for repurposing a variety of electronic appliances and equipment, including computers, cell phones, and scanners, into other items.