Hypertext Kinematics Extended First Edition
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Author | : Rajat Kalia |
Publisher | : Lulu.com |
Total Pages | : 130 |
Release | : 2019-01-22 |
Genre | : Education |
ISBN | : 0359376673 |
This book presents a great way of exploring the subject of Kinematics which is also the First topic in Physics at intermediate level.
Author | : Kevin M. Lynch |
Publisher | : Cambridge University Press |
Total Pages | : 545 |
Release | : 2017-05-25 |
Genre | : Computers |
ISBN | : 1107156300 |
A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.
Author | : Joseph Hamill |
Publisher | : LWW |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Biomechanics |
ISBN | : 9781451177305 |
Focusing on the quantitative nature of biomechanics, this book integrates current literature, meaningful numerical examples, relevant applications, hands-on exercises, and functional anatomy, physics, calculus, and physiology to help students - regardless of their mathematical background - understand the full continuum of human movement potential.
Author | : Duane Knudson |
Publisher | : Springer Science & Business Media |
Total Pages | : 332 |
Release | : 2013-04-17 |
Genre | : Medical |
ISBN | : 1475752989 |
Fundamentals of Biomechanics introduces the exciting world of how human movement is created and how it can be improved. Teachers, coaches and physical therapists all use biomechanics to help people improve movement and decrease the risk of injury. The book presents a comprehensive review of the major concepts of biomechanics and summarizes them in nine principles of biomechanics. Fundamentals of Biomechanics concludes by showing how these principles can be used by movement professionals to improve human movement. Specific case studies are presented in physical education, coaching, strength and conditioning, and sports medicine.
Author | : Tay Vaughan |
Publisher | : Osborne Publishing |
Total Pages | : 636 |
Release | : 1996 |
Genre | : Computers |
ISBN | : 9780078822254 |
Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;
Author | : Ian Millington |
Publisher | : CRC Press |
Total Pages | : 542 |
Release | : 2010-07-23 |
Genre | : Art |
ISBN | : 0123819776 |
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Author | : J. B. Kuipers |
Publisher | : Princeton University Press |
Total Pages | : 396 |
Release | : 2020-03-31 |
Genre | : Mathematics |
ISBN | : 0691211701 |
Ever since the Irish mathematician William Rowan Hamilton introduced quaternions in the nineteenth century--a feat he celebrated by carving the founding equations into a stone bridge--mathematicians and engineers have been fascinated by these mathematical objects. Today, they are used in applications as various as describing the geometry of spacetime, guiding the Space Shuttle, and developing computer applications in virtual reality. In this book, J. B. Kuipers introduces quaternions for scientists and engineers who have not encountered them before and shows how they can be used in a variety of practical situations. The book is primarily an exposition of the quaternion, a 4-tuple, and its primary application in a rotation operator. But Kuipers also presents the more conventional and familiar 3 x 3 (9-element) matrix rotation operator. These parallel presentations allow the reader to judge which approaches are preferable for specific applications. The volume is divided into three main parts. The opening chapters present introductory material and establish the book's terminology and notation. The next part presents the mathematical properties of quaternions, including quaternion algebra and geometry. It includes more advanced special topics in spherical trigonometry, along with an introduction to quaternion calculus and perturbation theory, required in many situations involving dynamics and kinematics. In the final section, Kuipers discusses state-of-the-art applications. He presents a six degree-of-freedom electromagnetic position and orientation transducer and concludes by discussing the computer graphics necessary for the development of applications in virtual reality.
Author | : Harold A. Rothbart |
Publisher | : McGraw-Hill Professional Publishing |
Total Pages | : 632 |
Release | : 2004 |
Genre | : Computers |
ISBN | : |
Packed with hundreds of detailed illustrations! THE DEFINITIVE GUIDE TO CAM TECHNOLOGY! The transformation of a simple motion, such as rotation, into linear or other motion is accomplished by means of a cam -- two moving elements mounted on a fixed frame. Cam devices are versatile -- almost any specified motion can be obtained. If you work with industrial applications where precision is essential, the "Cam Design Handbook" is a key resource you'll need handy at all times. You'll find thorough, detailed coverage of cams in industrial machinery, automotive optimization, and gadgets and inventions. Written with tremendous practical insight by engineering experts, the "Cam Design Handbook" gathers the information you need to understand cam manufacture and design. Comprehensive in scope and authoritative in nature, the book delivers a firm grasp of: * The advantages of cams compared to other motion devices * Computer-aided design and manufacturing techniques * Numerical controls for manufacturing * Cam size and profile determination * Dynamics of high-speed systems Get comprehensive coverage of: * Basic curves * Profile geometry * Stresses and accuracy * Camwear life predictions * Cam system dynamics * And more!
Author | : Ian Millington |
Publisher | : CRC Press |
Total Pages | : 898 |
Release | : 2018-12-14 |
Genre | : Computers |
ISBN | : 1315360578 |
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Author | : Henri M. Van Bemmel |
Publisher | : |
Total Pages | : |
Release | : 2002 |
Genre | : Physics |
ISBN | : 9780772529039 |