Htc Vive: A Guide for Beginners

Htc Vive: A Guide for Beginners
Author: Scott Casterson
Publisher: Conceptual Kings
Total Pages: 17
Release: 2016-05-04
Genre: Computers
ISBN:

The HTC Corporation is a global technology firm that was founded in 1997. Since its inception, the entity has become renowned for its creation of tablets, smartphones and electronic gadgets. The latest in its line of gadgets come in the form of the HTC Vive VR Gear or HTC Vive Pre, released to the public on April 5, 2016. The new virtual reality headset boasts what reviews dub ‘room scale’ technology and was designed to enable interactive motion and play by users. The Vive, which was created from a partnership between HTC and Value Corporation, employs the use of manual controls to interactive with the game. Users are able to enter an environment and communicate and interact with clarity and precision.

Oculus Rift: A Beginner’s Guide

Oculus Rift: A Beginner’s Guide
Author: Scott Casterson
Publisher: Conceptual Kings
Total Pages: 15
Release: 2016-02-18
Genre: Computers
ISBN:

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Metaverse and Web3: A Beginner’s Guide

Metaverse and Web3: A Beginner’s Guide
Author: Utpal Chakraborty
Publisher: BPB Publications
Total Pages: 164
Release: 2022-12-17
Genre: Computers
ISBN: 935551171X

Metaverse the Next Revolution of the Internet DESCRIPTION The Metaverse is the next generation of the virtual reality-based digital world where users can engage in rich, multidimensional interactions with one another and virtual objects. Moreover, the Web3 revolution represents a technological breakthrough essential to the Metaverse creation. This book, ‘Metaverse and Web3’, provides a comprehensive overview of the technology involved in creating a Metaverse and the commercial possibilities that arise from this development. The role of many technologies in building a Metaverse is examined in detail, including Web3, 3D design and reconstruction, Blockchain, Smart Contracts, NFTs, and augmented and virtual reality. The book also discusses how the Metaverse will eventually replace the current web experience, moving it from a Web2 style to a fully immersive Web3 one. The book covers some topics like virtual properties in the Metaverse, games in the Metaverse, DeFi lending and borrowing platforms, decentralized applications, smart contracts, and decentralized autonomous organizations (DAOs). Additionally, the book also includes topics such as "Metaverse Avatars," "Crypto Arts," "Metaverse Music," and many other digital assets. Moreover, the book briefly overviews some of the most well-known Metaverse platforms, including Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. Most notably, this book shines in the following areas: ● Easy to understand the basics of Web3, Metaverse, and decentralized applications. ● Web3, 3D design/reconstruction, blockchain, smart contracts, NFTs, and augmented reality technology. ● Advantages of a Web3 environment above the current digital environment. ● Exploration of potential economic opportunities in the Metaverse. ● Gain knowledge of Metaverse Virtual Real Estate, Metaverse Gaming, Defi, Defi Lending and Borrowing Platforms, DApps, Smart Contracts, and DAOs. ● Various Metaverse components such as Metaverse Avatar, Crypto Art, and Metaverse Music Digital Assets. ● Learn the dos and don'ts of making money with cryptocurrency and how to make the most of your crypto holdings. ● Metaverse platforms include Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. WHO THIS BOOK IS FOR Anyone interested in interpreting the business landscape of the Metaverse and Web3, including developers, consultants, executives, investors, analysts, managers, students, and researchers, must read this book. TABLE OF CONTENTS 1. History 2. Web 3.0 3. Technologies Involved in Web 3.0 4. Role of Cryptocurrencies 5. Role of Blockchain 6. Role of Augmented Reality (AR) and Virtual Reality (VR) 7. NFT (Non-Fungible Token) 8. Centralized vs Decentralized 9. 3D Design and 3D Reconstruction 10. Web 3.0 and Artificial Intelligence 11. Metaverse and Blended Education 4.0 12. Governance, Security, and Privacy 13. Future of Blockchain and AI 14. Blockchain Use Cases in Different Industries 15. Entertainment and Fashion Industries in the Metaverse 16. Healthcare Industry in the Metaverse 17. Investment Guide - NFT, Cryptocurrency 18. Facebook Meta 19. Business Models and Opportunities in the Virtual Economy 20. Virtual Real Estate 21. Popular Metaverse Platforms 22. World of Gaming 23. Ways to Generate Crypto Income 24. Technologies Involved in Building Metaverse 25. Defi, Dapps, Smart Contracts, and DAOs 26. How to Avoid Risks and Scams in Metaverse 27. Current Challenges and Opportunities 28. Crypto Art and Metaverse Music 29. Importance of Metaverse Avatar 30. Metaverse and Digital Assets

The Complete Guide to VTubing

The Complete Guide to VTubing
Author: Zeke Sanders
Publisher: Interactive Media Licensing
Total Pages: 40
Release: 2024-10-08
Genre: Computers
ISBN:

VTubing, short for Virtual YouTubing, is a rapidly growing digital phenomenon where creators interact with their audience using animated avatars. These avatars, often anime-inspired, are controlled using motion capture technology, allowing creators to stream content, play games, sing, and much more, all while maintaining a layer of anonymity. As the VTubing community has expanded, so has its influence on the entertainment industry, blurring the lines between virtual and real-world interactions. This eBook is designed to help those who are new to VTubers understand the basics of this fascinating culture. Whether you're a curious viewer or someone thinking about starting your VTubing journey, this guide will walk you through the essential information you need to get started. From the history of VTubers to the equipment you'll need, you'll find it all here. For those just dipping their toes into the virtual waters, the world of VTubers can seem overwhelming. There are countless channels, personalities, and platforms to explore, each with its unique appeal. This preface serves as a gateway into this diverse world, providing a simple introduction to the topics we'll cover. The evolution of technology and entertainment has made it possible for anyone to become a virtual star, and this guide aims to empower readers by giving them the knowledge and tools needed to dive into the world of VTubing. You'll not only learn about the history and technical aspects but also the nuances of creating your unique VTuber persona and interacting with your audience. VTubing is much more than entertainment—it's about building a community, expressing creativity, and embracing technology. As you go through the chapters, you'll see that VTubing is not limited to a specific genre or audience. It has opened doors for all kinds of content creators—from gamers and singers to artists and comedians. This guide will show you how VTubing offers limitless potential for anyone willing to explore it. Enjoy this journey into the vibrant and ever-evolving world of VTubers. Whether you're here to watch or participate, this beginner's guide will give you a solid foundation to navigate the virtual realm confidently.

HoloLens Beginner's Guide

HoloLens Beginner's Guide
Author: Jason Odom
Publisher: Packt Publishing Ltd
Total Pages: 367
Release: 2017-04-28
Genre: Computers
ISBN: 1786465469

Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide
Author: Jessica Plowman
Publisher: Packt Publishing Ltd
Total Pages: 175
Release: 2019-02-27
Genre: Computers
ISBN: 1789615046

Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Learning Factories of the Future

Learning Factories of the Future
Author: Sebastian Thiede
Publisher: Springer Nature
Total Pages: 395
Release: 2024
Genre: Educational innovations
ISBN: 3031654110

This book presents peer-reviewed papers from 14th International Conference on Learning Factories (CLF 2024) that took place from April 17-19, 2024, at the University of Twente, the Netherlands. CLF 2024 continued the successful CLF conference series targeting the latest research and development in the field of learning factories. The book is organized into two volumes and covers state-of-the-art research insights towards Learning Factories of the Future including learning factory design, Industry 5.0, digital twinning and VR/AR, 5G/6G in learning factories, AI for manufacturing systems, human-centred work design, human-robot collaboration, sustainability in learning factories, as well as cross-learning factory product/production systems. The book seamlessly integrates theory with real-world practice, empowering learners such as students, qualified engineers, and workers to keep pace with rapidly evolving technologies and methodologies, through enhancing learning factories. It also helps society and industry effectively manage future transitions with addressing current topics around digitalization, sustainability, and lifelong learning in industry.

Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies
Author: Paul Mealy
Publisher: John Wiley & Sons
Total Pages: 356
Release: 2018-06-08
Genre: Computers
ISBN: 1119481422

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Handbook of Augmented and Virtual Reality

Handbook of Augmented and Virtual Reality
Author: Sumit Badotra
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 218
Release: 2023-08-21
Genre: Computers
ISBN: 3110785234

Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present. This book aims to provide insight into the theory and applications of Augmented and Virtual Reality to multiple technologies such as IoT (Internet of Things), ML (Machine Learning), AI (Artificial Intelligence), Healthcare and Education.