How To Use Computers To Improve Your Chess
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Author | : Christian Kongsted |
Publisher | : Gambit Publications |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Computer chess |
ISBN | : 9781904600022 |
Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.
Author | : Andrew Soltis |
Publisher | : Batsford Books |
Total Pages | : 210 |
Release | : 2013-08-15 |
Genre | : Games & Activities |
ISBN | : 1849941351 |
It’s a fact of chess life that if you want to win, you have to put a bit of study in. Every chess player, from near-beginner to experienced tournament player, needs to learn the openings and keep on top of current theory. But studying doesn’t have to be dull. This indispensable book contains foolproof ways to help the information go in... and stay in. Acclaimed chess author Andrew Soltis reveals the key techniques: - Why you can’t study chess the same way you study school subjects - How to acquire the most important knowledge: intuition - The role of memorizing (it’s not a bad thing, despite what people say) - How to get the most out of playing over a master’s game - Adopting a chess hero as a means of learning - How great players study - Computers as a study tool - How to train someone else
Author | : John Nunn |
Publisher | : Gambit Publications |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Checkmate (Chess) |
ISBN | : 9781906454258 |
For all chess-players, from beginners to world champions, from kids to seniors, delivering checkmate is the greatest thrill the game has to offer. The ability to spot checkmates is a vital skill - and this easy-to-use book shows you how it is done. With the help of Grandmaster John Nunn, you will be ready to shock your next opponent with a deadly checkmate, whether in a school match, a club tournament - or even a championship game! By focusing exclusively on positions from real games, ranging from junior events to grandmaster encounters, Nunn ensures that the mates featured are those which arise most often in real life. He also highlights themes and ideas that are often missed in practice. While solving these puzzles, your all-important 'mental library' of patterns will grow, leading to an immediate increase in your playing strength. All 1001 puzzle positions have been carefully checked, and are graded by theme and difficulty. Points are awarded for finding the checkmate, so you can measure your skill. Most of the puzzles are suitable for novice and junior players. The last chapter challenges you with 'extreme checkmates', but don't worry: you'll be ready for them!
Author | : Pete Tamburro |
Publisher | : |
Total Pages | : 0 |
Release | : 2014-06-07 |
Genre | : Games & Activities |
ISBN | : 9781936277506 |
Learning how to start a game of chess is one of the most daunting tasks facing intermediate adult and young chess players. Award-winning chess teacher and championship scholastic coach Pete Tamburro offers practical guidance for avoiding common pitfalls at the chessboard, as well as effective strategies for meeting troublesome openings and a choice of openings reflecting his focus on ideas over memorization.
Author | : Charles Hertan |
Publisher | : New In Chess |
Total Pages | : 383 |
Release | : 2014-02-01 |
Genre | : Games & Activities |
ISBN | : 9056914650 |
Charles Hertan, an experienced chess coach from Massachusetts, has made an astonishing discovery: the failure to consider key winning moves is often due to human bias, since your brain tends to disregard many winning moves because they are counter-intuitive or look unnatural. Charles Hertan?s radically different approach is: use COMPUTER EYES and always look for the most forcing move first! By studying forcing sequences according to Hertan?s method you will develop analytical precision, improve your tactical vision, overcome human bias and staleness, and enjoy the calculation of difficult positions. By recognizing moves that matter, you will win more games!
Author | : Dan Heisman |
Publisher | : SCB Distributors |
Total Pages | : 429 |
Release | : 2011-02-02 |
Genre | : Games & Activities |
ISBN | : 1936490145 |
Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!
Author | : Axel Smith |
Publisher | : |
Total Pages | : 0 |
Release | : 2013-09-27 |
Genre | : Chess |
ISBN | : 9781907982736 |
Any man in the street knows how to increase his physical strength, but among most chess players confusion reigns when it comes to improving their playing strength. Axel Smith's training methods have guided his friends, teammates and pupils to grandmaster norms and titles. Hard work will be required, but Axel Smith knows how you can Pump Up Your Rating.Every area of chess is covered - opening preparation, through middlegame play, to endgame technique. Smith delves into both the technical and psychological sides of chess, and shows how best to practise and improve.
Author | : Karsten Müller |
Publisher | : SCB Distributors |
Total Pages | : 662 |
Release | : 2018-10-30 |
Genre | : Games & Activities |
ISBN | : 1941270972 |
Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion
Author | : Feng-hsiung Hsu |
Publisher | : Princeton University Press |
Total Pages | : 328 |
Release | : 2022-05-03 |
Genre | : Computers |
ISBN | : 0691235147 |
The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.
Author | : Lev Alburt |
Publisher | : Lev Alburt |
Total Pages | : 304 |
Release | : 2011 |
Genre | : Games & Activities |
ISBN | : 9781889323244 |
A three-time U.S. Champion and Grandmaster and an award-winning educator provide a compact but comprehensive series of chess lessons and essential knowledge to help everyone from beginners to competitors achieve their desired level of proficiency in the game. Original.