A Guide to Chess Improvement

A Guide to Chess Improvement
Author: Dan Heisman
Publisher: Gloucester Publishers Plc
Total Pages: 0
Release: 2010
Genre: Chess
ISBN: 9781857446494

This book features the very best of Dan Heisman's multi-award winning chess column Novice Nook and is full of valuable instruction, insight and practical advice on a wide range of key chess subjects.

From Beginner to Expert in 40 Lessons

From Beginner to Expert in 40 Lessons
Author: Alexander Kostyev
Publisher: Simon & Schuster Books For Young Readers
Total Pages: 172
Release: 1984
Genre: Chess
ISBN:

This is designed to take the beginner through all aspects of the game and bring him up to the standard of a strong club player. By means of 40 carefully selected lessons the author provides a course which can either form the curriculum for a school club or be used by adults for self-instruction.

The Complete Chess Workout

The Complete Chess Workout
Author: Richard Palliser
Publisher:
Total Pages: 0
Release: 2007
Genre: Chess
ISBN: 9781857445329

In this book, tactics expert Richard Palliser presents the reader with an enormous 1500 chess puzzles, all checked for accuracy by the latest computer engines. There is something for players of all levels here: many basic tactics forks, pins, skewers and checkmates to appeal to beginners and improvers, and a considerable number of brain-teasers that will tax even the strongest of players."

Play Winning Chess

Play Winning Chess
Author: Yasser Seirawan
Publisher:
Total Pages: 224
Release: 2003
Genre: Games
ISBN: 9781857443318

'When most people learn to play chess, they usually memorise the movements of the pieces and then spend years pummelling away at each other with little rhyme and even less reason. Though I will show you how each piece leaps around, what it likes to do

Author:
Publisher: UNC Press Books
Total Pages: 150
Release:
Genre:
ISBN: 1469683563

Poker

Poker
Author: Ole Bjerg
Publisher: University of Michigan Press
Total Pages: 287
Release: 2011-11-02
Genre: Games & Activities
ISBN: 0472051636

The cultural meanings of poker and how it mirrors fundamental aspects of capitalism

Game Programming Using Qt: Beginner's Guide

Game Programming Using Qt: Beginner's Guide
Author: Witold Wysota
Publisher: Packt Publishing Ltd
Total Pages: 512
Release: 2016-01-29
Genre: Computers
ISBN: 1782168885

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.