The Games of War

The Games of War
Author: John Bobek
Publisher: AuthorHouse
Total Pages: 282
Release: 2007-12-12
Genre: Education
ISBN: 1467857653

Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!

Solo Wargaming

Solo Wargaming
Author: David Heading
Publisher: Pen and Sword Military
Total Pages: 202
Release: 2024-08-30
Genre: Games & Activities
ISBN: 1399055577

This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.

Everybody Wins

Everybody Wins
Author: James Wallis
Publisher: Simon and Schuster
Total Pages: 115
Release: 2023-03-14
Genre: Games & Activities
ISBN: 1839081910

The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design
Author: Geoffrey Engelstein
Publisher: CRC Press
Total Pages: 517
Release: 2019-06-25
Genre: Computers
ISBN: 0429773773

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.

The Tabletop Revolution

The Tabletop Revolution
Author: Marco Arnaudo
Publisher: McFarland
Total Pages: 256
Release: 2023-12-15
Genre: Games & Activities
ISBN: 1476651930

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Huang Di Nei Jing Su Wen

Huang Di Nei Jing Su Wen
Author: Paul U. Unschuld
Publisher: Univ of California Press
Total Pages: 1553
Release: 2011-07-28
Genre: Social Science
ISBN: 0520948181

A foundation of Chinese life sciences and medicine, the Huang Di Nei Jing Su Wen is now available for the first time in a complete, fully annotated English translation. Also known as Su Wen, or The Yellow Emperor’s Inner Classic, this influential work came into being over a long period reaching from the 2nd century bce to the 8th century ce. Combining the views of different schools, it relies exclusively on natural law as conceptualized in yin/yang and Five Agents doctrines to define health and disease, and repeatedly emphasizes personal responsibility for the length and quality of one’s life. This two-volume edition includes excerpts from all the major commentaries on the Su Wen, and extensive annotation drawn from hundreds of monographs and articles by Chinese and Japanese authors produced over the past 1600 years and into the twentieth century. The original printing of this title contained an enclosed CD containing annotated bibliographies of Huang Di Nei Jing editions, related monographs, and articles. These contents can now be accessed on the UC Press website via "Downloads" (www.ucpress.edu/book/9780520266988).

Thinking in the Light of Time

Thinking in the Light of Time
Author: Karin de Boer
Publisher: State University of New York Press
Total Pages: 426
Release: 2015-09-15
Genre: Philosophy
ISBN: 0791492974

Heidegger's lifelong project of exposing and deconstructing the presuppositions governing the history of metaphysics begins with the conception of temporality outlined in Being and Time, a work which Heidegger never completed. In Thinking in the Light of Time, de Boer not only traces the notion of temporality developed in Being and Time, but goes beyond the published portion of that work to offer a reconstruction of its pivotal third division based on a systematic interpretation of other works, many of which have only recently been published. Emphasizing the continuity between Heidegger's early and later thought, de Boer provides a systematic interpretation of Heidegger's work as a whole. Hegel's claim to have perfected metaphysics is central to de Boer's concern with Heidegger's attempt to deconstruct metaphysics. Heidegger's struggles to come to terms with Hegel's speculative science, especially the manner in which Hegel regards his own project as founded upon an understanding of time, is thus one of the focal points of de Boer's interpretation of Heidegger's deconstruction of metaphysics. De Boer argues that it is especially in his reading of Hegel that one sees how deeply Heidegger is committed to the attempt to do justice to the radical finitude of human life and its possible philosophical self-interpretations. Her reading of Heidegger shows how his works paved the way for the deconstructive efforts that guide Derrida's thought.

The Boardgamer Volume 9

The Boardgamer Volume 9
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
Total Pages: 324
Release:
Genre: Games & Activities
ISBN:

The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Obstacles On The Rocky Road To Kingmaking - New Cards For Kingmaker A Three Hour Tour - An Analysis of the Victory In The Pacific Sea Areas Battle Cry - An Introduction to the Hasbro / Avalon Hill Game The Napoleonic Wars - As a Six (or More) Player Game Jutland In The Mediterranean - Germans, Austrians, British and French Maharaja Rules Adjustments - Addressing Game Imbalance The Tao Of Panzerblitz / Panzer Leader - Utility / Psychology in a Game System AREA Ratings Calculations - The Formulas Behind The Ratings Insert: Kingmaker Replacement and Variant Card Decks Insert: Countersheet for Jutland Scenario Enemy In Sight - Expansion Rules Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless A Tour Of The Magic Realm - Villains, Maps, Magic & Activity March Madness - Men’s and Women’s Teams Down With The Queen! - Evening The Odds In B-17: Queen Of The Skies Flame Tanks And Other New Units - In Panzerblitz / Panzer Leader Yeah!!! Well, So’s Your Horse - An Analysis of Gunslinger’s Showdown 7: The Bar Fight Hoka Hey! It’s a Good Night To Die - An Analysis of Gunslinger’s Showdown 8: The Campfire Hidden Movement and Searching - Without a Referee Builders and Shapers - Strategies in Puerto Rico The War of 1812 - 1813 Campaign Played on 1776 The Making of Crucible of Liberty - An Extension to the Map of 1776 Gunslinger - The Early Years Landing Forces - In Victory in the Pacific “Advanced” Naval War - Additional Rules for the Naval War Expansion Kit Reconnaissance Units - In Panzerblitz / Panzer Leader Insert: Countersheet Reconnaissance Units Panzerblitz, Panzer Leader 1940, and Panzer Leader Insert: Countersheet War of 1812 Scenario for 1776 Inserts: Hidden Movement and Search Tables for Bismarck 1968 and 1979, Jutland, Guadalcanal 1992, and Midway 1964 and 1992 TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and Women’s Teams The Jumbo Sherman - In Panzer Leader The Rails of August - A Guns of August Variant Clostermann’s First Kills - Le Havre, France; July 1943 Insert: The Longest Day Player Aid Card

Performance Psychology

Performance Psychology
Author: Markus Raab
Publisher: Academic Press
Total Pages: 368
Release: 2015-09-24
Genre: Psychology
ISBN: 0128033916

This book integrates findings from across domains in performance psychology to focus on core research on what influences peak and non-peak performance. The book explores basic and applied research identifying cognition-action interactions, perception-cognition interactions, emotion-cognition interactions, and perception-action interactions. The book explores performance in sports, music, and the arts both for individuals and teams/groups, looking at the influence of cognition, perception, personality, motivation and drive, attention, stress, coaching, and age. This comprehensive work includes contributions from the US, UK, Canada, Germany, and Australia. - Integrates research findings found across domains in performance psychology - Includes research from sports, music, the arts, and other applied settings - Identifies conflicts between cognition, action, perception, and emotion - Explores influences on both individual and group/team performance - Investigates what impacts peak performance and error production