Hidden Line Removal

Hidden Line Removal
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 109
Release: 2024-05-05
Genre: Computers
ISBN:

What is Hidden Line Removal Solid objects are typically modeled as polyhedra in the field of three-dimensional computer graphics. Within a polyhedron, a face is a planar polygon that is surrounded by straight line segments that are referred to as edges. When attempting to imitate curved surfaces, a polygon mesh is typically used. It is necessary for computer programs that are used to create line drawings of opaque objects to have the capability of determining whether edges or sections of the edges are hidden by the object itself or by other objects. This allows for the edges to be clipped during the rendering process. The difficulty in question is referred to as hidden-line removal. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Hidden-line removal Chapter 2: Painter's algorithm Chapter 3: Computational geometry Chapter 4: Ray casting Chapter 5: Hidden-surface determination Chapter 6: Point location Chapter 7: Euclidean minimum spanning tree Chapter 8: Art gallery problem Chapter 9: High-dynamic-range rendering Chapter 10: Straight skeleton (II) Answering the public top questions about hidden line removal. (III) Real world examples for the usage of hidden line removal in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Hidden Line Removal.

Ray Shooting, Depth Orders and Hidden Surface Removal

Ray Shooting, Depth Orders and Hidden Surface Removal
Author: Mark de Berg
Publisher: Springer Science & Business Media
Total Pages: 220
Release: 1993-08-30
Genre: Computers
ISBN: 9783540570202

Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.

DataCAD

DataCAD
Author:
Publisher: DATACAD LLC
Total Pages: 1306
Release: 1993
Genre: Architectural design
ISBN: 1412032830

Computer Graphics

Computer Graphics
Author: Rajiv Chopra
Publisher: S. Chand Publishing
Total Pages: 695
Release: 2010
Genre: Computers
ISBN: 8121935814

Many Books on Computer Graphics (C.G) are available in the market but they tend to be dry and formal. I have made this book the most lucid and simplified, that A student feels as if a teacher is sitting behind him and guiding him. It can be used as a textbook also for all graduates and postgraduates programs of DU, GGSIPU, JNU, JNTU, UPTU, GNDU, VTU, RGPV, and Nagpur Universities of India

3D Modeling in AutoCAD

3D Modeling in AutoCAD
Author: John Wilson
Publisher: CRC Press
Total Pages: 578
Release: 2001-01-12
Genre: Computers
ISBN: 1482295571

* For AutoCAD 2004, 2002, and 2000 users Take your AutoCAD skills to the next level -- master its 3D modeling capabilities. Using the same 2D commands and tools you are accustomed to drafting with, you can actually construct the object you are designing.

Computer Graphics 1987

Computer Graphics 1987
Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
Total Pages: 481
Release: 2012-12-06
Genre: Computers
ISBN: 4431680578

Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and advancement of industrial technology and computer art based on developments in the areas listed above. These trends are strongly reflected in the contents of the present volume either as papers dealing with one particular aspect of research or as multifaceted studies involving several different areas. The proceedings comprise thirty selected, previously unpublished original papers presented in nine chapters.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 620
Release: 1990-12-11
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Python Graphics

Python Graphics
Author: B.J. Korites
Publisher: Apress
Total Pages: 365
Release: 2018-06-20
Genre: Computers
ISBN: 1484233786

Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.

Mastering AutoCAD 2005 and AutoCAD LT 2005

Mastering AutoCAD 2005 and AutoCAD LT 2005
Author: George Omura
Publisher: John Wiley & Sons
Total Pages: 1428
Release: 2006-12-26
Genre: Computers
ISBN: 0470113294

"Omura's explanations are concise, his graphics are excellent, and his examples are practical." —CADalyst The Definitive CAD Resource Updated for 2005 Mastering AutoCAD 2005 and AutoCAD LT 2005 is a fully updated edition of Omura's enduring masterpiece. Once again, he delivers the most comprehensive and comprehensible coverage for AutoCAD and AutoCAD LT users including information on the Sheet Set Manager, field command, table tool and the software's other productivity enhancers. If you've never used AutoCAD, the tutorial approach and step-by-step instruction will help you get started right away. If you're an AutoCAD veteran, in-depth explanations of AutoCAD's newest and most advanced features will help you become an AutoCAD expert. Whatever your experience, however you use AutoCAD, you'll refer to this indispensable resource again and again. Coverage includes: Finding your way around the AutoCAD interface Creating and developing an AutoCAD drawing Keeping track of your projects with the new sheet set manager Importing spreadsheets and editing tables with the new Table tool Updating text automatically with the new field command Controlling your drawings' printed output Discovering hidden features Mastering the 3D modeling and rendering process Customizing AutoCAD Linking drawings to databases and spreadsheets Managing custom symbols Securing and authenticating your files Aligning and coordinating Layout views Using Publish to share files with non-AutoCAD users Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Computer Graphics Programming

Computer Graphics Programming
Author: Günter Enderle
Publisher: Springer Science & Business Media
Total Pages: 672
Release: 2012-12-06
Genre: Computers
ISBN: 3642710794

TO COMPUTER GRAPHICS BASED ONGKS Part I gives an introduction to basic concepts of computer graph ics and to the principles and concepts of GKS. The aims of this part are twofold: to provide the beginner with an overview of the terminology and concepts of computer graphics, based on GKS, and to give the computer graphics expert an introduc tion to the GKS standard. In the early chapters of this part, the main areas of computer graphics, the various classes of com puter graphics users, the interfaces of GKS and its underlying design concepts are discussed and important terms are defined. The later chapters give an informal introduction to the main concepts of GKS and their interrelationships: output, attributes, coordinate systems, transformations, input, segments, metafile, state lists, and error handling. This introduction to the GKS framework will prepare the ground for the detailed description of 2D GKS functions in Part III and the 3D extensions to GKS in Part IV. 1 WHAT IS COMPUTER GRAPHICS? 1. 1 Defmition of Computer Graphics The Data Processing Vocabulary of the International Organization for Stan dardization (ISO) [ISO 84] defines Computer Graphics as follows: "Methods and techniques for converting data to and from a graphic display via computer. " This definition refers to three basic components of any computer graphics system - namely "data", "computer", and "display".