Hardcore Programming For Mechanical Engineers
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Author | : Angel Sola Orbaiceta |
Publisher | : No Starch Press |
Total Pages | : 378 |
Release | : 2021-06-22 |
Genre | : Computers |
ISBN | : 1718500793 |
Hardcore Programming for Mechanical Engineers is for intermediate programmers who want to write good applications that solve tough engineering problems – from scratch. This book will teach you how to solve engineering problems with Python. The “hardcore” approach means that you will learn to get the correct results by coding everything from scratch. Forget relying on third-party software – there are no shortcuts on the path to proficiency. Instead, using familiar concepts from linear algebra, geometry and physics, you’ll write your own libraries, draw your own primitives, and build your own applications. Author Angel Sola covers core programming techniques mechanical engineers need to know, with a focus on high-quality code and automated unit testing for error-free implementations. After basic primers on Python and using the command line, you’ll quickly develop a geometry toolbox, filling it with lines and shapes for diagramming problems. As your understanding grows chapter-by-chapter, you’ll create vector graphics and animations for dynamic simulations; you’ll code algorithms that can do complex numerical computations; and you’ll put all of this knowledge together to build a complete structural analysis application that solves a 2D truss problem – similar to the software projects conducted by real-world mechanical engineers. You'll learn: • How to use geometric primitives, like points and polygons, and implement matrices • Best practices for clean code, including unit testing, encapsulation, and expressive names • Processes for drawing images to the screen and creating animations inside Tkinter’s Canvas widget • How to write programs that read from a file, parse the data, and produce vector images • Numerical methods for solving large systems of linear equations, like the Cholesky decomposition algorithm
Author | : Jaan Kiusalaas |
Publisher | : Cambridge University Press |
Total Pages | : 437 |
Release | : 2013-01-21 |
Genre | : Computers |
ISBN | : 1107033853 |
Provides an introduction to numerical methods for students in engineering. It uses Python 3, an easy-to-use, high-level programming language.
Author | : Joshua Noble |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 736 |
Release | : 2009-07-21 |
Genre | : Computers |
ISBN | : 1449379192 |
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Author | : Robert L. Glass |
Publisher | : Addison-Wesley Professional |
Total Pages | : 218 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780321117427 |
Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.
Author | : Brian Bagnall |
Publisher | : |
Total Pages | : 562 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780130093646 |
"Lego Mindstorms" allows you to build and program simple robots, but wouldn't it be nice to take programming to the next level? This book starts off with the basics and each chapter progresses to even more ambitious projects.
Author | : Peter Gottschling |
Publisher | : Addison-Wesley Professional |
Total Pages | : 1559 |
Release | : 2015-12-23 |
Genre | : Computers |
ISBN | : 0134383664 |
As scientific and engineering projects grow larger and more complex, it is increasingly likely that those projects will be written in C++. With embedded hardware growing more powerful, much of its software is moving to C++, too. Mastering C++ gives you strong skills for programming at nearly every level, from “close to the hardware” to the highest-level abstractions. In short, C++ is a language that scientific and technical practitioners need to know. Peter Gottschling’s Discovering Modern C++ is an intensive introduction that guides you smoothly to sophisticated approaches based on advanced features. Gottschling introduces key concepts using examples from many technical problem domains, drawing on his extensive experience training professionals and teaching C++ to students of physics, math, and engineering. This book is designed to help you get started rapidly and then master increasingly robust features, from lambdas to expression templates. You’ll also learn how to take advantage of the powerful libraries available to C++ programmers: both the Standard Template Library (STL) and scientific libraries for arithmetic, linear algebra, differential equations, and graphs. Throughout, Gottschling demonstrates how to write clear and expressive software using object orientation, generics, metaprogramming, and procedural techniques. By the time you’re finished, you’ll have mastered all the abstractions you need to write C++ programs with exceptional quality and performance.
Author | : Irv Kalb |
Publisher | : No Starch Press |
Total Pages | : 417 |
Release | : 2022-01-25 |
Genre | : Computers |
ISBN | : 1718502060 |
Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
Author | : Michael Lopp |
Publisher | : Apress |
Total Pages | : 198 |
Release | : 2007-10-18 |
Genre | : Computers |
ISBN | : 1430202718 |
Managing Humans is a selection of the best essays from Michael Lopp's popular website Rands in Repose(www.randsinrepose.com). Lopp is one of the most sought-after IT managers in Silicon Valley, and draws on his experiences at Apple, Netscape, Symantec, and Borland. This book reveals a variety of different approaches for creating innovative, happy development teams. It covers handling conflict, managing wildly differing personality types, infusing innovation into insane product schedules, and figuring out how to build lasting and useful engineering culture. The essays are biting, hilarious, and always informative.
Author | : James R. Payne |
Publisher | : Apress |
Total Pages | : 336 |
Release | : 2019-05-07 |
Genre | : Computers |
ISBN | : 1484245504 |
Discover everything you need to know about Python to turn your passion of programming into a job you'll love. Fueled by fun and practical examples, this book gives high schoolers who want learn an easy programming language ideas for how to leverage them in the workforce. Start with the basics and before you know it, you'll be building your own web sites, doing white-hat hacking, finding code bugs and errors, and creating games, including using Python to roll characters for RPGs. Every chapter is relaxed and informal, like learning with a cool teacher all the time. Computers, phones and the web are your playground, and you'll be ready to join the party with your own content. Going beyond posts and uploads means learning to program, and Python is a great choice to get started. It's quick to learn, it's flexible, and if you want, it may get you a Python job that pays more than minimum wage when you're out of school. Python for Teenagers is the most fun you'll have while learning. What You'll Learn Review programming basics - you gotta start somewhere Code applications that follow directions and make decisions Understand Classes and objects - when a program is a child Make games with graphics and animationWho This Book Is For High schoolers who want learn an easy programming language.
Author | : Fumihiko Kimura |
Publisher | : Springer Science & Business Media |
Total Pages | : 339 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9400915292 |
Theory and practice of tolerances are very important for designing and manufacturing engineering artifacts on a rational basis. Tolerance specifies a degree of "discrepancy" between an idealized object and its physical realization. Such discrepancy inevitably comes into our product realization processes because of practical cost consideration or our inability to fully control manufacturing processes. Major product and production characteristics which are affected by tolerances are product quality and cost. For achieving high precision machines tight tolerance specification is necessary, but this will normally increase product cost. In order to optimally compromise the conflicting requirements of quality and cost, it is essential to take into account of the total product life cycle throughout product planning, design, manufacturing, maintenance and recycling. For example, in order to construct durable products under severe working conditions, low sensitivity of product functionality with respect to tolerances is required. In future, re-use of components or parts will become important, and tolerance synthesis with respect to this aspect will be an interesting future research topics.