Grand Theft Auto V
Author | : Tim Bogenn |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Automobile theft |
ISBN | : 9780744014679 |
Presents information on game basics, characters, missions, weapons, vehicles, and strategy.
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Author | : Tim Bogenn |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Automobile theft |
ISBN | : 9780744014679 |
Presents information on game basics, characters, missions, weapons, vehicles, and strategy.
Author | : David Kushner |
Publisher | : Wiley |
Total Pages | : 304 |
Release | : 2012-04-03 |
Genre | : Games & Activities |
ISBN | : 9780470936375 |
Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.
Author | : Tim Bogenn |
Publisher | : Bradygames |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Automobile theft |
ISBN | : 9780744015881 |
The best-selling game of all time is coming to PS4, Xbox One and PC. BradyGames covers it all plus exclusive GTA Online coverage.BradyGames has teamed up with Rockstar Games to bring you Grand Theft Auto V Signature Series Strategy Guide- Updated and Expanded. Whether you're playing on PS4, Xbox One or PC you'll have complete coverage of all additions and enhancements to GTA V including planning and execution of all heists, maximising the strengths of all three characters and the most effective weapon for each scenario to win the Gold Medal. Set in the sprawling, sun-soaked metropolis of Los Santos, Grand Theft Auto V centres around three very different criminals all plotting and scheming for their own chance of survival and success. Running out of options, Franklin, Michael and Trevor risk everything in a series of dangerous heists that could set them up for life or send them straight to the slammer. Check out the newest additions in the comprehensive Vehicle Showroom, find out how to earn and spend money and tips for gaining Reputation points and ranking up. BradyGames has explored every square mile of land and sea in Los Santos and Blaine County to find every collectible and complete all activities enabling you to get the most out of GTA V.
Author | : Tim Bogenn |
Publisher | : Bradygames Signature |
Total Pages | : 180 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : 9780744001945 |
Bogenn provides expert strategies that show gamers the steps to climbing the ladder of crime, along with complete coverage of every mission, including side missions. Detailed maps of Vice City show locations of important items and weapons. Cool game secrets, tips, and cheat codes are revealed.
Author | : United States. Department of the Army |
Publisher | : |
Total Pages | : 236 |
Release | : 1956 |
Genre | : |
ISBN | : |
Author | : Crazy Books |
Publisher | : |
Total Pages | : 122 |
Release | : 2020-01-09 |
Genre | : |
ISBN | : 9781658256636 |
Grand Theft Auto V Five Notebook Aka GTA 5 OR GTA V 120Empty Pages With Lines Size 6 X 9 you can find more in my store
Author | : Tim Bogenn |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2003-11 |
Genre | : Computer games |
ISBN | : 9780744003550 |
BradyGames' Grand Theft Auto Double Pack Official Strategy Guidefeatures complete coverage of both Grand Theft Auto IIIand Grand Theft Auto: Vice Citygames. Expert mission strategies to complete each challenge. Detailed vehicle coverage of every sweet ride in both games. Exhaustive maps that pinpoint all items in both games. Plus, hidden packages, rampages, and other secrets and bonuses!
Author | : United States. Department of the Army |
Publisher | : |
Total Pages | : 88 |
Release | : 1954 |
Genre | : |
ISBN | : |
Author | : United States. Department of the Army. National Training Center |
Publisher | : |
Total Pages | : 280 |
Release | : 1986 |
Genre | : Audio-visual materials |
ISBN | : |
"Purpose: To establish policy and procedures for Army organizations and units training at Fort Irwin to obtain training and audiovisual support and products and services"--Page 1.
Author | : Christoph Bareither |
Publisher | : Cambridge University Press |
Total Pages | : 75 |
Release | : 2020-10-29 |
Genre | : Political Science |
ISBN | : 1108873782 |
Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.