Growing the Game

Growing the Game
Author: Alan M. Klein
Publisher: Yale University Press
Total Pages: 355
Release: 2006-09-18
Genre: Sports & Recreation
ISBN: 0300135122

A sociologist and anthropologist scientifically examines the worldwide growth of MLB and America’s favorite pastime. Baseball fans understand the game has become increasingly international. Major league rosters include players from no fewer than fourteen countries, and more than one-fourth of all players are foreign born. Here, Alan Klein offers the first full-length study of a sport in the process of globalizing. Looking at the international activities of big-market and small-market baseball teams, as well as the Commissioner’s Office, he examines the ways in which Major League Baseball operates on a world stage that reaches from the Dominican Republic to South Africa to Japan. The origins of baseball’s efforts to globalize are complex, stemming as much from decreasing opportunities at home as from promise abroad. Klein chronicles attempts to develop the game outside the United States, the strategies that teams such as the Los Angeles Dodgers and the Kansas City Royals have devised to recruit international talent, and the ways baseball has been growing in other countries. He concludes with an assessment of the obstacles that may inhibit or promote baseball’s progress toward globalization, offering thoughtful proposals to ensure the health and growth of the game in the United States and abroad. “A superb inside look at how the national pastime has reinvented itself . . . Klein’s writing is engaging, and his research is top-notch.” —Tim Wendel, author of The New Face of Baseball: The One-Hundred-Year Rise and Triumph of Latinos in America’s Favorite Sport “A timely contribution to our understanding of baseball in our contemporary age.” —Michael L. Butterworth, Sociology of Sport Journal

Change the Game

Change the Game
Author: Grant Hill
Publisher: Grand Central Publishing
Total Pages: 160
Release: 1997-02-01
Genre: Biography & Autobiography
ISBN: 9780446672627

In this charmingly honest book, Detroit Piston Grant Hill shares the wisdom and values imparted to him by his parents and speaks his mind on a variety of topics, showing how anyone--especially young people--can "change the game", on and off the court. Photos.

Game Plan

Game Plan
Author: Warren E. Barhorst
Publisher: Renovo Partners LLC
Total Pages: 192
Release: 2008-10
Genre: Entrepreneurship
ISBN: 1935310003

Game Plan is not the typical, traditional, how-to business book. It is different in numerous ways from most business books that either bog you down with information overload or bore you to tears with text book techniques. The book is written from a lighthearted standpoint with simple examples and can be read in less than two hours. If a reader needs specific help with a concept, for no additional charge, they can check out gameplanbook.com for articles, examples and resources that address their specific issue.

That Mad Game

That Mad Game
Author: Jessica Lynn Powers
Publisher: Cinco Puntos Press
Total Pages: 233
Release: 2012
Genre: Biography & Autobiography
ISBN: 1935955225

What's it like to grow up during war? To be a victim of violence or exiled from your homeland, culture, family, and even your own memories? When America's talking heads talk about war, children and teenagers are often the forgotten part of the story. Yet who can forget images of the Vietnam "baby lift," when Amer-Asian children were flown out of Vietnam to be adopted by Americans? Who can forget the horror of learning that Iranian children were sent on suicide missions to clear landmines? Who wasn't captivated by stories of the "lost boys" of Sudan, traveling thousands of miles alone through the desert, seeking shelter and safety? From the cartel-terrorized streets of Ju rez to the bombed-out cities of Bosnia to Afghanistan under the Taliban, from Nazi-occupied Holland to the middle-class American home of a Vietnam vet, this collection of personal and narrative essays explores both the universal and particular experiences of children and teenagers who came of age during a time of war. J.L. Powers is the editor of Labor Pains and Birth Stories and the author of two young adult novels, most recently This Thing Called the Future, an alternative fantasy set in post-apartheid South Africa. She began collecting essays on children and war while pregnant with her first child and says, "The experience was both painful and uplifting, not unlike giving birth. The most memorable aspect of these essays is their stark portrayal of both survival and hope in the midst of incredible suffering."

Seven Games: A Human History

Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 1324003782

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Twitch

Twitch
Author: Daniel Herrera (Fantasy gamer)
Publisher:
Total Pages: 0
Release: 2019
Genre: Streaming technology (Telecommunications)
ISBN: 9780744019681

Learn how to grow, maintain, and monetize your Twitch livestream! Filled with practical advice and easy-to-follow tips, this book describes how to set up, customize, evolve, and monetize your gaming livestream. Includes in-depth guidance from established Twitch livestreamers! Whether you're new to the streaming scene or a battle-tested veteran, you can follow their tested tips to improve your overall streaming experience. * Expert Advice: Get best practices from several popular Twitch streamers in addition to their tips and tricks to a successful stream! * Streaming as a Career: Discover what it takes to make livestreaming a profitable career. * Building and Keeping an Audience: Tips and tools to help maximize viewership. * Promoting Your Channel: Learn how to market your stream to the widest audience. * Beginner & Advanced Streaming Advice: Sensible guidance for anyone looking to improve and grow their livestream. * Setting Up Your Livestream: Recommendations on the best equipment to ensure a great livestream experience for you and your followers.

101 More Life Skills Games for Children

101 More Life Skills Games for Children
Author: Bernie Badegruber
Publisher: Hunter House
Total Pages: 179
Release: 2006
Genre: Education
ISBN: 0897934431

"A resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness"--Provided by publisher.

Growing Up with Subbuteo

Growing Up with Subbuteo
Author: Mark Adolph
Publisher: SportsBooks Ltd
Total Pages: 224
Release: 2006
Genre: Subbuteo (Game)
ISBN: 9781899807406

Mark Adolph was the envy of his schoolmates - he never had any problem getting rare Subbuteo teams because his Dad invented the game and owned the factory that made it.In this book Mark tells the story of Subbuteo from the very early days when his father Peter had thousands of orders but no games with which to supply them. He recounts his father’s adventures in football as a director of Tonbridge FC and supporter of Queens Park Rangers, as an avid collector of luxury cars and as “a bit of a rogue”.Did you know why the game is called ‘Subbuteo’? It’s because Peter Adolph wanted to call it ‘The Hobby’ but was persuaded this was not specific enough. Peter was an ornithologist and Falco Subbueto Subbueto is the Latin name for the bird of prey The Hobby Hawk.Peter began his adventure with an advertisement in Boys Own magazine in 1947, offering a new table top football game for 7/6d (37.5p in new money). At that time the idea was just that, an idea, and Peter went off to New York to value a birds’ egg collection. Once there he got a telegram from his mother asking what she should do with £7,500 worth of 7/6d postal orders, worth about £750,000 in present terms. Then began the frantic process of making the game and suggesting it should be played on a pitch made from an old Army blanket!

The Period Book

The Period Book
Author: Karen Gravelle
Publisher: Bloomsbury USA Childrens
Total Pages: 146
Release: 2017-06-20
Genre: Juvenile Nonfiction
ISBN: 161963662X

This bestselling, essential illustrated guidebook for adolescent girls is a trusty friend that can help girls feel confident about this new phase of their lives. What is my period exactly? Do I need to see a doctor? What does it feel like to wear a pad? What if I get my period at school? Karen Gravelle and her fifteen-year-old niece, Jennifer Gravelle, have written a down-to-earth and practical book that answers any questions you might have about your period, from what it is and what it feels like, to how to choose pads and tampons, to how to talk to your parents about it. The Period Book will help guide you through all the physical, emotional, and social changes that come with your period, as well as related issues like dealing with pimples, mood swings, and new expectations from friends and family. Debbie Palen's funny and sympathetic cartoons ease the confusion and exasperation you might feel, and celebrate the new sense of power and maturity that your period can bring.

The Game

The Game
Author: Alessandro Baricco
Publisher:
Total Pages: 0
Release: 2020
Genre: Literary Collections
ISBN: 9781952119002

"Fourteen years after the publication of his cult classic I Barbari, Baricco returns in The Game to the topic of change, in a journey that maps out the transformations that the digital revolution has wrought upon the landscape of human experience. From Space Invaders to the PlayStation, from Windows 95 to the conundrum of artificial intelligence, Baricco traces the trajectory of a revolution in the way we think, feel, and communicate - and seeks to discover what it might actually mean for our future."--Amazon