Grow With Creative Skills 07
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Author | : Quader Farzana |
Publisher | : Saraswati House Pvt Ltd |
Total Pages | : 48 |
Release | : |
Genre | : Juvenile Fiction |
ISBN | : 9352726820 |
Farzana Quader is an ELT expert and editor. With more than two decades of educa??onal publishing experience, she has been designing and developing ELT educa??onal materials for schools across the globe. She has also been a teacher for schools within the country, even as she con??nues to conduct training programmes for teachers and teacher educators.
Author | : Sarah Stein Greenberg |
Publisher | : Ten Speed Press |
Total Pages | : 305 |
Release | : 2021-09-21 |
Genre | : Business & Economics |
ISBN | : 1984858173 |
WINNER OF THE PORCHLIGHT BUSINESS BOOK AWARD • “A delightful, compelling book that offers a dazzling array of practical, thoughtful exercises designed to spark creativity, help solve problems, foster connection, and make our lives better.”—Gretchen Rubin, New York Times bestselling author and host of the Happier podcast In an era of ambiguous, messy problems—as well as extraordinary opportunities for positive change—it’s vital to have both an inquisitive mind and the ability to act with intention. Creative Acts for Curious People is filled with ways to build those skills with resilience, care, and confidence. At Stanford University’s world-renowned Hasso Plattner Institute of Design, aka “the d.school,” students and faculty, experts and seekers bring together diverse perspectives to tackle ambitious projects; this book contains the experiences designed to help them do it. A provocative and highly visual companion, it’s a definitive resource for people who aim to draw on their curiosity and creativity in the face of uncertainty. Teeming with ideas about discovery, learning, and leading the way through unknown creative territory, Creative Acts for Curious People includes memorable stories and more than eighty innovative exercises. Curated by executive director Sarah Stein Greenberg, after being honed in the classrooms of the d.school, these exercises originated in some of the world’s most inventive and unconventional minds, including those of d.school and IDEO founder David M. Kelley, ReadyMade magazine founder Grace Hawthorne, innovative choreographer Aleta Hayes, Google chief innovation evangelist Frederik G. Pferdt, and many more. To bring fresh approaches to any challenge–world changing or close to home–you can draw on exercises such as Expert Eyes to hone observation skills, How to Talk to Strangers to foster understanding, and Designing Tools for Teams to build creative leadership. The activities are at once lighthearted, surprising, tough, and impactful–and reveal how the hidden dynamics of design can drive more vibrant ways of making, feeling, exploring, experimenting, and collaborating at work and in life. This book will help you develop the behaviors and deepen the mindsets that can turn your curiosity into ideas, and your ideas into action.
Author | : Ruth Bridgstock |
Publisher | : Routledge |
Total Pages | : 105 |
Release | : 2018-10-03 |
Genre | : Education |
ISBN | : 1315317761 |
Examining pathways from creative education to work, and preparation for these pathways within higher education programs, in the light of long standing labour debates, this book explores the creative launch experiences, destinations, and contributions of graduates emerging into an enormously diverse and heterogeneous creative workforce. Coming from university degree programs that tend to focus on the development of specialist creative disciplinary skills, graduates emerge into the diverse workforce with fairly narrow career identities. With contributions ranging from quantitative analyses of large longitudinal data sets to in-depth qualitative cases, the book aims to provide a range of studies that speak to the complexity found in creative careers. This book was originally published as a special issue of the Journal of Education and Work.
Author | : |
Publisher | : Academic Press |
Total Pages | : 330 |
Release | : 2015-08-03 |
Genre | : Psychology |
ISBN | : 0128017058 |
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Author | : Donald J. Treffinger |
Publisher | : Routledge |
Total Pages | : 239 |
Release | : 2021-09-03 |
Genre | : Psychology |
ISBN | : 1000492338 |
Today, more than ever before, we must all be able to think creatively, manage change, and solve complex, open-ended problems. Education today is different in its structure and practice than it was in any previous generation, not just because of the impact of technology and the Internet, but also because, across the lifespan, every person studies, works, and plays in a global community that was previously unknown to most generations. Although organizations worldwide recognize that their success both now and in the future depends on a workforce capable of effective thinking, problem solving, and innovation, educational practice still lags behind our knowledge in these areas. Educating for Creativity and Innovation is a powerful resource to close the gap between research and practice and to promote understanding and effective practice relating to creativity and innovation. In short, this is a book whose time is now!
Author | : Great Britain: Parliament: House of Commons: Education and Skills Committee |
Publisher | : The Stationery Office |
Total Pages | : 88 |
Release | : 2007-10-31 |
Genre | : Education |
ISBN | : 9780215037008 |
Since the establishment of the National Curriculum and the National Literacy and Numeracy strategies in 1998 and 1999, concerns have been expressed that creativity and innovative approaches to teaching may have been unintentionally constrained. Creative Partnerships was introduced as a two-year pilot scheme in 2002 in 16 local areas, and then more widely from 2004. The scheme funds creative professionals to go into schools and work in partnership with teachers and students, offers continuing professional development to school staff, and also provides guidance on creativity in relation to wider school improvement. This report focuses predominantly on Creative Partnerships as a scheme. Policy-makers now appear agreed on a definition of creativity which goes beyond the expressive and aesthetic arts, and agree that in educational terms creativity should extend right across the curriculum. Evidence suggests a very high level of support for more creative approaches to teaching among school staff and creative practitioners. Continuing professional development is of fundamental importance to embedding more creative approaches to teaching and learning, and should be seen as the core of the operation. Extending creative approaches beyond a particular activity and firmly embedding them in the wider curriculum remains a key challenge for schools and also for Creative Partnerships as an organisation. A priority now for Creative Partnerships and its two sponsoring Government departments in planning for the future should be to produce replicable models or templates, which can then be used and adapted to initiate work in other schools.
Author | : M. Lutfi Firdaus |
Publisher | : Springer Nature |
Total Pages | : 406 |
Release | : 2023-03-29 |
Genre | : Education |
ISBN | : 2384760122 |
This is an open access book. We warmly invite you to participate in Mathematics and Science Education International Seminar that was held on November 13th, 2021 in Bengkulu – Indonesia. Since participants may come from different countries with variety of backgrounds, the conference is an excellent forum for participants to exchange research findings and ideas on mathematics and science and to build networks for further collaborations.. The disruption era is related to the development of the industrial revolution 4.0 and society 5.0 era. Industrial revolution 4.0 era is marked by massive digital technology development in all aspects. Digital technology transformation is applied in human life and it is known as human-centered society. Development of digital technology has been influence some aspects such as education, environment, and society. Using digital technology does not only gives negative impacts but also positive impacts. It is important to strengthen sustainable education that has insight into conservation and local wisdom in this era for a better society.
Author | : Ian Broinowski |
Publisher | : Lulu.com |
Total Pages | : 200 |
Release | : 2018-10-26 |
Genre | : Education |
ISBN | : 0244128588 |
This innovative Australian book explores opportunities for creativity within an early childhood environment. Challenging existing educational practice this book offers an alternative way of learning about program planning and observation, and will provide you with the underpinning knowledge to support the design and implementation of a creative children's program. It covers: play and leisure; opportunities, organization and experience for children; observation - use and interpretation of; records, facilitation of the design, coordination, implementation, monitoring and evaluation of programs; and the development of programs for children with additional needs.
Author | : Łukasz Mamica |
Publisher | : Routledge |
Total Pages | : 177 |
Release | : 2021-06-29 |
Genre | : Business & Economics |
ISBN | : 1000419002 |
The co-creative university has become the main driver of social and economic development stimulating internal (students and academics) and external creativity (companies and institutional environment) as well as cooperation in various areas (e.g. applied graduation theses, research projects, lifelong learning). Intended as a contribution to a better understanding of how universities create value in numerous areas, this book discusses the determinants of creativity and ways of stimulating it with a special focus on approaches and practical solutions relevant to teaching. Examples include problem-oriented student theses, which represent a successful combination of creativity with practical knowledge. Based on the findings of international surveys of students, the author offers an in-depth analysis of the differences between what they expect from universities and the degree to which their expectations are met. Comparing students’ opinions with those of employees of international corporations (working graduates) permitted the author to test the actual utility of selected aspects of university education. Regrettably, both groups of respondents gave low ratings to support for developing creativity, which should serve as a warning sign and inform future reforms at this level of education. This book is primarily targeted to those involved in education, policy-making, and socio-economic development. It provides a rich source of information for university managers on how to better fulfil their missions based on the idea of co-creativity. It also suggests how to improve the effectiveness of research and education in order to ensure that both can better respond to current development challenges.
Author | : David Sherwin |
Publisher | : HOW Books |
Total Pages | : 240 |
Release | : 2010-11-24 |
Genre | : Design |
ISBN | : 1600617972 |
Have you ever struggled to complete a design project on time? Or felt that having a tight deadline stifled your capacity for maximum creativity? If so, then this book is for you. Within these pages, you'll find 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour to designing a paper robot in an afternoon to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Creative Workshop also includes useful brainstorming techniques and wisdom from some of today's top designers. By road-testing these techniques as you attempt each challenge, you'll find new and more effective ways to solve tough design problems and bring your solutions to vibrant life.