Graphics Programming in BASIC for the IBM PC/XT and PC-AT
Author | : David E. Grice |
Publisher | : |
Total Pages | : 368 |
Release | : 1985 |
Genre | : BASIC (Computer program language) |
ISBN | : 9780835925624 |
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Author | : David E. Grice |
Publisher | : |
Total Pages | : 368 |
Release | : 1985 |
Genre | : BASIC (Computer program language) |
ISBN | : 9780835925624 |
Author | : J. Edward Volkstorf |
Publisher | : Prentice Hall |
Total Pages | : 316 |
Release | : 1983 |
Genre | : Computers |
ISBN | : |
Author | : John Fowler |
Publisher | : Prentice Hall |
Total Pages | : 376 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
Author | : Bernd Enders |
Publisher | : Plume Books |
Total Pages | : 448 |
Release | : 1984 |
Genre | : Computers |
ISBN | : 9780452254954 |
This primer for the IBM BASIC language has an easy pace, using the IBM PC's built-in graphics statements and its sound-producing capability to provide instant feedback as it teaches programming concepts.
Author | : Margaret Ann Zuanich |
Publisher | : |
Total Pages | : 160 |
Release | : 1983-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780380850686 |
An introduction to graphics programming including exercises showing how the graphics statements on the IBM/PC computer work and simple BASIC programs that demonstrate ways to use these statements.
Author | : Robert J. Traister |
Publisher | : |
Total Pages | : 272 |
Release | : 1983 |
Genre | : Computer graphics |
ISBN | : |
Author | : Donald Hearn |
Publisher | : Prentice Hall |
Total Pages | : 364 |
Release | : 1983 |
Genre | : Computers |
ISBN | : |
The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.
Author | : Ian O. Angell |
Publisher | : |
Total Pages | : 298 |
Release | : 1985-06-27 |
Genre | : Computers |
ISBN | : |
Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.