God of War
Author | : Rick Barba |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2018-04 |
Genre | : Computer games |
ISBN | : 9780744018202 |
A guide to the video game provides information on its controls, tips, walkthroughs, and strategies.
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Author | : Rick Barba |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2018-04 |
Genre | : Computer games |
ISBN | : 9780744018202 |
A guide to the video game provides information on its controls, tips, walkthroughs, and strategies.
Author | : Kaizen Media Group |
Publisher | : Prima Games |
Total Pages | : 258 |
Release | : 2005-03-29 |
Genre | : Computer games |
ISBN | : 0761551336 |
Whom the Gods Would Destroy, They First Make Mad — Euripides, 480 - 406 B.C. ·All treasures chests revealed ·Maps of every level ·Extensive Art collection with developer commentary ·Challenge of the Gods, secret costumes, and more ·Classic Mythology history and factoids ·Every foe's strengths & weaknesses revealed
Author | : BradyGames |
Publisher | : Bradygames |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Computer games |
ISBN | : 9780744011852 |
Author | : GamerGuides.com |
Publisher | : Gamer Guides |
Total Pages | : 1335 |
Release | : 2022-12-06 |
Genre | : Games & Activities |
ISBN | : 1631026526 |
Embark on an epic and heartfelt journey as Kratos and Atreus struggle with holding on and letting go. A couple of years have passed since Fimbulwinter began; the cold continues to bite, throughout the realm of Midgard. The guide for God of War Ragnarok features everything you need to know to survive Fimbulwinter and hope to prevent Ragnarok. Learn how to defeat the toughest bosses, complete Favors, and track down even the most hidden collectible. - Coverage of the game's toughest Bosses - Deep dive into what Gear you should use for Kratos - Master the challenging trials of Muspelheim - A breakdown of the various Favors - Where to find every Collectible for all of the realms - Builds to make your life easier
Author | : GamerGuides.com |
Publisher | : Gamer Guides |
Total Pages | : 698 |
Release | : 2018-07-10 |
Genre | : Games & Activities |
ISBN | : 1630415367 |
Following the destruction of the Greek Pantheon, Kratos hides himself away in the Norse realm Midgard. Upon the death of his beloved, Kratos and his son begin a journey that will change them forever throughout the Norse realms. As a mentor to his son, he must be a guiding light but the burden of his past still looms over him. The most complete guide for God of War features everything you could wish to know during your time in Midgard. A step-by-step walkthrough featuring every collectible, treasure map and more illustrated with gorgeous screenshots. Version 1.0: - Full walkthrough of the main storyline. - Coverage of all Sidequests. - Detailed strategies on how to defeat every optional boss. - Find every Treasure Hoard. - Every collectible uncovered. - Detailed information on character builds for Kratos.
Author | : Matt Fox |
Publisher | : McFarland |
Total Pages | : 385 |
Release | : 2013-01-17 |
Genre | : Games & Activities |
ISBN | : 078647257X |
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author | : Andrew Liptak |
Publisher | : Simon and Schuster |
Total Pages | : 368 |
Release | : 2022-06-28 |
Genre | : Comics & Graphic Novels |
ISBN | : 1534455825 |
This look at the colorful and complex history of cosplay and fandom fashion examines the relationship between franchises and the cosplayers they inspire and the technology that helps bring the details of costumes to life.
Author | : |
Publisher | : BRILL |
Total Pages | : 207 |
Release | : 2020-09-25 |
Genre | : Social Science |
ISBN | : 1848881614 |
Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.
Author | : Kate Berens |
Publisher | : Rough Guides UK |
Total Pages | : 316 |
Release | : 2008-08-01 |
Genre | : Games & Activities |
ISBN | : 1848362293 |
The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.
Author | : Jim Thompson |
Publisher | : John Wiley & Sons |
Total Pages | : 193 |
Release | : 2007-03-09 |
Genre | : Computers |
ISBN | : 0471968943 |
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.