God Mode Vol 1 The Ps1 Cometh
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Author | : Mike Rosenzweig |
Publisher | : Keenspot |
Total Pages | : 96 |
Release | : 2021-08-31 |
Genre | : Young Adult Fiction |
ISBN | : 9781954366039 |
The year is 1995, and teen Marceline's video game website God Mode is getting more hits than even AOL can handle! Will she ever find out who sent her a PlayStation console weeks before its release, and why? The beloved '00s gaming webcomic returns in an all-new prequel series made for print! Travel back in time to 1995, when Netscape was how you navigated the internet (if you'd heard of the internet), Nintendo was just Super, and American high schools were anything but a bully-free zone. It's a perfect world for Marceline, an angry gamer girl way ahead of her time. She's about to bully her motley crew of classmate colleagues into helping her make history. "Wonderful, strangely fascinating and utterly compelling. The characterization is phenomenal. The diversity of personalities here are sensational, you feel as if this really does represent your own circle of friends in high school. This is one heck of an example of how comic books can alter your mood, lift you up and put a smile on your face. The joy exudes from the pages and it is an experience you’ll love having and want to share." --Steven Leitman, READING WITH A FLIGHT RING
Author | : Mike Rosenzweig |
Publisher | : Keenspot |
Total Pages | : 96 |
Release | : 2021-10-05 |
Genre | : Juvenile Fiction |
ISBN | : 9781954366060 |
As seen on PewDiePie, two of the biggest video games in the history of the world get skewered in a totally unauthorized parody graphic novel! Prepare to enter the brown-eye of the crapstorm in this totally unauthorized parody graphic novel that's been fart-approved by PewDiePie and has induced unsafe levels of cringe across the internet at large. Experience the flatulent adventures of a motley crew of unknown soldiers forced into a FARTNITE fight on Big Butt Island where all the weaponry is powered by their own super-charged farts... leading to an ultimate battle royale with the blockheaded heroes of MINECRAPT! Whether you're currently a grade-schooler or just a grade-schooler at heart, FARTNITE VS. MINECRAPT AND OTHER STINKY SPOOF STORIES is gonna be a gas! Collects the comic book issues FARTNITE #1, FARTNITE: CHAPTER POO #1, and FARTNITE VS. MINECRAPT #1 into one explosive 6x9 volume plus bonus material never beore seen by human eyes!
Author | : Mina Stone |
Publisher | : HarperCollins |
Total Pages | : 466 |
Release | : 2021-09-21 |
Genre | : Cooking |
ISBN | : 0063016583 |
A New York Times Best Cookbook of the Year from the author of the cult-favorite Cooking for Artists—with eighty new recipes that celebrate her Greek heritage. Growing up in a close-knit Greek-American household, Mina Stone learned to cook from her Yiayia, who taught her that food doesn’t have to be complicated to be delicious—and that almost any dish can be improved with judicious amounts of lemon, olive oil, and salt. In this deeply personal cookbook, Stone celebrates her grandmother and the other influences that have shaped her life, her career, and her culinary tastes and expertise. Lemon, Love & Olive Oil weaves together more than eighty Mediterranean-style dishes with the stories that inspired them. Stone offers home cooks a taste of her heritage with healthy, flavorful, and uncomplicated dishes such as Syrian Bulgur and Yogurt with Brown Butter Pine Nuts; Persian Figs with Cardamom and Rosewater; Baby Lettuces with Toasted Sesame Seeds, Mint, and Meyer Lemon Yogurt; and Braised Chickpeas with Orange Zest and Garlic Bread Crumbs. These recipes use fresh, flavorful ingredients to create elegantly simple dishes, complemented by beautiful, minimalist photography and original art throughout. A fresh and unconventional fusion of art and food, Lemon, Love & Olive Oil is an engaging (and delicious!) cultural and culinary tour, all complimented by the design of world-renowned artist Urs Fischer. “This is delicious ‘grandma’ cooking at its best—fresh, flavorful, simple, and seasonal, but with a modern twist that makes it exactly what I want to cook right now. I can’t wait to make everything!” —Lisa Gross, Founder/CEO of the League of Kitchens
Author | : William Shotts |
Publisher | : No Starch Press |
Total Pages | : 504 |
Release | : 2019-03-05 |
Genre | : Computers |
ISBN | : 1593279531 |
You've experienced the shiny, point-and-click surface of your Linux computer--now dive below and explore its depths with the power of the command line. The Linux Command Line takes you from your very first terminal keystrokes to writing full programs in Bash, the most popular Linux shell (or command line). Along the way you'll learn the timeless skills handed down by generations of experienced, mouse-shunning gurus: file navigation, environment configuration, command chaining, pattern matching with regular expressions, and more. In addition to that practical knowledge, author William Shotts reveals the philosophy behind these tools and the rich heritage that your desktop Linux machine has inherited from Unix supercomputers of yore. As you make your way through the book's short, easily-digestible chapters, you'll learn how to: • Create and delete files, directories, and symlinks • Administer your system, including networking, package installation, and process management • Use standard input and output, redirection, and pipelines • Edit files with Vi, the world's most popular text editor • Write shell scripts to automate common or boring tasks • Slice and dice text files with cut, paste, grep, patch, and sed Once you overcome your initial "shell shock," you'll find that the command line is a natural and expressive way to communicate with your computer. Just don't be surprised if your mouse starts to gather dust.
Author | : Sam Pettus |
Publisher | : |
Total Pages | : 480 |
Release | : 2013-12-20 |
Genre | : Games & Activities |
ISBN | : 1311080821 |
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
Author | : Robin Sloan |
Publisher | : Harper Collins |
Total Pages | : 301 |
Release | : 2012-10-02 |
Genre | : Fiction |
ISBN | : 1443415804 |
The Great Recession has shuffled Clay Jannon out of his life as a web-design drone, and serendipity, sheer curiosity and the ability to climb a ladder like a monkey have landed him a new gig working the night shift at Mr. Penumbra’s 24-Hour Bookstore. But Clay begins to realize that this store is even more curious than its name suggests. There are only a few customers, but they come in repeatedly and never seem to actually buy anything. Instead they “check out” impossibly obscure volumes from strange corners of the store, all according to some elaborate, long-standing arrangement with the gnomic Mr. Penumbra. The store must be a front for something larger, Clay concludes, and soon he has embarked on a complex analysis of the customers’ behaviour and roped his friends into helping him figure out just what’s going on. But once they take their findings to Mr. Penumbra, they discover the secrets extend far beyond the walls of the bookstore. Evoking both the fairy-tale charm of Haruki Murakami and the enthusiastic novel-of-ideas wizardry of Neal Stephenson or Umberto Eco, Mr. Penumbra’s 24-Hour Bookstore is exactly what it sounds like—an establishment you have to enter and will never want to leave.
Author | : Emily Dickinson |
Publisher | : New Directions Publishing Corporation |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Literary Criticism |
ISBN | : 9780811221757 |
Full-color facsimile publication of Emily Dickinson's manuscripts
Author | : J M Barlog |
Publisher | : |
Total Pages | : 0 |
Release | : 2020-09-29 |
Genre | : |
ISBN | : 9781789094916 |
Author | : Jason Schreier |
Publisher | : HarperCollins |
Total Pages | : 312 |
Release | : 2017-09-05 |
Genre | : Business & Economics |
ISBN | : 0062651242 |
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Author | : Stefania Sesia |
Publisher | : John Wiley & Sons |
Total Pages | : 793 |
Release | : 2011-08-29 |
Genre | : Technology & Engineering |
ISBN | : 0470660252 |
"Where this book is exceptional is that the reader will not just learn how LTE works but why it works" Adrian Scrase, ETSI Vice-President, International Partnership Projects Following on the success of the first edition, this book is fully updated, covering the latest additions to LTE and the key features of LTE-Advanced. This book builds on the success of its predecessor, offering the same comprehensive system-level understanding built on explanations of the underlying theory, now expanded to include complete coverage of Release 9 and the developing specifications for LTE-Advanced. The book is a collaborative effort of more than 40 key experts representing over 20 companies actively participating in the development of LTE, as well as academia. The book highlights practical implications, illustrates the expected performance, and draws comparisons with the well-known WCDMA/HSPA standards. The authors not only pay special attention to the physical layer, giving an insight into the fundamental concepts of OFDMA-FDMA and MIMO, but also cover the higher protocol layers and system architecture to enable the reader to gain an overall understanding of the system. Key New Features: Comprehensively updated with the latest changes of the LTE Release 8 specifications, including improved coverage of Radio Resource Management RF aspects and performance requirements Provides detailed coverage of the new LTE Release 9 features, including: eMBMS, dual-layer beamforming, user equipment positioning, home eNodeBs / femtocells and pico cells and self-optimizing networks Evaluates the LTE system performance Introduces LTE-Advanced, explaining its context and motivation, as well as the key new features including: carrier aggregation, relaying, high-order MIMO, and Cooperative Multi-Point transmission (CoMP). Includes an accompanying website containing a complete list of acronyms related to LTE and LTE-Advanced, with a brief description of each (http://www.wiley.com/go/sesia_theumts) This book is an invaluable reference for all research and development engineers involved in implementation of LTE or LTE-Advanced, as well as graduate and PhD students in wireless communications. Network operators, service providers and R&D managers will also find this book insightful.