God, Games and My Neighbour

God, Games and My Neighbour
Author: Ian G. Murray
Publisher: WestBow Press
Total Pages: 116
Release: 2020-12-15
Genre: Games & Activities
ISBN: 1664207333

How can a Christian respond when asked to go on a virtual shooting spree in Grand Theft Auto? What is a Biblical approach to video games as products of entertainment? Video games have taken the world by storm, and when a medium of entertainment has made this kind of impact, Christians need to address them in a way that is in accordance with Biblical guidelines. God, Games and My Neighbour: Loving My Neighbour Through Entertainment is a Biblical approach to entertainment and video games, and ultimately seeks to understand how gaming can not only bring us closer to others, but also help us to glorify God and show the world His love.

Video Games as Art

Video Games as Art
Author: Frank G. Bosman
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 124
Release: 2022-11-07
Genre: History
ISBN: 3110731010

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

The Ultimate Discworld Companion

The Ultimate Discworld Companion
Author: Terry Pratchett
Publisher: Gollancz
Total Pages: 558
Release: 2021-11-11
Genre: Fiction
ISBN: 1473223539

The absolute, comprehensive, from Tiffany Aching to Jack Zweiblumen guide to all things Discworld, fully illustrated by Paul Kidby. The Discworld, as everyone knows, is a flat world balanced on the back of four elephants which, in turn, stand on the shell of the giant star turtle, the Great A'Tuin, as it slowly swims through space. It is also the global publishing phenomenon with sales of over 70 million books worldwide (but who's counting?). There's an awful lot of Discworld to keep track of. But fear not! Help is at hand. For the very first time, everything (and we mean everything) you could possibly want to know has been crammed into one place. If you need a handy guide to locales from Ankh-Morpork to Zemphis . . . If you can't tell your Achmed the Mads from your Jack Zweiblumens . . . If your life depends on distinguishing between the Agatean Empire and the Zoons . . . Look no further. Updated and perfected by Stephen Briggs, the man behind The Ultimate Discworld Companion's predecessor Turtle Recall, this is your ultimate guide to Sir Terry Pratchett's beloved fantasy world.

The Problem of Evil and Indian Thought

The Problem of Evil and Indian Thought
Author: Arthur L. Herman
Publisher: Motilal Banarsidass Publ.
Total Pages: 356
Release: 1993
Genre: Philosophy
ISBN: 9788120807532

Beginning with the problem of evil in the west professor A.L. Herman traces the history of one of the most fascinating of all perennial philosophical puzzles. The author identifies some twenty one historical solutions to the problem which are then reduced to eight quite distinct solutions. Prof. Herman then turns in the second part of the book to the history of the problem of evil in Indian thought.The author then joins the analysis of the problem of evil (taken from the first part of the book) to the Indian doctrine of rebirth in order to attempt a solution to the problem. By careful analysis the author shows that the doctrine of rebirth can satisfy the conditions already set forth as adequate for a solution to the problem of evil.1

Journey Through Luke

Journey Through Luke
Author: Mike Raiter
Publisher: Discovery House Publishing
Total Pages: 136
Release:
Genre: Religion
ISBN: 9811803021

Journey into a deeper relationship with Jesus Christ through the book of Luke What does it mean to follow Jesus? And what will it cost us? Join the 12 disciples on their journey with Jesus. Explore Luke’s account of what they learn as they accompany their master on His long journey to Jerusalem - and to the Cross. Find out what discipleship really means, as you discover the joy of following Jesus. The Journey Through the bible series provides assistance to those who desire to spend time with God in His Word, book by book. The biblical insights will help Christians discover the precious, life-transforming wisdom of the Bible, inspiring them toward a closer walk with God. Perfect for personal devotions.

Playing Games in Nineteenth-Century Britain and America

Playing Games in Nineteenth-Century Britain and America
Author: Ann R. Hawkins
Publisher: State University of New York Press
Total Pages: 322
Release: 2021-11-01
Genre: History
ISBN: 1438485565

A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

The Aesthetics of Argument

The Aesthetics of Argument
Author: Martin Warner
Publisher: Oxford University Press
Total Pages: 337
Release: 2016
Genre: Language Arts & Disciplines
ISBN: 0198737114

Argument and imagination are often interdependent. Martin Warner explores how this relationship bears on argument's concern with truth, not just persuasion. He argues that the rationality of argument is not only a matter of deductive validity, but can be assessed in terms of criteria drawn from the study of imaginative literature.