The God Games

The God Games
Author: D. R. Hirsch
Publisher: iUniverse
Total Pages: 321
Release: 2020-10-02
Genre: Fiction
ISBN: 1532042396

GOD LOVES YOU JUST AS YOU ARE, RIGHT NOW THE GOD GAMES: Heaven & Hell, is an allegorical Fiction/Fantasy/Science Fiction tale which finds ANN NELSON, who is in HEAVEN, preparing her new life game (one life-time on the planet you choose – Ann chooses Earth). Ann must also choose her complexion, her sex and sexual preferences, her family, and the challenges and goals she will face. Ann’s main goal is to find the Life-Game Code which can guide her to eternal life and infinite unity with her soul mate, ED NELSON. Ann’s new life game, HELL, has significant challenges: Adoption, Mental Illness, and Poverty among them. Will Ann discover the Life-Game Code? Win her new life game and be forever reunited with Ed? OR will she lose her life game and then must go through another life game without Ed by her side? Ann learns the answer to these questions when she returns to HEAVEN AGAIN, and is judged by her own words and deeds. THE GOD GAMES: Heaven & Hell, will leave you feeling cared for and much less worried about your own eternal future in Heaven or in Hell. Extend Peace. Love. Unity. Respect. to all you meet.

God, Games and My Neighbour

God, Games and My Neighbour
Author: Ian G. Murray
Publisher: WestBow Press
Total Pages: 116
Release: 2020-12-15
Genre: Games & Activities
ISBN: 1664207333

How can a Christian respond when asked to go on a virtual shooting spree in Grand Theft Auto? What is a Biblical approach to video games as products of entertainment? Video games have taken the world by storm, and when a medium of entertainment has made this kind of impact, Christians need to address them in a way that is in accordance with Biblical guidelines. God, Games and My Neighbour: Loving My Neighbour Through Entertainment is a Biblical approach to entertainment and video games, and ultimately seeks to understand how gaming can not only bring us closer to others, but also help us to glorify God and show the world His love.

Encyclopedia of Video Games [2 volumes]

Encyclopedia of Video Games [2 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Total Pages: 788
Release: 2012-08-16
Genre: Social Science
ISBN: 0313379378

This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Modern the RPG

Modern the RPG
Author: Ray Machuga
Publisher: Higher Grounds Publishing
Total Pages:
Release:
Genre: Games & Activities
ISBN:

What would our world be like if magic and monsters truly existed? What is the gods once roamed the world and shaped it to their vision? Will you go quietly into that dark night, or will you fight the oncoming storm? What will you do when adventure comes calling? Modern is the foremost in Urban Fantasy gaming. Learn forbidden secrets. Build unique characters. Cast world-shaking spells. Confront the evils of our world. The Modern RPG system is designed to allow you to play in a realistic world where magic and monsters have always existed. It allows you to explore you own world through the lens of magic and mystery. With this book, you can explore any adventure you can imagine. Explore your world through the eyes of the City Elves, the industrious Dwarves or clever Gnomes. Become a Fighter who battles for a cause. Take up the spiritual mantle of the Shaman and strike deals with spirits older than mankind. Become the hero this world needs. Modern RPG includes.. Unique Character Creation that gives you the power. A Familiar Pathfinder system with some unique twists. Skills, Feats and Spells to power your adventures. A sample story to get you started in the Modern World. Everything you need to play!

Representing Conflicts in Games

Representing Conflicts in Games
Author: Björn Sjöblom
Publisher: Taylor & Francis
Total Pages: 233
Release: 2022-12-30
Genre: Games & Activities
ISBN: 100082487X

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

Creating Games

Creating Games
Author: Morgan McGuire
Publisher: CRC Press
Total Pages: 500
Release: 2008-12-23
Genre: Computers
ISBN: 1439865922

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Small but Mighty

Small but Mighty
Author: Sharee Dorsett
Publisher: Destiny Image Publishers
Total Pages: 221
Release: 2020-07-21
Genre: Religion
ISBN: 076845199X

“Through the spiritual attacks I learned how to pray on another level, declare the Word of the Lord and teach my son that he had a host of heavenly help ready to be deployed on hisbehalf.” A Parent’s Guide to Raising Spiritual Warriors Night after night, Sharee Dorsett’s three-year-old son was tormented by...

Video Games and American Culture

Video Games and American Culture
Author: Aaron A. Toscano
Publisher: Rowman & Littlefield
Total Pages: 163
Release: 2019-12-12
Genre: Social Science
ISBN: 1793601313

Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are important sites for 21st century research. This book moves beyond assertions that video games cause violence by analyzing the culture that produces such material. While some popular media reinforce the idea that video games lead to violence, this book uses a cultural studies lens to reveal a more complex situation. Video games do not lead to violence, sexism, and chauvinism. Rather, Toscano argues, a violent, sexist, chauvinistic culture reproduces texts that reflect these values. Although video games have a worldwide audience, this book focuses on American culture and how this multi-billion dollar industry entertains us in our leisure time (and sometimes at work), bringing us into virtual environments where we have fun learning, fighting, discovering, and acquiring bragging rights. When politicians and moral crusaders push agendas that claim video games cause a range of social ills from obesity to mass shooting, these perspectives fail to recognize that video games reproduce hegemonic American values. This book, in contrast, focuses on what these highly entertaining cultural products tell us about who we are.

The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
Total Pages: 806
Release: 2018-08-06
Genre: Computers
ISBN: 1351172344

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market

Philosophy Through Video Games

Philosophy Through Video Games
Author: Jon Cogburn
Publisher: Routledge
Total Pages: 212
Release: 2009-09-10
Genre: Games & Activities
ISBN: 1135859698

In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.