Geometric Primitive

Geometric Primitive
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 118
Release: 2024-05-05
Genre: Computers
ISBN:

What is Geometric Primitive In the fields of vector computer graphics, computer-aided design (CAD) systems, and geographic information systems, the term "geometric primitive" refers to the most basic geometric shape that the system is able to process. However, the subroutines that are responsible for drawing the relevant objects are also referred to as "geometric primitives" in some instances. The point and straight line segment primitives are considered to be the most "primitive" primitives because they were the only ones that early vector graphics systems had. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Geometric primitive Chapter 2: Dimension Chapter 3: Vector graphics Chapter 4: Computational geometry Chapter 5: Composite Bézier curve Chapter 6: Bézier surface Chapter 7: Non-uniform rational B-spline Chapter 8: Global illumination Chapter 9: Constructive solid geometry Chapter 10: Solid modeling (II) Answering the public top questions about geometric primitive. (III) Real world examples for the usage of geometric primitive in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Geometric Primitive.

Computer Science Handbook

Computer Science Handbook
Author: Allen B. Tucker
Publisher: CRC Press
Total Pages: 2742
Release: 2004-06-28
Genre: Computers
ISBN: 0203494458

When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap

A Formal Model of Visualization in Computer Graphics Systems

A Formal Model of Visualization in Computer Graphics Systems
Author: Tamiya Onodera
Publisher: Springer Science & Business Media
Total Pages: 114
Release: 1990-04-04
Genre: Computers
ISBN: 9783540523956

The 18 research articles of this volume discuss the major themes that have emerged from mathematical and statistical research in the epidemiology of HIV. The opening paper reviews important recent contributions. Five sections follow: Statistical Methodology and Forecasting, Infectivity and the HIV, Heterogeneity and HIV Transmission Dynamics, Social Dynamics and AIDS, and The Immune System and The HIV. In each, leading experts in AIDS epidemiology present the recent results. Some address the role of variable infectivity, heterogeneous mixing, and long periods of infectiousness in the dynamics of HIV; others concentrate on parameter estimation and short-term forecasting. The last section looks at the interaction between the HIV and the immune system.

Advanced Concepts for Intelligent Vision Systems

Advanced Concepts for Intelligent Vision Systems
Author: Jacques Blanc-Talon
Publisher: Springer Science & Business Media
Total Pages: 1160
Release: 2008-10-07
Genre: Computers
ISBN: 3540884572

This book constitutes the refereed proceedings of the 10th International Conference on Advanced Concepts for Intelligent Vision Systems, ACIVS 2008, held in Juan-les-Pins, France, in October 2008. The 33 revised full papers and 69 posters presented were carefully reviewed and selected from 179 submissions. The papers are organized in topical sections on image and video coding; systems and applications; video processing; filtering and restoration; segmentation and feature extraction; tracking, scene understanding and computer vision; medical imaging; and biometrics and surveillance.

IUTAM Symposium on Topological Design Optimization of Structures, Machines and Materials

IUTAM Symposium on Topological Design Optimization of Structures, Machines and Materials
Author: Martin Philip Bendsoe
Publisher: Springer Science & Business Media
Total Pages: 602
Release: 2006-10-03
Genre: Technology & Engineering
ISBN: 1402047525

This volume offers edited papers presented at the IUTAM-Symposium Topological design optimization of structures, machines and materials - status and perspectives, October 2005. The papers cover the application of topological design optimization to fluid-solid interaction problems, acoustics problems, and to problems in biomechanics, as well as to other multiphysics problems. Also in focus are new basic modelling paradigms, covering new geometry modelling such as level-set methods and topological derivatives.

Active Vision for Scene Understanding

Active Vision for Scene Understanding
Author: Grotz, Markus
Publisher: KIT Scientific Publishing
Total Pages: 202
Release: 2021-12-21
Genre: Computers
ISBN: 3731511010

Visual perception is one of the most important sources of information for both humans and robots. A particular challenge is the acquisition and interpretation of complex unstructured scenes. This work contributes to active vision for humanoid robots. A semantic model of the scene is created, which is extended by successively changing the robot's view in order to explore interaction possibilities of the scene.

DIGEST A Primer for the International GIS Standard

DIGEST A Primer for the International GIS Standard
Author: Kelly Chan
Publisher: CRC Press
Total Pages: 146
Release: 1998-06-25
Genre: Technology & Engineering
ISBN: 9781566702416

DIGEST is the Digital Geographic Information Exchange Standard for interoperability and compatibility among national and multinational systems and users. It is a standard based on the Vector Product Format (VPF), used by NATO and the United States Defense Mapping Agency for capturing geographical data. Finally, there is an aid available to users of Geographical Information System (GIS) and developers of GIS technology working with DIGEST. This book was developed from a series of lectures given by Dr. Kelly Chan, recognized as a leading authority on the standard. It is specifically designed to allow the user to finally make practical use of this difficult material. Dr. Chan's work allows the user to write specific programs tailored to particular needs.

Principles Of Three Dimensional Computer Animation 3e

Principles Of Three Dimensional Computer Animation 3e
Author: Michael Orourke
Publisher: W. W. Norton & Company
Total Pages: 422
Release: 2003
Genre: Business & Economics
ISBN: 9780393730838

This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.

Geometry and Vision

Geometry and Vision
Author: Minh Nguyen
Publisher: Springer Nature
Total Pages: 394
Release: 2021-03-17
Genre: Computers
ISBN: 303072073X

This book constitutes selected papers from the First International Symposium on Geometry and Vision, ISGV 2021, held in Auckland, New Zealand, in January 2021. Due to the COVID-19 pandemic the conference was held in partially virtual format. The 29 papers were thoroughly reviewed and selected from 50 submissions. They cover topics in areas of digital geometry, graphics, image and video technologies, computer vision, and multimedia technologies.

Rendering, Visualization and Rasterization Hardware

Rendering, Visualization and Rasterization Hardware
Author: Arie Kaufman
Publisher: Springer Science & Business Media
Total Pages: 218
Release: 1993-10-28
Genre: Computers
ISBN: 9783540567875

The latest developments in rendering, visualization, and rasterization hardware are reported in this volume, which contains revised versions of thecontributions to the Sixth Eurographics Workshop on Graphics Hardware, held in Vienna in September 1991 in conjunction with the Eurographics '91 Conference. The book has five parts and a keynote paper, "Issues and Directions for Graphics Hardware Accelerators", by Kurt Akeley. The first part of the book concerns graphics hardware design, including simulation and silicon compilers. The second part contains two papers on graphics systems. The third part focuses on volume (voxel-based) machines, describing two devices to facilitate transformations of volumes. The fourth part includes papers on rasterization systems, including character rasterization and scan-conversion of triangular faces. The papers in the last part of the book focus on rendering machines. They include a programmable rendering engine, primitive shaders, and radiosity implementation on a parallel architecture.