Gaming The Health Care System
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Author | : Marty Makary |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 305 |
Release | : 2019-09-10 |
Genre | : Health & Fitness |
ISBN | : 1635574129 |
New York Times bestseller Business Book of the Year--Association of Business Journalists From the New York Times bestselling author comes an eye-opening, urgent look at America's broken health care system--and the people who are saving it--now with a new Afterword by the author. "A must-read for every American." --Steve Forbes, editor-in-chief, FORBES One in five Americans now has medical debt in collections and rising health care costs today threaten every small business in America. Dr. Makary, one of the nation's leading health care experts, travels across America and details why health care has become a bubble. Drawing from on-the-ground stories, his research, and his own experience, The Price We Pay paints a vivid picture of the business of medicine and its elusive money games in need of a serious shake-up. Dr. Makary shows how so much of health care spending goes to things that have nothing to do with health and what you can do about it. Dr. Makary challenges the medical establishment to remember medicine's noble heritage of caring for people when they are vulnerable. The Price We Pay offers a road map for everyday Americans and business leaders to get a better deal on their health care, and profiles the disruptors who are innovating medical care. The movement to restore medicine to its mission, Makary argues, is alive and well--a mission that can rebuild the public trust and save our country from the crushing cost of health care.
Author | : United States. Congress. Senate. Special Committee on Aging |
Publisher | : |
Total Pages | : 216 |
Release | : 1995 |
Genre | : Business & Economics |
ISBN | : |
Author | : John Hammergren |
Publisher | : John Wiley & Sons |
Total Pages | : 242 |
Release | : 2008-03-31 |
Genre | : Business & Economics |
ISBN | : 9780470330296 |
While the American health care system has consistently been criticized for its noticeable detriments, few have taken the time to recognize the significant benefits and potential of this system. But with Skin in the Game, authors John Hammergren and Phil Harkins provide a comprehensive overview of the history of our health care system, an explanation of its current state, and a picture of the great strides that they see being made in the near future.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 303 |
Release | : 2014-10-10 |
Genre | : Computers |
ISBN | : 026202781X |
Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.
Author | : Minhua Ma |
Publisher | : Springer Science & Business |
Total Pages | : 570 |
Release | : 2014-04-25 |
Genre | : Technology & Engineering |
ISBN | : 3642548164 |
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Author | : Judith P. Swazey |
Publisher | : Temple University Press |
Total Pages | : 324 |
Release | : 2011-10-14 |
Genre | : Medical |
ISBN | : 9781439907177 |
With deepening financial problems, Allegheny Heath, Education and Research Foundation filed for bankruptcy in 1998—in the midst of its landmark merger of The Medical College of Pennsylvania and Hahnemann University. What resulted was another dire event in an escalating disaster. As civil and criminal investigations probed Allegheny's collapse, the survival of the medical school and other health sciences university schools, and the operation of the hospitals hung in the balance. Fortunately, a savior arrived in the form of Drexel University who used this opportunity to create its own medical school. Merger Games is Judith Swazey's gripping account of this historic transaction. Based on extraordinarily detailed first-hand research and continuous inside access to the developments, this book clearly delineates who the players were and what this merger means for the future of medical education and institutional healthcare. Merger Games is a definitive history of one of the most important academic medicine mergers in Philadelphia and the country, which happened at a time when medical care was becoming commodified in almost every state.
Author | : Eric B. Bauman, PhD, RN |
Publisher | : Springer Publishing Company |
Total Pages | : 274 |
Release | : 2012-07-27 |
Genre | : Medical |
ISBN | : 0826109705 |
"This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education
Author | : Ronald M. Andersen |
Publisher | : John Wiley & Sons |
Total Pages | : 743 |
Release | : 2011-02-15 |
Genre | : Medical |
ISBN | : 1118047192 |
The third edition of Changing the U.S. Health Care System is a thoroughly revised and updated compendium of the most current thought on three key components of health care policy—improving access, ensuring quality, and controlling costs. Written by a panel of health care policy experts, this third edition highlights the most recent research relevant to health policy and management issues. New chapters address topics such as the disparities in health and in health care, information systems, and performance in the area of nursing. Revisions to chapters from the previous edition emphasize the most recent developments in the field.
Author | : Insiders Committee |
Publisher | : AuthorHouse |
Total Pages | : 74 |
Release | : 2009-08-01 |
Genre | : Health care |
ISBN | : 1438975228 |
A rare, tell-it-like-it-really-is expos, exposing the dark side of our health care system, and how you can protect yourself and yours from all too common abuses.
Author | : Commission on Systemic Interoperability |
Publisher | : |
Total Pages | : 360 |
Release | : 2005 |
Genre | : Medical |
ISBN | : |
"This report is all about people and using computers to connect them and their healthcare information. It is a report about how we get consumers and clinicians to use these tools, how we pay for them, and what we want the computers to do. But computers are only a tool, a means to an end. We have focused this report on computers because they seem to be the best tool--and maybe the only tool--that will allow the nation to change the way healthcare works... This report articulates a vision of an information-connected healthcare system, where consumers' privacy is protected and their convenience facilitated, where doctors and nurses have the information they need to efficiently deliver safe and effective care, where our public health and homeland security can be protected while still guarding each individual's privacy. The report recommends specific actions and broader policy objectives, all with the goal of allowing healthcare to effectively use computers and information technology. If followed, the Commission's recommendations will accelerate healthcare's transformation." [From Foreword].