Gaming Guide - Gambling in Europe

Gaming Guide - Gambling in Europe
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
Total Pages: 838
Release: 2016-11-09
Genre: Games & Activities
ISBN:

Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead. Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies. The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event. The section Gambling in Europe includes several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nico9lae Sfetcu, the author of this book. Most of the work are published by the European Union during 2004 - 2008, so it is possible to be outdated.

The Complete Idiot's Guide to Gambling Like a Pro

The Complete Idiot's Guide to Gambling Like a Pro
Author: Stanford Wong
Publisher: Penguin
Total Pages: 378
Release: 1999-04-01
Genre: Games & Activities
ISBN: 1101222212

You're no idiot, of course. You know that a full house beats a pair of kings and 21 is the magic number in blackjack. But when you enter a casino, you feel like a vacuum hose is going to suck money right out of your wallet. Don't cash in your chips just yet! The Complete Idiot's Guide® to Gambling Like a Pro, Second Edition explains all the games and strategies, so you have a better chance at beating the odds.

The Regulation of Gambling

The Regulation of Gambling
Author: Alan David Littler
Publisher: Martinus Nijhoff Publishers
Total Pages: 283
Release: 2007
Genre: Law
ISBN: 9004154590

In November 2005 Tilburg University hosted for the first time an international "Colloquium on the European and National Perspectives of the Regulation of Gambling," The results of this exciting day are reflected in this book which brings together a wide range of perspectives from the contemporary debate surrounding the regulation of gambling markets within the context of the European Union. Not only does the book encompass both ends of the spectrum of the current discussion; it also brings together the perspectives of academics, lawyers and operators. The debate on the regulation of gambling has been gathering pace following a series of judgments of the ECJ. In 2006 gambling was excluded from the proposed Services Directive, and the European Commission commenced infringement proceedings against a handful of Member States regarding restrictions on the supply of sports betting services. Given these developments and being one of the very few publications concerned with this topic, this book will serve as a timely and valuable contribution for all those interested in this emerging and at times decisive debate.

Governance in Sport

Governance in Sport
Author: Bonnie Tiell
Publisher: Human Kinetics
Total Pages: 345
Release: 2020-02-10
Genre: Business & Economics
ISBN: 1492589497

Simplify the complexities of sport governance with an engaging and thought-provoking guide to how authority, policies, rules, and regulations can influence decision making in sport organizations. Governance in Sport: Analysis and Application With Web Resource examines the structure of governance within sport organizations across a breadth of levels and a variety of industry sectors to prepare students to practice principles of good governance and ethical decision making. The content is presented from three broad perspectives: (1) Students will first learn the foundation of legal and managerial practices in sport governance, encompassing ethical behavior, effective leadership, decision making, and policy development within sport organizations. (2) Once the groundwork is established, a geographical framework explores the structures and functions of regulatory agencies for sport at the local, state, national, regional, and global levels. Students will gain an appreciation for how agencies vary, as well as the differences in for-profit, nonprofit, and quasi-public sport organizations at the various levels. (3) Students will examine the nuances of sport governance across selected sectors of the sport industry. Professional sport, amateur sport, sport media, sporting goods and licensing, and fitness, wellness, and health are presented alongside the emerging and rapidly evolving sectors of sport marketing, legalized sport wagering, and esports for a realistic look at how governance is applied across different sectors. To enhance practical application, a related web resource presents 12 in-depth case studies and debates on relevant examples of governance in action within sports organizations. Each case study provides thought-provoking perspectives, authored by industry experts and scholars across sport business and academia. Students will gain real-world understanding of how governance varies across national and international levels by scrutinizing contemporary issues such as the NCAA college basketball corruption scandal, the NFL kneeling policy, Olympic host city selection, and poaching in esports. Critical thinking skills are encouraged with multiple-choice and discussion questions provided at the end of each case study. Additional learning aids also help to connect foundational knowledge to modern-day application. Governance in Action boxes highlight key concepts and provide context in relationship to recent events. Critical thinking questions encourage classroom discussion, and end-of-chapter applied activities help to solidify understanding. Providing an overview of managing sport at all levels and all sectors, Governance in Sport will help students develop an acute understanding of where power resides, how decisions are made, and the impact of those factors on the goals, purpose, and structure of sport organizations. Note: The web resource is included with all new print books and some ebooks. For ebook formats that don’t provide access, the web resource is available separately.

The Casino, Card and Betting Game Reader

The Casino, Card and Betting Game Reader
Author: Mark R. Johnson
Publisher: Bloomsbury Publishing USA
Total Pages: 492
Release: 2021-12-30
Genre: Games & Activities
ISBN: 1501347268

Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

The Winner's Guide to Casino Gambling

The Winner's Guide to Casino Gambling
Author: Edwin Silberstang
Publisher: Macmillan
Total Pages: 499
Release: 2005-04
Genre: Games & Activities
ISBN: 0805077650

The definitive guide to the best strategies at the gambling table-now in a fully revised and updated fourth edition Long recognized as the gambler's bible, The Winner's Guide to Casino Gambling has been completely revised and expanded to include new rules and strategies for every major game in the casino, including several popular new ones. This entirely updated fourth edition remains the most authoritative and comprehensive book in its field, bringing gambling expert Edwin Silberstang's professional secrets and expertise into the twenty-first-century casino. The Winner's Guide to Casino Gambling can literally replace a shelf full of guides to individual games-each chapter is a book of its own. Silberstang shows readers - the best strategies to beat multiple-deck blackjack, including simple but powerful card-counting methods - how to exploit the free-odds wager in craps to minimize the house edge - ways to win at the most popular video poker games - the secrets to the new casino games, such as Three Card Poker and Let It Ride® - what games to play where for the best odds o a winning approach to thinking as a gambler, worth the cost of the entire book