Soccer Speed

Soccer Speed
Author: Richard Bate
Publisher: Human Kinetics
Total Pages: 216
Release: 2014-08-27
Genre: Sports & Recreation
ISBN: 1450424570

Soccer Speed addresses all aspects of speed, including physical conditioning, tactical skills, and mental strategies, with 36 drills and small-sided games. Players will learn to retain and regain possession, change direction quickly, master one-touch passing and receiving, and employ strategies to unbalance the opposition.

Coding Games in Scratch

Coding Games in Scratch
Author: Jon Woodcock
Publisher: Penguin
Total Pages: 224
Release: 2019-08-06
Genre: Juvenile Nonfiction
ISBN: 1465495029

Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Developing Speed

Developing Speed
Author: Nsca -National Strength & Conditioning Association
Publisher: Human Kinetics
Total Pages: 297
Release: 2024-06-12
Genre: Sports & Recreation
ISBN: 1718207050

Developing Speed is the definitive resource for developing speed training programs to improve performance. Including speed training drills for 12 sports, and assessments for testing speed, this authoritative guide blends theory with best practice to provide all the tools needed for maximizing speed.

Gamespeed

Gamespeed
Author: Ian Jeffreys
Publisher: Coaches Choice Books
Total Pages: 0
Release: 2010
Genre: Athletes
ISBN: 9781606790755

Coding Games in Scratch

Coding Games in Scratch
Author: Carol Vorderman
Publisher: Penguin
Total Pages: 226
Release: 2024-06-25
Genre: Juvenile Nonfiction
ISBN: 0593849205

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!

Raspberry Pi For Dummies

Raspberry Pi For Dummies
Author: Sean McManus
Publisher: John Wiley & Sons
Total Pages: 522
Release: 2017-08-29
Genre: Computers
ISBN: 1119412021

Get your slice of Raspberry Pi With the invention of the unique credit card-sized single-board computer comes a new wave of hardware geeks, hackers, and hobbyists who are excited about the possibilities with the Raspberry Pi—and this is the perfect guide to get you started. With this down-to-earth book, you'll quickly discover why the Raspberry Pi is in high demand! There's a reason the Raspberry Pi sold a million units in its first year, and you're about to find out why! In Raspberry Pi For Dummies, 3rd Edition veteran tech authors Sean McManus and Mike Cook make it easier than ever to get you up and running on your Raspberry Pi, from setting it up, downloading the operating system, and using the desktop environment to editing photos, playing music and videos, and programming with Scratch—and everything in between. Covers connecting the Pi to other devices such as a keyboard, mouse, monitor, and more Teaches you basic Linux System Admin Explores creating simple hardware projects Shows you how to create web pages Raspberry Pi For Dummies, 3rd Edition makes computing as easy as pie!

Effective Coaching in Strength and Conditioning

Effective Coaching in Strength and Conditioning
Author: Ian Jeffreys
Publisher: Routledge
Total Pages: 712
Release: 2019-09-16
Genre: Sports & Recreation
ISBN: 1134470282

This book takes a radically different approach to the challenge of coaching in strength and conditioning. In doing so, it addresses many of the paradoxes of strength and conditioning, providing new perspectives that shed light on to the many questions that challenge coaches. Rather than focusing on methods, it delves into the questions of what makes a coach effective. It examines the conditions that are necessary for training applications to become optimal, and the skills necessary to create these conditions. It provides coaches with a flexible pathway towards understanding the challenges of strength and conditioning and by which they can develop the craft of coaching to maximise their effectiveness and potential. The book is essential reading for anyone wishing to pursue a career as a strength and conditioning coach, acting essentially as a prequel to the many scientific and applied texts in the field. It will also appeal to more experienced coaches providing a wider perspective on the challenges they face and providing potential solutions not traditionally considered.

Building Your First Mobile Game Using XNA 4. 0

Building Your First Mobile Game Using XNA 4. 0
Author: Brecht Kets
Publisher: Packt Publishing Ltd
Total Pages: 236
Release: 2013-01-01
Genre: Computers
ISBN: 1849687757

This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Windows Phone, You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!

Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide
Author: Philip Walker
Publisher: Packt Publishing Ltd
Total Pages: 767
Release: 2022-05-02
Genre: Computers
ISBN: 1803243619

A practical guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key FeaturesLearn essentials of game scripting with Unity and C# to customize aspects of your gameTackle challenges in Unity game development and the certification exam using effective techniques and solutionsPrepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts to interact and use Unity's rendering APIExplore Unity APIs for adding lighting, materials, and textures to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreFocus on SOLID principles for writing clean and maintainable Unity applicationsWho this book is for This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.

.NET Game Programming with DirectX 9.0

.NET Game Programming with DirectX 9.0
Author: Alexandre Santos Lobao
Publisher: Apress
Total Pages: 702
Release: 2003-04-07
Genre: Computers
ISBN: 9781590590515

Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.