Games Other Stuff For Group
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Author | : Chris Cavert |
Publisher | : Wood 'N' Barnes Publishing |
Total Pages | : 134 |
Release | : 1999 |
Genre | : Education |
ISBN | : 9781885473394 |
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.
Author | : Chris Cavert |
Publisher | : Wood 'N' Barnes Publishing |
Total Pages | : 172 |
Release | : 1999 |
Genre | : Education |
ISBN | : 9781885473226 |
A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.
Author | : Edward E. Scannell |
Publisher | : McGraw-Hill Education |
Total Pages | : 274 |
Release | : 1997-12-22 |
Genre | : Business & Economics |
ISBN | : 9780070465138 |
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Author | : Venkatesh, Vivek |
Publisher | : IGI Global |
Total Pages | : 495 |
Release | : 2014-02-28 |
Genre | : Psychology |
ISBN | : 1466652071 |
Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.
Author | : Steven L. Kent |
Publisher | : Crown |
Total Pages | : 592 |
Release | : 2021-08-24 |
Genre | : Social Science |
ISBN | : 1984825445 |
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Author | : Mark Oestreicher |
Publisher | : Zondervan |
Total Pages | : 100 |
Release | : 2003 |
Genre | : Religion |
ISBN | : 0310250501 |
Weekly studies for junior high students help them discover the truths Jesus taught and dares them to apply those truths in their own lives. The curriculum includes games, activities, sketches, handouts, and reproducible worksheets.
Author | : Roselle Kurland |
Publisher | : Psychology Press |
Total Pages | : 226 |
Release | : 2002 |
Genre | : Community organization |
ISBN | : 9780789017475 |
Stories Celebrating Group Work: It's Not Always Easy to Sit on Your Mouth celebrates the 25th anniversary of the esteemed journal Social Work with Groups with a collection of 21 narratives from group work practitioners and educators. These highly personal stories from a range of social workers—young and old, “famous” and not so famous—reflect each author's development and experience, serving as both instruction and inspiration for practitioners and educators. This unique collection—by turns humorous, moving, profound, and down-to-earth—gets to the heart of what it means to be a member of the social work community. Each chapter of Stories Celebrating Group Work draws on its contributor's area of expertise and interest in a specific topic, chronicling the development of the author's understanding, appreciation, and skill. Authors address the everyday concerns of social work professionals, such as maximizing mutual aid, promoting positive norms, maintaining authority in group work, managing conflict, dealing with taboo subjects, building a group work culture in a human services organization, working with a co-leader, tapping the strengths of group members, and addressing social change. The individual stories of working with men, women, and children suffering through abuse, homelessness, addiction, and teenage pregnancy, in places as diverse as East Harlem, Maine, Canada, Nebraska, Long Island, Haiti, Uruguay, help form a collegial spirit as group workers gain insight from the theory and practice of those who went before. The personal stories you'll find in Stories Celebrating Group Work include: “How I Became a Social Worker” “The Power of Group Work with Kids” “How the Relational Model of Group Work Developed” “My Love Affair with Stages of Group Development” “But I Want to Do a Real Group” “Racial Difference and Human Commonality: The Worker-Client Relationship” and many more! Stories Celebrating Group Work: It's Not Always Easy to Sit on Your Mouth is a one-of-a-kind collection of stories, at once entertaining and educational. It's an essential read for beginning and seasoned human services practitioners, and educators involved with, or interested in, working with groups.
Author | : Stacey Wolf |
Publisher | : Grand Central Publishing |
Total Pages | : 224 |
Release | : 2010-01-30 |
Genre | : Self-Help |
ISBN | : 9780759525481 |
From the author of Secrets of the Signs comes an exciting new book designed to help teenagers get in touch with their psychic instincts and unlock the power of intuition.
Author | : Dan Gookin |
Publisher | : John Wiley & Sons |
Total Pages | : 383 |
Release | : 2009-02-25 |
Genre | : Computers |
ISBN | : 0470507632 |
Laptops For Dummies, 3rd Edition shows you how to use your laptop to its fullest potential, from how to purchase a laptop and what to do when you first open the box to how to keep your laptop safe and running smoothly. You will discover how to choose and purchase the right laptop for you, how to set up and maintain your laptop, customize user accounts, adding your laptop to networks, printing, and connecting to the Internet. In this updated and revised edition, find information about synchronizing with the desktop, coordinating email pickup between two machines, remote access to the desktop, networking, power management, storage, and especially laptop security. You’ll find out how to: Navigate all your laptop’s components Use keyboard shortcuts and a mouse Organize and manage files and accounts Print files and add your laptop to a network Properly equip your laptop carrying case with tools and resources Manage the power supply Add software tools to synchronize and update files between a laptop, a PDA, and a desktop or office server In addition to the basics, find lists of ten battery tips and tricks, ten handy laptop accessories, and ten things you should keep in your laptop carrying case in Laptops for Dummies, 3rd Edition, a convenient and handy guide!
Author | : Cathie Summerford |
Publisher | : Corwin Press |
Total Pages | : 177 |
Release | : 2009-02-25 |
Genre | : Education |
ISBN | : 1452272859 |
"This book gives valuable information on the necessity of incorporating movement in the classroom. The activities are easy to understand and follow." —Debbie Jo Halcomb, Fourth-Grade Teacher Robert W. Combs Elementary School, Happy, KY "Summerford gives teachers a format for convincing administrators that movement is a component of best practices." —Stephanie Eagleton, Second-Grade Teacher Shaker Heights City School District, OH Use movement and music to stimulate children′s ability to absorb and retain new information! Getting children up and moving can help stimulate their brains and increase their ability to learn. This resource focuses on using movement and music to energize young students and boost their capacity to absorb and remember new content. Packed with games and activities for teachers in K–5 settings, this research-based book offers strategies for basic energizers, clear objectives for standards-aligned instruction, and a student/teacher/principal agreement to commit to active learning. Showing how exciting and fun learning can be, this new edition: Includes new chapters on planning and organizing lessons Offers sample activities in math, social studies, science, language arts, health, and physical education Provides tools for assessing the effectiveness of activities Presents updated brain research This invaluable resource helps teachers meet the needs of all students by using multisensory learning techniques that develop enthusiastic learners.